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Edit history:
Manocheese: 2010-09-20 06:57:16 pm
Yes, a cucco riding the ground.
Glitcher2000 found a similar glitch and asked me to post his findings (some of which are old, I think):

Quote:
Hi Cheeseoman, I've finally done it. After three days of testing, I've discovered exactly how to accomplish a 0GB/percent run in DK64, as well as pull off some other neat tricks. I found out that not only can the intro cutscene glitch make you invincible and disable the pause menu, but it can combine data from two save files! Here's how to do it in a 0GB/percent run:

- You need a game in which two save slots are complete, but the third one is new. To make things easier, load this new file and save after Squawk has spoken to you outside Donkey's hut.
- Perform the intro cutscene glitch. When you arrive back at the Mystery menu with no music, load the new file and save and quit immediately.
- You'll notice that the DK Ilses theme is playing during the Game Over cutscene. Keep pressing start until you arrive back at the main menu, which will feature the DK Rap.
- Wait a while, and eventually the intro cutscene will play again. If for some reason the cutscene hasn't started by the time it reaches Lanky's verse, try selecting the Options.
- When you regain control of Donkey, step outside the hut. If a cutscene doesn't start playing, you're golden. You should notice that you still have zero bananas, but all the characters are unlocked and K. Rool's ship is available!

What's happened here is that the game has combined the data from the new file and one of the other two files. It will keep the golden banana count of the new file, but it will copy the characters, keys and blueprints of one of the other files. You'll also notice that you're invincible and the pause menu is disabled, and any golden bananas that were not obtained in the copied file will still be available to collect in the game. Now all you need to beat the game is to get the abilities required to defeat K. Rool. For some reason, Donkey and Diddy already possess the necessary skills, but you still need to buy what's required for Lanky, Tiny and Chunky. With this method, it's possible to beat the game with zero bananas AND zero percent!

Now here's the catch: the game won't save this combined file after you complete the game. It will be as if it never happened. The only way to restore the pause function and save normally is if the game copies data from a save file in which all the blueprints have already been collected. Playing one of Snide's minigames allows you to pause again. But beware! If you save the game, it will not save over the new file, it will save over the file the game copied data from.

Here's an interesting variation: If you play a 101% file and use the intro cutscene glitch to copy data from a blank file, you'll only have 161 golden bananas. Why? Because the blank file doesn't have any blueprints, which totals 40 golden bananas. However, since none of the golden bananas were collected in the blank file, you can still obtain them in the game. As long as you collect all the blueprints and play one of Snide's minigames to make the pause function available, you can save your progress and collect far more than 201 bananas. Just remember that no Kong should have more than seven golden bananas in any particular level, otherwise the counter will roll back to zero after you save. This gives you a total limit of 280 golden bananas in a save file.

I still haven't been able to determine WHICH save file the game copies data from. It appears to be completely random. But here's the thing: instead of waiting for the intro cutscene to interrupt the main menu, highlight the file you want to copy data from, but only go so far as to display the data for that file (i.e. percent and bananas). Don't actually play the file. Now press B twice to go back to the main menu and wait for the intro cutscene to start playing. After it's finished. The save file the game copied data from is guaranteed to be the one you highlighted, but it will also copy all abilities and golden bananas, thus making it worthless for a 0GB/percent run. Still, I just thought I'd point this out.

Anyway, it took me a while to figure this all out and I hope you appreciate it. Please post this on SDA on my behalf, as I'm sure others will be interested. As far as I know, this method is now the fastest way to complete the game. Smiley


EDIT: He added this:

Quote:
I've just discovered that the reason the game substracts 40 bananas from a 101% game is not because the blueprints are missing, but because all the bananas Lanky obtained are missing - even the ones he got from blueprints! I have no idea why only Lanky's bananas are missing, but this makes it impossible to reach a total of 280 bananas because Lanky can't get more than 5 bananas per level. The new limit is 265 bananas in a save file.
(user is banned)
Yes Mario Riding A Pole
anu new updates? i have not seen much discussion in a while
1-Up!
Quote from 13013:
anu new updates? i have not seen much discussion in a while

