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Does anyone want to race? my time is about 55 mintues right now, i've only been playing for a couple days so if there are already races could someone point me to them?
MATHEMATICS
Quote from ExplodingCabbage:
161803398874989, I'd seriously test out whether getting a guard to shoot a target for you counts as a kill before you go planning mission 3 too seriously. I'd be willing to bet that it doesn't. (Rival factions killing each other don't count as kills, and nor do rats killing non-unconscious people.) I can't test it myself any more (am away from my gaming PC again for the foreseeable future) or I'd already have done so; it's no more than half an hour's work to test this thoroughly and potentially renders all work you've done so far on mission 3 (and perhaps also mission 2, if you can get Curnow to draw a gun while still behind the door?) redundant.

Meh, I do this for fun and don't plan on actually running the game. I'll check, sure.

Quote:
Also look into other potentially 'non-lethal' approaches, like possessing the target and walking them off a cliff or into a swarm of rats or weepers. Try dropping (not throwing) whale oil tanks on people as well to check whether that counts as a kill - it's moderately likely that the logic that's used to determine whether or not to delete a whale oil tank when you enter dialogue (which catches tanks you've just thrown, but misses one's you've dropped) is the same or similar to the logic used to determine whether you are 'responsible' for a whale oil tank exploding, and that simply dropping whale oil tanks onto people from height won't be blamed on you.

Good idea.

Quote:
Hmm... actually, can you just luckily guess? A 1 in 3 chance isn't terrible and would save a significant chunk of time. I'm fairly sure you can't just guess for the lethal method (the objective won't count as complete until you've either identified the target or killed all three Boyles), but it might be handled differently for the non-lethal approach. Heck, what happens if you bring Brisby the wrong girl? Could be funny.

If you can get the conversation options without actually identifying anyone, this might be a good idea. However, if not, then you'll have to cause a ruckus by guessing.

Quote:
Curious. Do you have 1 civilian killed or 1 hostile killed when doing this?

I honestly can't recall. I think it said 0 0 0 0. I'll test it again.

Quote:
Can't you just do it the same way as I pointed out to amzblk: talk to him, give him the note, and then don't interact with him in any further way? I'm fairly sure Pendleton's dialogue isn't affected in any way by whether you handle Boyle lethally or not?

I thought I remembered the fastest way was to kill Shaw like Amzblk did in the 42:59 run.

Quote from amzblk:
Found this while trying various stuff:

There is a trigger before you open the door to that pathway which triggers the guards and closes the gate. Skipping that trigger leaves the gate open and the key hanging invisibly in the air. Dont know if it would be optimal for any% because the gun is very useful taking out the guard at the gate, but definetly useful for a non-lethal run.

That is awesome! Nice find.

Quote from sneakymode:
Also I was goofing around seeing if it was at all possible to skip Emily's dialog at the start. I found two places you can climb up to but it seems the developers did a good job of blocking off that area with invisible walls. You can definitely survive the fall required but actually getting over the wall before triggering Emily is tough if not impossible.

They really did a good job in closing off the first mission.


Quote from sneakymode:
It's ridiculous but there's about 30-40 keys, too, that you could collect in the 100% run if you were nuts but it's obviously not actually necessary.
Edit: Not including duplicates. I meant unique keys.

There's 69 if this page is to be believed.
MATHEMATICS
Oops, double post.
Quote from MAS8705:
gold is the game's currency and thus you wouldn't need to worry about collecting all the gold in the game.


Is there precedent supporting this claim? My feeling was that if your %-collection of some thing is tracked on stats screens, then you'd ordinarily have to collect it in a 100% run. Limiting it to "runes, charms and paintings" seems pretty arbitrary to me, and throwing in blueprints and secondary objectives even more so.

Admittedly, I can't think of any precedent where 100% involved collecting all gold either (with the exception, if I remember rightly, of Thief 3, where your % of gold collected was actually what counted in-game as your completion-% for each level.)

Quote from amzblk:
Found this while trying various stuff:

There is a trigger before you open the door to that pathway which triggers the guards and closes the gate. Skipping that trigger leaves the gate open and the key hanging invisibly in the air. Dont know if it would be optimal for any% because the gun is very useful taking out the guard at the gate, but definetly useful for a non-lethal run.


