Never give up!
Okay.
So I'm about to switch my Gamecube over to my recording setup and put the PS2 near the big TV instead pretty soon (my setup only allows two systems to be hooked up for recording, my PC's hooked up to it full-time, and I've had the PS2 there for a long while) so I can do something recording-wise with Dragon Warrior Monsters.
Since no one else has tried it in a while, and we've yet to have a run on the game, I've debating doing a run of the GBC version of Dragon Warrior I. Note that I'd only run the first one - I doubt I'd ever run the second game even if I were paid to do it.
Now, the only version of the first Dragon Warrior that I have is the GBC dual-pack (Dragon Warrior I & II). So that's what I'd run. In return for putting people through the easy version of the game, I'd rather do an SS - I feel that this game does NOT lend itself well to a good segmented run because of where the only real save point is (yes, I know of the Field Log - no, I do not think it is a proper segmenting method). There will either be death abuse or the use of Warp Wings, I don't know which. Once at least.
Here's differences I know about with the NES/GBC versions:
-Any 'Erdrick' equipment is renamed 'Loto' equipment.
-Some spell names have changed.
-An opening cutscene exists - would the timer start at the beginning or end of that? Because I don't think it's properly skippable.
-The Bamboo Pole is now a one-handed weapon - I recall it being a two-handed weapon in other versions, meaning no shield. This difference will be important later.
-You can actually throw Torches at enemies in the GBC version - only useful REALLY early on though.
-Goldmen drop WAY more money - something like three, four, or maybe even five times as much as in the NES version.
-I think keys are cheaper as well.
-I believe some spells got amped up.
Based on some of these, it is my firm belief that a run of the GBC version will also be faster than any run of the NES version.
Now, here's what I'm thinking for early on. My first purchases will be a Bamboo Pole, a Leather Shield, and a Dragon Scale (which I believe is about equal with Cloth Armor). With this equipment I feel safe enough fighting Dracky enemies instead of just relying on both Slime varieties. After the first levelup, I'll keep a Torch or two handy in case I fight a Spooky. I then plan on going to the northwest town (I don't track names well). Here is where my base of operations will be for a large chunk of the game. I don't venture into the harder enemy territory further south until I have the Firebal spell ('HURT' in other versions), which can take those enemies out in one hit.
That's all I can think of so far. Would like ideas from Dragon Warrior gurus after that. Don't give me TAS ideas though - there is ABSOLUTELY NO WAY I am even TRYING that kind of luck.
Some things to keep in mind:
-I WILL NOT buy the Flame Sword. The Steel Sword (or Broad Sword, depending on who you ask) serves my needs fine until I get Loto's Sword.
-I MIGHT consider skipping the Silver Shield because of its absurd cost. Unless people have ideas for me getting it.
-Pretty much guaranteed to skip the War Ring - I've never noticed any difference with it and I need the inventory slot.
-I'm skipping the Magic Armor for sure - the Steel Armor (Full Plate) should be enough until I can get Loto's Armor.
-I won't even attempt to take on the Dragonlord without the Healmore spell. So no lower than level 17. I figure my final level will be closer to 20 because some battles are very very difficult at low levels.
Also, I heard something about name arithmetic. Apparently (maybe it's just in the NES version) your stats grow a certain way depending on the name you enter. There's an entire FAQ on this (in the GameFAQs guides for the NES version), but here's two examples:
-The name "Alex" (my real first name) gives a number total of 24 according to that guide. Divided by 16, the remainder is 8, and growth number 8 gives pretty good starting stats, with Strength and HP growing a bit faster and Agility and MP growing a bit slower with levelups.
-Using "AT" (one thing people tend to call me here) instead gives a number total of 11. We can use that directly. Growth number 11 starts a little weak, but with decent HP (and decent MP once spells become available), and from there HP and MP grow faster while Strength and Agility grow slower.
If any of you examine that guide (it's the guide by 'akira slime'), PLEASE tell me what growth number you think would be best for a speedrun. I can come up with a character name that way.
