To be clear, this isn't related to SDA in any way.
The question is... what is the purpose of having an evolution in routes and run times? I was watching some of SummoningSalt's world record progression series (very well-done btw) and here's my main thoughts:
1) How many such record runs there are is a function of how much effort the each runners/trickers etc. happened to put into it, albeit long-standing (milestone) records were more likely the result of more effort.
2) Multiple WRs are not functionally different from the same person's successive PBs, except if there's an implication of route changes each time instead of grinding the same route.
3) A speedrun is a demonstration of more fundamental (and interesting) rules and mechanisms that arise from the game's code within the specific paradigm of completing a playthrough as fast as possible. It's not the primary item of interest. This can easily be seen when you think about the way people commentate their runs: "Here you're supposed to... but you can also just...". That is, it is some non-obvious time-saving alternative in such and such a gameplay situation that is being brought up and demonstrated. It's not "here I'm expressing my creative liberty by holding down a button that makes the character spin around for no particular reason". Thus an individual speedrun's worth is measured in its efficiency in channeling the game's inherent "speedrun-geist", and so an obsoleted run has to be demoted.
That having been said, old runs may still have some intrinsic value as route/technique demonstrations. They just typically aren't as efficient in that function as a dedicated database with more focused demonstration videos would be.
So what does that leave us with? I guess some people are interested in the competitive aspect of it, in which case I suppose WRs by different runners ARE different from PBs by the same one. I don't think most casual viewers, the middle of the bell curve, care much who the runner is though. There are other points to make:
- The amount of effort required to produce a speedrun (SS, segmented, ILs or TAS) can grow to a very substantial amount. This adds a side effect similar to why some Guinness record for something like "Longest distance someone's drawn a cart for" might pique anyone's interest: nobody cares about the activity itself, just how difficult or ridiculous it sounds, because it rises above our everyday aspirations and what we could picture ourselves doing. This has a particular name I've forgotten. Thus a speedrun will share some of that with any arbitrary record. While it's something to recognize – for sure – it's just not what we're fundamentally interested in in speedruns most of the time.
- You could argue that venerating record holders and their runs is a necessary driving force. While it's obvious it's not necessary, and serves in fact as a distraction to those with "pure speedrunning" (for its own sake) in mind, it may at least serve as a vent that allows the record holder, no doubt coming off a long soul-eating grind, to cool down for the arbitrary duration of their reign.
There's probably more to say but I'll leave that for the rest of you...
The question is... what is the purpose of having an evolution in routes and run times? I was watching some of SummoningSalt's world record progression series (very well-done btw) and here's my main thoughts:
1) How many such record runs there are is a function of how much effort the each runners/trickers etc. happened to put into it, albeit long-standing (milestone) records were more likely the result of more effort.
2) Multiple WRs are not functionally different from the same person's successive PBs, except if there's an implication of route changes each time instead of grinding the same route.
3) A speedrun is a demonstration of more fundamental (and interesting) rules and mechanisms that arise from the game's code within the specific paradigm of completing a playthrough as fast as possible. It's not the primary item of interest. This can easily be seen when you think about the way people commentate their runs: "Here you're supposed to... but you can also just...". That is, it is some non-obvious time-saving alternative in such and such a gameplay situation that is being brought up and demonstrated. It's not "here I'm expressing my creative liberty by holding down a button that makes the character spin around for no particular reason". Thus an individual speedrun's worth is measured in its efficiency in channeling the game's inherent "speedrun-geist", and so an obsoleted run has to be demoted.
That having been said, old runs may still have some intrinsic value as route/technique demonstrations. They just typically aren't as efficient in that function as a dedicated database with more focused demonstration videos would be.
So what does that leave us with? I guess some people are interested in the competitive aspect of it, in which case I suppose WRs by different runners ARE different from PBs by the same one. I don't think most casual viewers, the middle of the bell curve, care much who the runner is though. There are other points to make:
- The amount of effort required to produce a speedrun (SS, segmented, ILs or TAS) can grow to a very substantial amount. This adds a side effect similar to why some Guinness record for something like "Longest distance someone's drawn a cart for" might pique anyone's interest: nobody cares about the activity itself, just how difficult or ridiculous it sounds, because it rises above our everyday aspirations and what we could picture ourselves doing. This has a particular name I've forgotten. Thus a speedrun will share some of that with any arbitrary record. While it's something to recognize – for sure – it's just not what we're fundamentally interested in in speedruns most of the time.
- You could argue that venerating record holders and their runs is a necessary driving force. While it's obvious it's not necessary, and serves in fact as a distraction to those with "pure speedrunning" (for its own sake) in mind, it may at least serve as a vent that allows the record holder, no doubt coming off a long soul-eating grind, to cool down for the arbitrary duration of their reign.
There's probably more to say but I'll leave that for the rest of you...
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