Highly Evolved
Getting to Rimuldar the second time isn't an issue since you should be stopping at Kol to get the Fairy Flute and you can buy the Full Plate Armor there.
In my game, the only deaths I've had that weren't intentional have been in the Dragonlord's castle.
And for a single segment game, the first run to Rimuldar (which I survived first try) is early enough in the game for a restart to be no big deal. The BIG deal is killing the Dragonlord.
Need the MP for healmore
You won't have healmore if you're doing an early level Erdrick's Sword run...
Chalk another one up for the "I'm really stupid" file.
It's not an issue of health so much as MP. Some enemies in those areas at early levels may require you to stopspell or heal in battle . But even walking back and forth a lot may not save as much time as just a simple stay at an inn, especially at lower levels.
It's all about net gain. You walk four spaces and take two damage in the encounter. You gain 2 HP. I've found that I've been able to keep around even until I get that fifteen step lack of encounter in the desert and after a few of those, boom, I'm at full health. No MP used. Stopspell is not needed in the Hauksness desert, only in the city, and by the time you're going to be in the city on a regular basis, you can cast stopspell at least forty times. In leveling I got a negative net gain over a long period only a couple times and only had to heal I think twice.
But like I said, I'm on a run with the lower strength and I'm doing 5-10 damage a turn at level 19.
In my game, the only deaths I've had that weren't intentional have been in the Dragonlord's castle.
And for a single segment game, the first run to Rimuldar (which I survived first try) is early enough in the game for a restart to be no big deal. The BIG deal is killing the Dragonlord.
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You could always try putting Stonemen to sleep since they are really susceptible. Granted, you can still get blocked by them while they're asleep, at least they won't pound on you.
Need the MP for healmore
You won't have healmore if you're doing an early level Erdrick's Sword run...
Chalk another one up for the "I'm really stupid" file.
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This is what I don't get. Once you get Erdrick's Armor, health should NOT be an issue.
It's not an issue of health so much as MP. Some enemies in those areas at early levels may require you to stopspell or heal in battle . But even walking back and forth a lot may not save as much time as just a simple stay at an inn, especially at lower levels.
It's all about net gain. You walk four spaces and take two damage in the encounter. You gain 2 HP. I've found that I've been able to keep around even until I get that fifteen step lack of encounter in the desert and after a few of those, boom, I'm at full health. No MP used. Stopspell is not needed in the Hauksness desert, only in the city, and by the time you're going to be in the city on a regular basis, you can cast stopspell at least forty times. In leveling I got a negative net gain over a long period only a couple times and only had to heal I think twice.
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Whoops, I think I calculated 8. You're right, the difference is 6. That would mean an extra 1.5-3 damage, so instead of 3-6 damage, it would be 5-9 damage.
Anyways, that doesn't really change that on average you'll be gaining 9 more turns because of that extra strength, whereas an extra healmore will only give you an extra 1 or 2 turns. Does that make sense?
Anyways, that doesn't really change that on average you'll be gaining 9 more turns because of that extra strength, whereas an extra healmore will only give you an extra 1 or 2 turns. Does that make sense?
But like I said, I'm on a run with the lower strength and I'm doing 5-10 damage a turn at level 19.