Very nice find. Smiley I suspect this would work out faster for a lethal run too; it looks like it gets you to the first gate ~5 seconds faster than your previous route, so the question is which is bigger:
a) 5 seconds, or
b) the time spent grabbing the guard sword at the start of the game, plus the time spent killing the guard at the gate with sword instead of gun, plus the time cost of grabbing a health elixir at some alternative point to replace the one you'd normally get in the room where you get your pistol (or making do without that elixir)

I suspect the answer is that (a) is larger than (b), and that therefore you should use your new find for the lethal route.

Quote from sneakymode:
I was goofing around seeing if it was at all possible to skip Emily's dialog at the start. I found two places you can climb up to but it seems the developers did a good job of blocking off that area with invisible walls. You can definitely survive the fall required but actually getting over the wall before triggering Emily is tough if not impossible.


Yeah, one of the very first things I did when I started looking for timesavers in this game was spend half an hour or more trying exactly what you've just tried. I suspect amzblk has done the same thing at some point. Smiley

Any idea if this game has cheats? I've not seen any mention of any, but since it's an Unreal Engine game, if you can find the config file containing your controls, and try binding a key to 'fly', 'ghost' or 'walk', you might be able to use those commands. (Bioshock is an Unreal Engine game and works like this.) Having a fly cheat would make testing out things like this easier - you might well be able to determine that the skip is theoretically impossible even if you magically get a perfect path over the guard's head without triggering the capital offence message - and might have other uses.

Quote:
I thought I remembered the fastest way was to kill Shaw like Amzblk did in the 42:59 run.


No, this was a mistake in amzblk's 42:59 run.
I have managed to outrun Emily in Mission 3. Basically I free Emily and she starts running downstairs to the door. I was able to kill both twins and get to the door before Emily using a faster route. I didnt notice this until I reached the boat and Emily was not there. Went back and she was waiting at the door I had unlocked and already passed through.
Quote from amzblk:
I have managed to outrun Emily in Mission 3. Basically I free Emily and she starts running downstairs to the door. I was able to kill both twins and get to the door before Emily using a faster route. I didnt notice this until I reached the boat and Emily was not there. Went back and she was waiting at the door I had unlocked and already passed through.


Hilarious. Punished by the speedrunning gods for being too good. Smiley
MATHEMATICS
Quote from amzblk:
I have managed to outrun Emily in Mission 3. Basically I free Emily and she starts running downstairs to the door. I was able to kill both twins and get to the door before Emily using a faster route. I didnt notice this until I reached the boat and Emily was not there. Went back and she was waiting at the door I had unlocked and already passed through.

Nice! Did you record it?
Edit history:
amzblk: 2013-01-20 06:56:56 am
Quote from 161803398874989:
Quote from amzblk:
I have managed to outrun Emily in Mission 3. Basically I free Emily and she starts running downstairs to the door. I was able to kill both twins and get to the door before Emily using a faster route. I didnt notice this until I reached the boat and Emily was not there. Went back and she was waiting at the door I had unlocked and already passed through.

Nice! Did you record it?


Here is the video of outrunning Emily in mission 3. It seems that she just gets into position and is transitioning from arriving to waiting and I guess the next part of the mission is not triggered? Im not sure whats happening there.
Also might be that the Mission briefing notifications cant catch up to me & next part of mission objective is not triggered? Weird anyway and this could pose a problem during running. I might have to wait if I am too fast.



MATHEMATICS
Looking forward to seeing it.

As for the coin issue: it will be a pain in the ass to get them all, but it'll be interesting to watch, I think. And since the game tracks them at the ending screen of the mission, leaving them out because you don't want to do them is cheating, kind of. However, there is an issue with getting all the coins, because you'd have to get them during the intermezzos as well, and there's no way to check if you got them all (save for checking values in the engine or something).
So I'd be in favour of not collecting coins, because either you are only collecting during certain missions (not elegant), or you can't track properly.

Quote:
I suspect amzblk has done the same thing at some point.

Think we all have, at that.
Quote from 161803398874989:
However, there is an issue with getting all the coins, because you'd have to get them during the intermezzos as well, and there's no way to check if you got them all (save for checking values in the engine or something).
So I'd be in favour of not collecting coins, because either you are only collecting during certain missions (not elegant), or you can't track properly.