That's usually indicative of the fact that there isn't much new going on.
(user is banned)
Yes Mario Riding A Pole
Quote from Flip:
Quote from 13013:
anu new updates? i have not seen much discussion in a while

That's usually indicative of the fact that there isn't much new going on.

i know that flip i was just wondering if anyone found anything or was just holding out or something
Yup, things have been found, and we are keeping them a secret from you because we are sinister like that.
Hi! I'm andrewg!
You guys destroyed the game haha
Edit history:
Manocheese: 2010-10-12 08:32:23 pm
Yes, a cucco riding the ground.
So, how do you guys think we should use that glitch I mentioned in the secret chat that lets you start the game as Chunky? That and the new moonbanana glitch create a lot of route possibilites.
Quote from Manocheese:
So, how do you guys think we should use that glitch I mentioned in the secret chat that lets you start the game as Chunky? That and the new moonbanana glitch create a lot of route possibilites.

Go to Freezeezy Peak and get the Ice Key.


Okay back on topic now lately I've been spending most of my time practicing the tricks that are used in the 101%. By now I do have most of them down so that I pull them off every time. The biggest problems that I continue to have(other than camera spazzing in the factory room) are the ice maze in Crystal Caves(I actually found a way to save myself it I don't successfully glitch through. By playing the drums when the maze stops spinning and gets ready to start spinning in the other direction you will end up in the center of the maze a few steps away from the golden banana.) and the banana fairy in the forest lobby.

I also wish I could figure out how to consistently finish Diddy's fan game inside the mechanical fish in Gloomy Galleon in the(I think) optimal time of 32 seconds. There just seems to be some luck on whether I will be able to get the last shot on the top right light to finish the game before the RNG normalizes which makes me wait for 25 seconds to be open normally.

EDIT: Manocheese how reliable are you with getting Aztec Lobby early? If I could figure out how to do it consistently I could wait and fight Army Dillo in Jungle Japes 2(which would skip another cutscene) but to do that I would have to break in twice. The problem is that I make it less than 10% of the time so if you can get it every time then I would just need fo figure out what I'm doing wrong. Waiting till Japes 2 to fight Army Dillo would also make the Japes 2 route better.

So far the main improvement for Japes 2 would be being able to make a tag inside the T@S room after getting one of the bonus barrel GB's in the room behind the peanut gate. I could also wait and get Diddy's GB from that room in Japes 2 as well but I would have to find a way to replace it so that I could enter Factory as Tiny.
Yes, a cucco riding the ground.
I can't do it very consistently--probably less than 10% of the time like you. Since failed attempts are costly, I'd recommend against using the trick unless you find a way to do it 80+% of the time.
Quote from Manocheese:
I can't do it very consistently--probably less than 10% of the time like you. Since failed attempts are costly, I'd recommend against using the trick unless you find a way to do it 80+% of the time.


Okay so it isn't just me. The first time wouldn't be so bad since its only about 25 seconds in but having to do it again at the very end would be awful. As a backup plan I could do the trick where you exit warp after getting the key to keep the Troff and Scoff doors there so that I can still take advantage of them in Japes 2.
Yes, a cucco riding the ground.
Are you sure the doors will stay there? I know they disappear if you grab the key and exit at the same time, then immediately beat the boss again. I'm not sure what happens if you grab the key and exit, then don't fight the boss again.
Edit history:
leftysheroes: 2010-10-16 10:29:01 pm
leftysheroes: 2010-10-13 09:04:56 pm
If I exit warp from the T&S room instead of walking out after fighting the boss and glitchgrabbing the keys the doors will stay there. This does mean that I will only get one use of this in Japes 2 which I pretty much knew but I still checked to see if I was wrong. That really isn't so bad though since I checked the locations of the T&S doors in Japes and it seems that there is at most 2 places where it could be useful so I would have so see which one saved more time.

