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I love YaBB 1G - SP1!
Anyone?
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Tub: 2005-05-20 08:24:19 pm
m00
in many games you are supposed to do things in a certain order, usually because some places are out of reach until your character got a new ability/item or otherwise advanced in the game.

For example: In Super Metroid you should get the High Jump before visiting Kraid. You need the high jump to hop onto a ledge that leads to him.

If a speedrunner finds a way to change the order (in this case: reaching kraid before aquiring the High jump by using a walljump), he has broken the intended sequence.

Sequence breaks are not automatically faster, and not every possible sequence break is good for speedrunning.
Some sequence breaks can save you from taking unneeded detours, others give you strong abilities early that can save time later on, and they are used in speedruns.
I love YaBB 1G - SP1!
Much thanks
Forward standard-by-ten .
Yeah, sometimes the best sequence breaks are completely useless.  My personal favorite is Mt. Death in Super Metroid.  Jesux.
welcome to the machine
Mt. Dammit (the true name for Mt. Death) is indeed evil.  Only PB #66(6) and lower norfair without varia surpass it in difficulty. :/
dinosaur from the past
Shouldn't that be Mt. Damnit?
Forward standard-by-ten .
Both are acceptable.

Lower Norfair without Varia is awesome, too, if only because you can almost believe it was intended.  If opening green doors from the wrong side weren't so obviously a glitch, that is.  The placement of power bombs and super missiles is so good for farming, it's like they knew someone would want to CF down there.
Im Addicted to Games
I think this should be in the speeddemosarchive faq, it's usefull information.