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Has anyone though about trying to do a 100% run of Dk64? This will be its official topic anyways so you can discuss here. I think a 100% DK64 run would be

-201 golden bananas
-Banana fairies
-Blueprints
-Maybe something more? Please discuss because I didn't play the game for a while and am playing right now so my next ideas will be bright.
Thread title:  
I thought it was just a surprise party!
http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1136150852
As far as I can tell, the other topic focuses more around an any%, but it still has good advice.  Yeah, 100%'s route planning shouldn't be too rough; just make it so you have to backtrack the minimum.  Lanky glitching into a later level to unlock all the useful Cranky moves might be a good idea too.
MarioKart64.com biotch!
You wanna try and get it under 13 hours...
Edit history:
YautjaElder: 2006-02-10 06:44:52 am
Speed is the key.
In that other thread, Radix explains exactly what items you need for 100%.
Where you been Santa? I missed ya.
............... .......
Posted my reply to this speedrun in the original thread, therefore, it's bumped up.

And I'm going to do a 101% run first. Then a 100-banana-bare-minimum run. So, discussions about the first of the two are taking place in the other thread.

Moderator, please close this so we don't have two DK64 topics.

Thanks!