I have also been thinking about whether or not all the extra running around I do to get to 15GB's before Factory is really worth it. If I bought Tiny's upgrades from Cranky last and ran to the storage room with her I would get enough bananas to cover not getting the ten bananas at the beginning. The only downside is that I would have to make an extra couple tags(one at Funky's and the extra time going after Chunky's blueprint. That being said there is no way that wastes more time than all the extra running around I do to get to 15 Golden Bananas.

The most likely candidates for GB's to be moved later would be:
-DK's GB by the llama cage. I can get this in Aztec 2 and it would save the time reentering the level and warping to the main area.
-DK's GB in the 5 door temple. IIRC the tag barrel by the 5 door temple is the fastest one to tag DK at is the fastest one to use after going through the tunnel with Tiny to get the blueprint and bananas so the only time saved here would be the time spent glitching in.
-Tiny's GB in the Aztec Lobby. 99 times out of 100 ponytail twirling into the bonus barrel will be faster than moontailing to it.
-Tiny would be a little faster running to the factory room also.

All told I would guess that all of this(including the Japes 2 changes) would save about 1-2 minutes assuming that I would take several tries to moontail into the bonus barrel in the Aztec Lobby as well as assuming that I get Factory early on the first try which really shouldn't be a problem.

I did some timing on this and if I assume very good execution on breaking into the 5 door temple with DK and good luck getting into the barrel with the moontail getting those four GB's later and breaking into Factory would save about 25-30 seconds.That being said in practice it would probably be more like 45 seconds to a minute since neither of those two tricks are automatic. I will still moonkick and get the GB from the cage on K Rool island as usual since moontailing and climbing the tower with Diddy(factoring in tagging DK at the end and jumping down) is actually a few seconds slower.

EDIT: I found a reliable stategy for the Gloomy Galleon mechanical fish game that allows me to finish with 50-51 seconds left every time. This is 7-8 seconds slower than my fastest time of 58 seconds left but if I go for that and don't get really lucky I will end up finishing it with about 32 seconds left.The new stategy is this.
Round 1: Bottom light.
Round 2: Top left light.
Round 3: Botton light.
Round 4: Double hit on top left and top right lights.
Round 5: Top right light then top left 2 times. The hit on the top right light is just after the fan starts spinning at which point just shoot a steady stream of peanuts at the top left and you will get 2 hits.
Round.7. Bottom target.
Round 6 is skipped since all the top targets are broken and the RNG for the game normalizes at that point.
Well, does anyone know when Manocheese's run will be uploaded? If it's next year, it might be better to put it on Youtube first...
Yes, a cucco riding the ground.
I actually have it up on YouTube, but I was waiting to set it to public until it was posted on SDA so people could watch a better quality version with audio commentary. Updates are taking forever these days, though. If my run isn't posted in the next update, I'll set it to public on YouTube; if I don't, it probably won't be up until next year.
Edit history:
Manocheese: 2010-12-04 01:10:33 pm
Manocheese: 2010-12-04 01:10:16 pm
Yes, a cucco riding the ground.
I said I would post it, so here it is:

(user is banned)
Yes Mario Riding A Pole
Quote from Manocheese:
I said I would post it, so here it is:

not working Sad
Here's a direct link to the playlist:

(user is banned)
Yes Mario Riding A Pole
Quote from Exchord92:
Here's a direct link to the playlist:


thanks
Well, I worked out a segmented any% route. I'd really like to see a run that is even faster than single-segment, so please check if there are any mistakes. There are a few things that I'm not sure about, for example if it's faster to collect the rainbow coin near K. Lumsy instead of the one in Japes.