Thief 3 may be relevant precedent here. The game only tracks loot during missions, not during interim sections, so the 100% definition is just to get all the loot during the missions; you don't have to collect stuff during the interim levels. I don't see any reason not to apply the same rules here.
MATHEMATICS
I wasn't familiar with the precedent. If it was done that way for Thief 3, then we should do it that way for Dishonored.
Edit history:
Marksel: 2013-01-20 10:11:38 am
Quote from amzblk:
Did some routing around today and here is a faster mission 2 route:



Sniping the whale oil tank is faster than going over the wall if you dont have Agility 1.
It also has some whale oil tanks on the way you can pick up and destroy the next gate with, saving a little more time.
I dont think it is optimal on mission 4 though.


I found that if you actually save the tactician in this mission rather than running past him the door will open after you make the kill, so you only have to clip through the door once, and you can just walk out on the way back, which saves a lot of mana.
(I'm catching up on the posts since I last visited here so appologies if this has already been pointed out in later posts)

Also: I see a lot of talk about possibly using grenades, if you save martin anyway in mission 2, you have to kill the overseer guarding him, and he has a chance to drop a grenade, so you could alter your strats later on depending on if he drops a grenade or not (This goes for all overseers in mission 2, so you could even kill overseers after jumping over the fence and they have a chance to drop them too)
Interesting find, Marksel.

I'm not too up-to-speed on the physics of the blink glitch; does this mean it's possible to handle the entire door clip with only a single blink, now? As in, blink into the door, shoot Campbell with a pistol, causing the door to open, and then run forward to his body?

I'm not sure quite how mana trades off against time. amzblk is probably best-placed to judge whether the mana saved plus the time saved by not having to blink-glitch through the door a second time adds up to more than the time cost of freeing Martin.
You have to blink at least twice to clip through the door if you shoot him, it deffinitely saves time as saving martin takes ~4seconds and clipping through the door takes 3 blinks usually, which on its own already takes longer than that, while freeing up mana for later use (which isn't actually that significant as I'm pretty sure your mana gets refilled regardless at the end of the mission, but it saves a little bit of movement by foot.) Also this route makes for the possibilty to use grenades in the run, which might come in handy later, I'm pretty sure grenading the 2 tanks on the bridge level is faster than any of the other strats, but there's probably a better use for the grenade, such as killing one of the ladies by throwing a grenade around the corner of a room and heading towards the door or something along those lines.
It's interesting how this game works. Freeing Martin is indeed 3 seconds faster.
As for the grenade - I'm not sure if I would rely on it each run due to the randomness but I will definetly try to see where this grenade could be utilized.
MATHEMATICS
Good news: stopping time, possessing a guard and walking him in front of his own bullet does not count as a kill. I haven't checked targets, though. Not yet.
Problem with this strategy is that it costs a shitload of runes. 18, to be exact. That means this is only viable as late-game strategy, if at all. I mean, you don't get blink or agility upgrades, so a lot of the routes are slower (can't execute the first jump in mission 05, getting on the chandeliers in 05 is hard, mission 06 skip becomes impossible, etc. etc.). I don't think it's worth it. Hell, I'm not even sure if this would work on targets since they have a very clear non-lethal option.

Possession alone doesn't work either, because once you possess someone, you are effectively hidden, so no guards will swing. You only really have sliding to kick people around, so I doubt stopping or slowing time would be a big help. The next strategy would be trying to get lucky with a missed bullet, but it seems the AI is programmed to get out of the way when someone is going to shoot, so that would be very hard; a missed swing, maybe, but I've never seen one and I think it'll be very luck-reliant (if someone can prove me wrong, please do!), especially with fleeing targets. There is one other thing, which is sliding people of ledges by sliding into them, which I haven't tried yet.
Quote from 161803398874989:
There is one other thing, which is kiding people of ledges by sliding into them, which I haven't tried yet.

