When you force close the game with the red cross (windowed mode) it actually autosaves as far as I've seen; which, is what made me think of it. But, it will probably not work.
So i kinda spent some time figuring exactly what we would need to do to get tier 3 metal if we were to go the tier 2 weapons (from schematics perks) route:
Tier 3 metals in crestwood appear to only be found in the flooded caves in old crestwood, which would require going to the dam. seems like a bad choice when we could theoretically just run quickly into emprise du lion for tier 3 metal and leave since once we hit level 6 influence power wouldn't really matter and load times would be cut out. Alternatively, as someone suggested on my stream, we could get the connections perks the rare stocks/exacting buyers/only the finest, which give us a mix of tier 1/2/3 metals and cloths and leathers (unfortunately the tier 1 perk doesn't appear to give plaideweave, which would've also been useful). Combined between the schematics perks plus the resource perks we'd need to get to level 11 influence off farris, which equates to buying/reselling about 267 of the cheapest items he sells that give power+influence. If we decide to get tier 3 resources elsewhere, we'd still need 2 extra perks for the schematics, which equates to 11000 influence/150= 74 influence+power items (which is less than we would already need to buy to get enough power for the rest of the game).
Tier 3 metals in crestwood appear to only be found in the flooded caves in old crestwood, which would require going to the dam. seems like a bad choice when we could theoretically just run quickly into emprise du lion for tier 3 metal and leave since once we hit level 6 influence power wouldn't really matter and load times would be cut out. Alternatively, as someone suggested on my stream, we could get the connections perks the rare stocks/exacting buyers/only the finest, which give us a mix of tier 1/2/3 metals and cloths and leathers (unfortunately the tier 1 perk doesn't appear to give plaideweave, which would've also been useful). Combined between the schematics perks plus the resource perks we'd need to get to level 11 influence off farris, which equates to buying/reselling about 267 of the cheapest items he sells that give power+influence. If we decide to get tier 3 resources elsewhere, we'd still need 2 extra perks for the schematics, which equates to 11000 influence/150= 74 influence+power items (which is less than we would already need to buy to get enough power for the rest of the game).