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Not a walrus
Can you be a bit more specific than that?
Worthless categories WR master
I was talking generally; in many games tracking your game time, there are exploits like pausing a lot or manipulating stuff (lag could be one of those things) in order to get an in-game time that would be significantly lower than what your real time actually was. Therefore, since speedrunning is all about actually being fast, it is agreed upon that a 1:30 run of a game with an in-game time of 1:27 is better than a 1:40 run with an in-game time of 1:20 that pauses a lot or exploits stuff to get a lower time. Furthermore, most games, and DK64 is one of them, have imprecise timing. Imagine I get 0:47:59 at DK64 any%, we would consider I tied RingRush's WR of 0:47:18 because the game would say 000:47 for both of them, but I would actually have been 41 seconds slower. Real-time is the time used for TAS timing, and for increasingly more speedruns as well. It's also useful to use this method of timing when doing live races! I hope I was more specific.
Not a walrus
SDA's rules take excessive pausing into account, unless it's specifically to lower the game time with a trick (see the refill trick in SM for an example). Excessive pausing just to be careful is considered poor play quality and will get your run rejected. Everything else you mentioned is already account for when SDA considers game time, so it's not as much of an issue as you seem to think.

That said, I don't think there's any reason you can't submit a run that's aiming for real time instead of game time, as they'd just be considered different categories when the differences are large enough.
well for example, my 101% that i submitted, the in game timer said 7:14 when the real time was 7:13:07. so 53 seconds is a decent difference but i dont know why the timer was so high when it is usually even lower than real time. Perhaps because this run was Single segment?
Edit history:
RingRush: 2012-09-06 11:07:47 pm
Ing already asked the admins and DK64 RTA is going to be timed in real time. There is just too much confusion with stuff like Funky's Weapon Glitch and resetting to save a few seconds of game time.
Manocheese, are you still going to try that moonkick clip in Helm? If so, I recommend you to take a closer look at the video I posted earlier. Most times I fail doing this trick, it's because I hit the wall too far to the left, so that's what you might have done as well. Usually when I try aiming a bit more to the right, it just takes me a few tries to get behind the wall. The jump at the end is not necessary, but I think it helps a bit when you get to the OoB spot.
Yes, a cucco riding the ground.
I haven't tried it lately, but I'll try it again some time. Thanks for the tips.
Getting back into 101%. Already found a nice 30+ seconds time-saver in Aztec 2. Used STVW to Get Chunky's GB in the Temple where you unlock Tiny. Saves playing the mini-game and the 4 bananas you miss are easy to make up. I know Toes is going through the route as well. Hopefully we can find some more places to save time and sub 7 could be possible Smiley
I've made a video of the cutscene skip in DK's library.

Also here's a trick that I've known about for quite a while, but I don't think it has any use.
The cs skip in library is cool and i'll definitely use in my run tomorrow. The second trick looks interesting but idk where it could be used. I feel like it could possibly have a use somewhere though... cool finds
Was working on Pufftoss strats a bit and managed to figure out (what i think) are optimal strats for the fight. This saves about 50 seconds over the old strat i used to use. A lot more significant than i thought.

Good job, but you could have saved yourself the trouble of doing this since it's already on the strategy wiki. Smiley

By the way, do you have an up-to-date written 101 route? I could go through part of it and try to find some new strats/tricks once I find the time to do so.
Which is basically implying sub 7 will be possible one day.
@cfox- Is there a reason why you circle around Pufftoss after the second phase considering if you don't move the first star for phase 3 appears in the same general area. It's also possible to set up the last two stars in a way that will allow you to drift into the center where Pufftoss was and have the key appear right on top of you saving the time traveling to it(I was probably getting this 40% of the time).
yea i noticed that after i made the video lefty lol. @Exchord i dont have an updated written route anywhere unfortunately. Im really burnt out of 101% for now anyways :\
I found a new strat for the Baboon Blast skip without the tedious kick through the wall at the end.
Correct me if I'm wrong about this being new, I think it might have been done before.
So i've been trying out a new category i made up and its been really fun. 100 golden bananas + Keys + Beat game. Just cut 3 hours today. I think it's a nice medium between any% and 101%. I suck at routing though lol, could probably get down to 2:50:00. Also, I found that you can make the camera go Out of Bounds by standing with your back against a wall and mashing R. No use for it, just thought it was interesting.
Worthless categories WR master
exchord: if this trick is consistent we definitely have a winner
I was just practicing this strat until my fingers got tired of doing moonkicks. It turned out the aerial attack at the end is not even necessary. You just have to make sure DK is jumping towards the wall at an angle of roughly 45 degrees. It's also important to adjust that angle and begin holding forward on the control stick before jumping.