I remember trying this on Lady Boyle and it killed her. At least I received "Target Assassinated" notification -- I haven't checked whether or not it counted as kill on stat screen, but I assume it did.
Edit history:
amzblk: 2013-01-21 10:54:24 am
Using instructions in this link you can basically noclip(fly around) on PC version of Dishonored.
I have tested various stuff but I havent found any useful information so far. Posting this here so maybe more people can mess around clipping everywhere especially pre-blink stages to find useful things.
Edit history:
ExplodingCabbage: 2013-01-21 12:18:50 pm
ExplodingCabbage: 2013-01-21 12:17:16 pm
ExplodingCabbage: 2013-01-21 12:17:05 pm
Quote from 161803398874989:
The next strategy would be trying to get lucky with a missed bullet, but it seems the AI is programmed to get out of the way when someone is going to shoot, so that would be very hard;

Back when I was trying to get the 'By my hand alone' achievement on the back alley brawl challenge from the DLC, watchmen shot each other dead all the time. I'm afraid I don't know for sure what to advise as far as reproducing it at will goes, but the odds, even if they aren't great, certainly aren't hopelessly low.

Ideas: try sliding/running/blinking behind the target just before someone shoots, or try using a slide or shot to the leg to stop a target moving right before someone shoots and then position yourself behind the target.

Quote:
a missed swing, maybe, but I've never seen one and I think it'll be very luck-reliant (if someone can prove me wrong, please do!), especially with fleeing targets.

I'm pretty sure enemies can't hit each other with their swings. When I did my violent / high-chaos playthrough, I was frequently frustrated when fighting enemies at a choke point because I'd block a swing from the guy at the front, swing back at him thinking I was safe, only to have the guy standing behind him swing his sword directly through his mate to hit me.

Quote from velaut:
At least I received "Target Assassinated" notification -- I haven't checked whether or not it counted as kill on stat screen, but I assume it did.

I wouldn't be too quick to assume. Curnow killing Campbell for you (which happens if you alert Curnow by making a noise or turning off the music when Campbell is about to murder him in Campbell's sanctum) also brings up the 'target assassinated' notification, even if you're never seen by Campbell and never touch him in any way, and I'd be willing to bet (although I don't know for sure) that that doesn't count as a kill.
Does this count as non-lethal? In the comments the guy who uploaded this wrote that he is going for the Clean Hands achievement so I would presume so?
Quote from amzblk:
Does this count as non-lethal? In the comments the guy who uploaded this wrote that he is going for the Clean Hands achievement so I would presume so?

I think he's just saying that the save he loaded to try this stuff came from a playthrough in which he was going for clean hands. He also says he's going for flesh and steel, but he uses Bend Time in the video.
MATHEMATICS
Quote:
Back when I was trying to get the 'By my hand alone' achievement on the back alley brawl challenge from the DLC, watchmen shot each other dead all the time. I'm afraid I don't know for sure what to advise as far as reproducing it at will goes, but the odds, even if they aren't great, certainly aren't hopelessly low.

I haven't played the DLC yet, so I can't really comment.

Quote:
Ideas: try sliding/running/blinking behind the target just before someone shoots, or try using a slide or shot to the leg to stop a target moving right before someone shoots and then position yourself behind the target.

Yeah, this stuff needs more testing. I'm in finals week currently, though, so I don't have all the time in the world.

Quote:
I wouldn't be too quick to assume. Curnow killing Campbell for you (which happens if you alert Curnow by making a noise or turning off the music when Campbell is about to murder him in Campbell's sanctum) also brings up the 'target assassinated' notification, even if you're never seen by Campbell and never touch him in any way, and I'd be willing to bet (although I don't know for sure) that that doesn't count as a kill.

Something to test. It's probably faster to brand Campbell a heretic, though, especially if using a sleep dart also opens the doors (haven't tested).

Quote:
Does this count as non-lethal?

If that counts as non-lethal, I'll eat my Dishonored disc.
So I am currently in the middle of routing a new category for Dishonored that i am going to call All Collectibles or AC. AC requires the collection of all runes, charms, and paintings (and thus shrines as well). Im almost done routing so I will hopefully have a run up within the week. I am finding that AC is a lot more interesting as you have to visit a much greater part of the game.
Edit history:
ymh: 2013-01-21 07:10:26 pm
Quote from Sloth:
So I am currently in the middle of routing a new category for Dishonored that i am going to call All Collectibles or AC. AC requires the collection of all runes, charms, and paintings (and thus shrines as well). Im almost done routing so I will hopefully have a run up within the week. I am finding that AC is a lot more interesting as you have to visit a much greater part of the game.


What about blueprints, weapons and such ?
Ya, I'm just getting the things that are in the mission complete screen minus the coins. I suppose it could be argued that blueprints should be included but they aren't really considered by the game as collectibles in the same sense that the other are.