Never give up!
That's Dragon Ball, without the 'Z'. Or you can refer to the game as 'Dragon Ball: The Abridged Version' like I do.
Okay, since my two Legacy of Goku run attempts didn't go so well (I've given up on those two games because they don't make very good speedruns in my opinion), I decided to pick up this game (which got released in the US maybe two months ago) and I'm in the process of trying to find some speedrun tricks for it. My plan is ultimately to run this game single-segment in hard mode, with no non-mandated deaths (I have a phrase for that kind of run, but I decided not to use it here).
I am aware there is a TAS of the Japanese version, but my tactics have to be very different because of the frame-precise timing they get on their button presses. For instance, in one-on-one fights, if I try to do those normal hits during a pursuit attack like they do, I'll wind up doing a slam, which is slower. I probably will just have to use the ki specials (which deal some good damage, even the weaker ones) during a pursuit attack. Also, the dive kick CAN be cancelled by the upward kick in real-time, but doing it consistently like the TASer does is very difficult if not impossible.
I'll discuss some of my actual strategies once I know there's someone else out there with knowledge of the game who's willing to discuss it.
Okay, since my two Legacy of Goku run attempts didn't go so well (I've given up on those two games because they don't make very good speedruns in my opinion), I decided to pick up this game (which got released in the US maybe two months ago) and I'm in the process of trying to find some speedrun tricks for it. My plan is ultimately to run this game single-segment in hard mode, with no non-mandated deaths (I have a phrase for that kind of run, but I decided not to use it here).
I am aware there is a TAS of the Japanese version, but my tactics have to be very different because of the frame-precise timing they get on their button presses. For instance, in one-on-one fights, if I try to do those normal hits during a pursuit attack like they do, I'll wind up doing a slam, which is slower. I probably will just have to use the ki specials (which deal some good damage, even the weaker ones) during a pursuit attack. Also, the dive kick CAN be cancelled by the upward kick in real-time, but doing it consistently like the TASer does is very difficult if not impossible.
I'll discuss some of my actual strategies once I know there's someone else out there with knowledge of the game who's willing to discuss it.
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