Quote from Bismuth:
exchord: if this trick is consistent we definitely have a winner

Right now I'm not sure if it's consistent because I'm not good enough yet. But even though it's pretty hard to learn, it won't make you lose time in any% as long as you don't fall off the temple.

We've already discovered many more clips and variants than what is in this video, including ways to do it with other kongs. gg dk64
SEGA Junkie
Holy shit, this game ;_;
Wow. What does that do to the route, anything interesting? I can't think of any points where it actually causes major (i.e. overworld) route changes in glitched low% or glitched any% (although that's probably just lack of familiarity with the game), although it's definitely going to make the existing routes faster.

The problem as I see it is that exploits had already been found to get anywhere we cared about anyway, except Creepy Castle. Does the loading zone for Creepy Castle even exist before it's opened? If not, it's clearly impossible to clip into it.
Okay so... using this trick you can skip chunky's gun completely. You can also use this to do all of helm with DK (you would use tiny to climb the slopes obviously). You would do this clip to skip Chunky's gun, then stay OOB until the main room with the blast o matic. You would come back inbounds here and do the orange clip on the K rool door. The file I was testing this on had the K rool door already open, but I was able to clip through DKs door so you could most likely clip through the K rool one. Then from there you would do the second terminal clip with DK and finish out helm.
umad
And of course, I can't get LTVW to work consistently. Of course. Why would I ever expect any different. T_T

(For the record, the only confirmed clipping spot I've tried it on is the Llama Temple door. I get that one about once every 5 tries or so. IDK if it's easier in other places.)
Yes, a cucco riding the ground.
Nice find. I'm busy right now, but I'll look for some uses of it some time.

Quote from qwerty1605:
Okay so... using this trick you can skip chunky's gun completely. You can also use this to do all of helm with DK (you would use tiny to climb the slopes obviously). You would do this clip to skip Chunky's gun, then stay OOB until the main room with the blast o matic. You would come back inbounds here and do the orange clip on the K rool door. The file I was testing this on had the K rool door already open, but I was able to clip through DKs door so you could most likely clip through the K rool one. Then from there you would do the second terminal clip with DK and finish out helm.

It was already possible to do all of Helm with DK. First, use this trick (#8) to climb the slope. Use this trick to get out of bounds. Follow the route shown in this trick (#1) to get behind the K. Rool door. Then get the key using the usual trick.
Wow Ringrsh thats just crazy. Here are some ideas for 101% just off the top of my head.

Jungle Japes.
- Tiny glitch straight into room with GB inside beehive.
- Chunky glitch past gate next to Snides.
- DK glitch into path to Cranky's from Diddy's cell.
Aztec
- Whoever glitch past guitar wall
- Diddy glitch into temple to free Tiny(may help glitch run)
- DK direct route from stealty snoop to five door temple(or other way around)
Factory
- DK arcade room to storage room
- Use the glitch in Ringrush's video but get a GB/activate W4 to skip climbing up later
- Skip directly to lever room and back with DK in R@D
- Clip from room with Tiny's shooting game in storage room directly to tag barrel.
- Direct clip to or from(need bananas/fairy from 1 trip) to DK's pound the numbers game in storage room.
Galleon
- Yeah like this place isn't broken enough, umm... glitch through gate to Battle Crown pad with Lanky.
Forest
- Glitch into rooms atop giant mushroom without hitting switches(Lankys especially)
Caves
- Get into the cave with the W4 pad with Tiny w/o mini-monkey.
Helm
- In Diddy't minigame where you fly and hit the targets just glitch into the cage and hit the switch.

I'm sure that many of these have been tried already but I want to make sure that all possibilities are accounted for(sub 7 hour 100% should be all but guaranteed now)