So I'm about to switch my Gamecube over to my recording setup and put the PS2 near the big TV instead pretty soon (my setup only allows two systems to be hooked up for recording, my PC's hooked up to it full-time, and I've had the PS2 there for a long while) so I can do something recording-wise with Dragon Warrior Monsters.
Since no one else has tried it in a while, and we've yet to have a run on the game, I've debating doing a run of the GBC version of Dragon Warrior I. Note that I'd only run the first one - I doubt I'd ever run the second game even if I were paid to do it.
Now, the only version of the first Dragon Warrior that I have is the GBC dual-pack (Dragon Warrior I & II). So that's what I'd run. In return for putting people through the easy version of the game, I'd rather do an SS - I feel that this game does NOT lend itself well to a good segmented run because of where the only real save point is (yes, I know of the Field Log - no, I do not think it is a proper segmenting method). There will either be death abuse or the use of Warp Wings, I don't know which. Once at least.
Here's differences I know about with the NES/GBC versions:
-Any 'Erdrick' equipment is renamed 'Loto' equipment.
-Some spell names have changed.
-An opening cutscene exists - would the timer start at the beginning or end of that? Because I don't think it's properly skippable.
-The Bamboo Pole is now a one-handed weapon - I recall it being a two-handed weapon in other versions, meaning no shield. This difference will be important later.
-You can actually throw Torches at enemies in the GBC version - only useful REALLY early on though.
-Goldmen drop WAY more money - something like three, four, or maybe even five times as much as in the NES version.
-I think keys are cheaper as well.
-I believe some spells got amped up.
Based on some of these, it is my firm belief that a run of the GBC version will also be faster than any run of the NES version.
Now, here's what I'm thinking for early on. My first purchases will be a Bamboo Pole, a Leather Shield, and a Dragon Scale (which I believe is about equal with Cloth Armor). With this equipment I feel safe enough fighting Dracky enemies instead of just relying on both Slime varieties. After the first levelup, I'll keep a Torch or two handy in case I fight a Spooky. I then plan on going to the northwest town (I don't track names well). Here is where my base of operations will be for a large chunk of the game. I don't venture into the harder enemy territory further south until I have the Firebal spell ('HURT' in other versions), which can take those enemies out in one hit.
That's all I can think of so far. Would like ideas from Dragon Warrior gurus after that. Don't give me TAS ideas though - there is ABSOLUTELY NO WAY I am even TRYING that kind of luck.
Some things to keep in mind:
-I WILL NOT buy the Flame Sword. The Steel Sword (or Broad Sword, depending on who you ask) serves my needs fine until I get Loto's Sword.
-I MIGHT consider skipping the Silver Shield because of its absurd cost. Unless people have ideas for me getting it.
-Pretty much guaranteed to skip the War Ring - I've never noticed any difference with it and I need the inventory slot.
-I'm skipping the Magic Armor for sure - the Steel Armor (Full Plate) should be enough until I can get Loto's Armor.
-I won't even attempt to take on the Dragonlord without the Healmore spell. So no lower than level 17. I figure my final level will be closer to 20 because some battles are very very difficult at low levels.
Also, I heard something about name arithmetic. Apparently (maybe it's just in the NES version) your stats grow a certain way depending on the name you enter. There's an entire FAQ on this (in the GameFAQs guides for the NES version), but here's two examples:
-The name "Alex" (my real first name) gives a number total of 24 according to that guide. Divided by 16, the remainder is 8, and growth number 8 gives pretty good starting stats, with Strength and HP growing a bit faster and Agility and MP growing a bit slower with levelups.
-Using "AT" (one thing people tend to call me here) instead gives a number total of 11. We can use that directly. Growth number 11 starts a little weak, but with decent HP (and decent MP once spells become available), and from there HP and MP grow faster while Strength and Agility grow slower.
If any of you examine that guide (it's the guide by 'akira slime'), PLEASE tell me what growth number you think would be best for a speedrun. I can come up with a character name that way.
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