aka theenglishman
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I am now the proud owner of Disney Epic Mickey 2, the Polish PC version! Hooray!
As is to be expected from a PC port that essentially got strongarmed out the door by disgruntled localizers, the port is good, but unexceptional. I believe this is based on the PAL console version, which would make sense considering this port's origins. As a result, there are a few notable gameplay and graphics changes:
Graphics/Performance:
- DRM-wise, the game uses SecuROM, as is standard for Disney Interactive. Occasionally it had some issues reading the disc on startup, but nothing too heinous. I've made a backup ISO just in case something happens to my copy.
- by default, the game runs in a borderless window locked at 720p. However, when running in full screen or windowed mode, there are 19 different resolution options ranging from 640x480 to 2560x1440.
- even at the lowest graphic setting, the game looks great. Remember, kids: if your texture quality sucks, you can still make your game pretty with the right art style!
- Despite being based on the PAL version, there's no evidence to suggest the game is running at a 50Hz speed, although Mickey's jump appears to be longer than it was before. With all the graphics settings cranked down, the game only runs at 30 frames per second even with v-sync disabled; however, this may be because my computer is terrible rather than a fault of the port.
- The graphics options are nothing to write home about. There are checkboxes to turn v-sync and AA on or off, as well as toggle options for Dynamic Shadow Quality and Grounding Shadow Quality (off/low/medium/high for each).
Gameplay:
- the loading times are less than 2-3 seconds per map. This alone can save minutes off the 360 version.
- As some reviewers on the Polish online stores pointed out, CO-OP DOES NOT WORK. The game supports both keyboard/mouse and gamepad, and you can switch between them as Mickey, but you are not allowed to use both at the same time for different players. Therefore some co-op tricks that were useful in the first few minutes on Xbox 360 are no longer possible on this version. Because of this, the max% category will still be run on the Xbox 360 version, as there are a few challenges (aka in-game cheevos that count as collectibles)tied to co-op. any% (and possibly perfectionist% if I decide to make that a category) will be on PC.
- The keyboard works great. The mouse is a bit weird but usable; when you're within the binding box for aiming, there's no mouse acceleration, but moving the mouse outside of it will move the camera at a fixed rate. Strange, but I'll get to used it after I put in a few more hours. The game also supports an Xbox 360 gamepad if I really have to go back to that.
- Unfortunately, the game still maps Jump and Interact to the same button. However, when you are next to an interactable object, the game will ALWAYS prioritize Interact over Jump, meaning that the most irritating part of running the Xbox 360 version is gone! On the down side, this means sphere jumping is no longer possible, but hey, I've gotta count my blessings.
- when getting the "Are you sure?" prompt to exit a map, you are able to immediately confirm yes or no, saving a bunch of time over the 360 version.
- all the slowdown that plagued the Xbox 360 and especially the Wii U version is gone.
- Oswald's AI appears to be tweaked. It's still terrible, but it appears to have triggers put in place to make sure Oswald is in the right place at the right time for whenever Mickey is performing story events.
Overall, I'm disappointed, but only because I've literally been waiting to get this version since the original game came out two years ago. Even if they'd made the absolute perfect port it wouldn't have lived up to my expectations. Still, this port is far from bad, and I'm going to start running any% on this version. I'll be doing a story marathon of the PC version on my Twitch stream on the week of Monday, May 4th, so come check it out!
I am now the proud owner of Disney Epic Mickey 2, the Polish PC version! Hooray!
As is to be expected from a PC port that essentially got strongarmed out the door by disgruntled localizers, the port is good, but unexceptional. I believe this is based on the PAL console version, which would make sense considering this port's origins. As a result, there are a few notable gameplay and graphics changes:
Graphics/Performance:
- DRM-wise, the game uses SecuROM, as is standard for Disney Interactive. Occasionally it had some issues reading the disc on startup, but nothing too heinous. I've made a backup ISO just in case something happens to my copy.
- by default, the game runs in a borderless window locked at 720p. However, when running in full screen or windowed mode, there are 19 different resolution options ranging from 640x480 to 2560x1440.
- even at the lowest graphic setting, the game looks great. Remember, kids: if your texture quality sucks, you can still make your game pretty with the right art style!
- Despite being based on the PAL version, there's no evidence to suggest the game is running at a 50Hz speed, although Mickey's jump appears to be longer than it was before. With all the graphics settings cranked down, the game only runs at 30 frames per second even with v-sync disabled; however, this may be because my computer is terrible rather than a fault of the port.
- The graphics options are nothing to write home about. There are checkboxes to turn v-sync and AA on or off, as well as toggle options for Dynamic Shadow Quality and Grounding Shadow Quality (off/low/medium/high for each).
Gameplay:
- the loading times are less than 2-3 seconds per map. This alone can save minutes off the 360 version.
- As some reviewers on the Polish online stores pointed out, CO-OP DOES NOT WORK. The game supports both keyboard/mouse and gamepad, and you can switch between them as Mickey, but you are not allowed to use both at the same time for different players. Therefore some co-op tricks that were useful in the first few minutes on Xbox 360 are no longer possible on this version. Because of this, the max% category will still be run on the Xbox 360 version, as there are a few challenges (aka in-game cheevos that count as collectibles)tied to co-op. any% (and possibly perfectionist% if I decide to make that a category) will be on PC.
- The keyboard works great. The mouse is a bit weird but usable; when you're within the binding box for aiming, there's no mouse acceleration, but moving the mouse outside of it will move the camera at a fixed rate. Strange, but I'll get to used it after I put in a few more hours. The game also supports an Xbox 360 gamepad if I really have to go back to that.
- Unfortunately, the game still maps Jump and Interact to the same button. However, when you are next to an interactable object, the game will ALWAYS prioritize Interact over Jump, meaning that the most irritating part of running the Xbox 360 version is gone! On the down side, this means sphere jumping is no longer possible, but hey, I've gotta count my blessings.
- when getting the "Are you sure?" prompt to exit a map, you are able to immediately confirm yes or no, saving a bunch of time over the 360 version.
- all the slowdown that plagued the Xbox 360 and especially the Wii U version is gone.
- Oswald's AI appears to be tweaked. It's still terrible, but it appears to have triggers put in place to make sure Oswald is in the right place at the right time for whenever Mickey is performing story events.
Overall, I'm disappointed, but only because I've literally been waiting to get this version since the original game came out two years ago. Even if they'd made the absolute perfect port it wouldn't have lived up to my expectations. Still, this port is far from bad, and I'm going to start running any% on this version. I'll be doing a story marathon of the PC version on my Twitch stream on the week of Monday, May 4th, so come check it out!
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