Segment 1

Main menu

Turn off cutscenes
Do Funky weapons glitch
Start game

DK Isles

Talk to Cranky, do training barrels
Use STVW to leave training area
Swim to banana fairy island
Glitch inside, get camera, save

Segment 2

Swim to K. Lumsy, open Japes

Segment 3

DK Isles

Get GB next to Japes lobby, enter Japes

Jungle Japes

Hit switch without using vines, go through tunnel
Roll onto W1 to skip cutscene
Climb vine, swing to cannon ledge
Use cannon, get GB next to Diddy's cage
Jump down to Funky's ledge, shoot left switch
Swing over, shoot central switch
Jump to tree, jump to rainbow coin and get it
Shoot right switch, go to Cranky's area
Tag Diddy, get Simian Slam, buy Chimpy Charge

Segment 4

DK Isles

Get rainbow coin on path to Aztec
Enter Caves lobby, enter Caves
Exit level, tag Diddy, leave lobby
Enter Aztec lobby, tag DK, enter Aztec

Angry Aztec

Go through tunnel, activate W1
Do guitar skip, go through tunnel
Enter llama temple, use STVW on bars
Fire at switch and death warp
Use W1, use shockwave, get rainbow coin
Tag Diddy, shoot switch, enter temple
Free Tiny, save

Segment 5

DK Isles

Tag Diddy, swim to K. Rool's island
Moontail to walkway, activate W4, enter Factory lobby
Tag Lanky, enter Factory

Frantic Factory

Hit switch, go to Storage Room
Free Chunky, go to Cranky's room
Buy Trombone Tremor
Tag Diddy, buy Rocketbarrel Boost
Tag Chunky, buy Hunky Chunky, Primate Punch, Super Simian Slam
Tag Tiny, buy Mini Monkey, Pony Tail Twirl, Monkeyport
Go back to Storage Room, fight boss

Segment 6

DK Isles

Tag Tiny, use W4, drop to Monkeyport pad
Use Monkeyport, enter Helm lobby
Enter Helm

Hideout Helm

Climb up slope
Tag Chunky, shoot switch
Glitch through wall, go to crown door room
Get OoB, get key

Segment 7

Swim to K. Lumsy, turn in keys

Segment 8

Go counterclockwise, fight K. Rool



By the way, leftysheroes are you still working on the 100% run? It wasn't even mentioned for quite a while...
Yes the 101% is still going on. My computer is out of order so I can only get internet through my wii. I will look over your route but don't expect any major detailed post updates. I will say that I finished a playthrough where I beat my previous best of 7:50 by a fairly substansial margin.

The current 101% route also needs updated but there isn't much I can do about that for the time being.

One more thing, congrats to Manocheese on getting your run posted.
It's funny how a lot of the glitches don't work in the PAL version of this game, they just rushed it for the NTSC or whatever version, but when it came to the PAL version, they ironed out nearly all the glitches,.
kinda sad all these glitches really
As you might have guessed, i'm all for playing through the 'proper' way, managed a 13:xx run including all 35000 banananas with NO planning, unfortunately you only need 75 per kong per level so kinda worthless, still, worth attempting, i'll try for 10.xx.
Yes, a cucco riding the ground.
Quote from Exchord92:
Well, I worked out a segmented any% route. I'd really like to see a run that is even faster than single-segment, so please check if there are any mistakes. There are a few things that I'm not sure about, for example if it's faster to collect the rainbow coin near K. Lumsy instead of the one in Japes.

Segment 1

Main menu

Turn off cutscenes
Do Funky weapons glitch
Start game

DK Isles

Talk to Cranky, do training barrels
Use STVW to leave training area
Swim to banana fairy island
Glitch inside, get camera, save

Segment 2

Swim to K. Lumsy, open Japes

Segment 3

DK Isles

Get GB next to Japes lobby, enter Japes

Jungle Japes

Hit switch without using vines, go through tunnel
Roll onto W1 to skip cutscene
Climb vine, swing to cannon ledge
Use cannon, get GB next to Diddy's cage
Jump down to Funky's ledge, shoot left switch
Swing over, shoot central switch
Jump to tree, jump to rainbow coin and get it
Shoot right switch, go to Cranky's area
Tag Diddy, get Simian Slam, buy Chimpy Charge

