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Not sure how recent this topic is, but i'm currently playing Digimon World for my PS, not a speed run though. I have a few comments : Piximon appears randomly, and if you start in the morning, you can get through drill tunnel and beat meramon in one day, that's assuming you already have 0 fatigue. Having solely trained HP and Speed, gabumon is almost guaranteed to digivolve into Garurumon, regardless of his discipline; as long as your weight is at least 20 pounds.
Trick : Change lanes as soon as you can (right or left) when you go for centarumon, get to the top untill you can see the bottom of the white squares that carry an "X" or an "O". Move back, get shot, and then switch into the necessary lane, works everytime.
well... everything you said should be known by years.
I love YaBB 1G - SP1!
Is anyone doing this? I'm thinking of doing it.
i don't think ValeLord is doing this anymore. So please do it. I really want to see a good speedrun of this game. Smiley
I love YaBB 1G - SP1!
Okay, my new game's arrived. A few problems:

If Mamemon and MetalMamemon aren't random and are based on visits to a screen, it might be wise to replace one or both of them. Monochromon (on one of the Great Canyon visits) and Penguinmon (on the way to Whamon) could replace one; if both are replaced, Gabumon and Kokatorimon could replace the other one. Monochromon is an option, but due to the nature of the minigame a save first would be advisable. Ninjamon could be delayed until Numemon is recruited. Kabuterimon and Kuwagamon would require fishing. