Does anyone want to race? my time is about 55 mintues right now, i've only been playing for a couple days so if there are already races could someone point me to them?
Quote from ExplodingCabbage:
161803398874989, I'd seriously test out whether getting a guard to shoot a target for you counts as a kill before you go planning mission 3 too seriously. I'd be willing to bet that it doesn't. (Rival factions killing each other don't count as kills, and nor do rats killing non-unconscious people.) I can't test it myself any more (am away from my gaming PC again for the foreseeable future) or I'd already have done so; it's no more than half an hour's work to test this thoroughly and potentially renders all work you've done so far on mission 3 (and perhaps also mission 2, if you can get Curnow to draw a gun while still behind the door?) redundant.
Meh, I do this for fun and don't plan on actually running the game. I'll check, sure.
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Also look into other potentially 'non-lethal' approaches, like possessing the target and walking them off a cliff or into a swarm of rats or weepers. Try dropping (not throwing) whale oil tanks on people as well to check whether that counts as a kill - it's moderately likely that the logic that's used to determine whether or not to delete a whale oil tank when you enter dialogue (which catches tanks you've just thrown, but misses one's you've dropped) is the same or similar to the logic used to determine whether you are 'responsible' for a whale oil tank exploding, and that simply dropping whale oil tanks onto people from height won't be blamed on you.
Good idea.
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Hmm... actually, can you just luckily guess? A 1 in 3 chance isn't terrible and would save a significant chunk of time. I'm fairly sure you can't just guess for the lethal method (the objective won't count as complete until you've either identified the target or killed all three Boyles), but it might be handled differently for the non-lethal approach. Heck, what happens if you bring Brisby the wrong girl? Could be funny.
If you can get the conversation options without actually identifying anyone, this might be a good idea. However, if not, then you'll have to cause a ruckus by guessing.
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Curious. Do you have 1 civilian killed or 1 hostile killed when doing this?
I honestly can't recall. I think it said 0 0 0 0. I'll test it again.
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Can't you just do it the same way as I pointed out to amzblk: talk to him, give him the note, and then don't interact with him in any further way? I'm fairly sure Pendleton's dialogue isn't affected in any way by whether you handle Boyle lethally or not?
I thought I remembered the fastest way was to kill Shaw like Amzblk did in the 42:59 run.
Quote from amzblk:
Found this while trying various stuff:
There is a trigger before you open the door to that pathway which triggers the guards and closes the gate. Skipping that trigger leaves the gate open and the key hanging invisibly in the air. Dont know if it would be optimal for any% because the gun is very useful taking out the guard at the gate, but definetly useful for a non-lethal run.
There is a trigger before you open the door to that pathway which triggers the guards and closes the gate. Skipping that trigger leaves the gate open and the key hanging invisibly in the air. Dont know if it would be optimal for any% because the gun is very useful taking out the guard at the gate, but definetly useful for a non-lethal run.
That is awesome! Nice find.
Quote from sneakymode:
Also I was goofing around seeing if it was at all possible to skip Emily's dialog at the start. I found two places you can climb up to but it seems the developers did a good job of blocking off that area with invisible walls. You can definitely survive the fall required but actually getting over the wall before triggering Emily is tough if not impossible.
They really did a good job in closing off the first mission.
Quote from sneakymode:
It's ridiculous but there's about 30-40 keys, too, that you could collect in the 100% run if you were nuts but it's obviously not actually necessary.
Edit: Not including duplicates. I meant unique keys.
Edit: Not including duplicates. I meant unique keys.
There's 69 if this page is to be believed.