Segment 4

DK Isles

Get rainbow coin on path to Aztec
Enter Caves lobby, enter Caves
Exit level, tag Diddy, leave lobby
Enter Aztec lobby, tag DK, enter Aztec

Angry Aztec

Go through tunnel, activate W1
Do guitar skip, go through tunnel
Enter llama temple, use STVW on bars
Fire at switch and death warp
Use W1, use shockwave, get rainbow coin
Tag Diddy, shoot switch, enter temple
Free Tiny, save

Segment 5

DK Isles

Tag Diddy, swim to K. Rool's island
Moontail to walkway, activate W4, enter Factory lobby
Tag Lanky, enter Factory

Frantic Factory

Hit switch, go to Storage Room
Free Chunky, go to Cranky's room
Buy Trombone Tremor
Tag Diddy, buy Rocketbarrel Boost
Tag Chunky, buy Hunky Chunky, Primate Punch, Super Simian Slam
Tag Tiny, buy Mini Monkey, Pony Tail Twirl, Monkeyport
Go back to Storage Room, fight boss

Segment 6

DK Isles

Tag Tiny, use W4, drop to Monkeyport pad
Use Monkeyport, enter Helm lobby
Enter Helm

Hideout Helm

Climb up slope
Tag Chunky, shoot switch
Glitch through wall, go to crown door room
Get OoB, get key

Segment 7

Swim to K. Lumsy, turn in keys

Segment 8

Go counterclockwise, fight K. Rool


I must not have seen this thread when you posted your route. It looks good to me, although I can't test it because I don't have the game with me. Here's another possible route:

Segments 1 and 2

Same

Segment 3

DK Isles

Get rainbow coin on path to Aztec
Enter Caves lobby, enter Caves
Exit level, activate upper W2
Drop down, get GB in front of Japes lobby
Enter Japes

Jungle Japes

Same until you tag Diddy in Cranky's area
Get Simian Slam, buy Chimpy Charge and Rocketbarrel Boost

Segment 4

Tag Diddy, use W2, enter Aztec lobby


Everything is the same from there. The advantage to this route is that Diddy only needs to visit Cranky once. The route could lose time elsewhere, though.

The issue of whether you should get the coin behind K. Lumsy or the one in Aztec applies to this route as well, though. Here's another possible route for Japes that might make it advantageous to get the coin behind K. Lumsy:

Same until getting the GB next to Diddy
Drop down to cannon ledge
Shoot right switch, shoot center switch
Swing to Funky ledge, shoot left switch
Go to Cranky, tag Diddy, buy moves

The alternative is taking your route and removing the coin. I think my route might be slightly faster, but it should be tested.

Peedo: Keep it up. You can give Wouter Jansen a run for his money.
What about using Diddy to get the Cranky in the training grounds (before or after Caves, whichever ends up faster)? That seems significantly faster than a revisit to Japes. I haven't actually looked at either route closely, but that option immediately stands out as something worth considering.
Yay, the game is now cheating to stop my attempts. I was playing the tile-flipping game in the ice castle in Crystal Caves and I did what I usually do which is build an insurmountable lead and then shoot the balloon while waiting for the game to end. For some reason, even though I won 9-5 the game decided that I lost and thus had to redo it. Has this ever happened to anyone else.

I also found a couple new timesavers.
- In the Crystal Caves lobby I can use c-up glitching to avoid having to use Chunky to smash the ice walls although I have to execute the glitches well.
- In Gloomy Galleon in Dk's room of the large sunken ship I found a new stvw that saves about 10 seconds.

I did decide to go ahead and finish the current attempt[even though it wont be good enough] so I can at least give a target time.

I do have a question. In rdrunnurs run does anyone know where he jumps to the W4 pad with Diddy from. Isaacs it from near Cranky's or by the Baboon Balloon pad. I would check myself but it seems I'm stuck with Wii internet for the forseeable future.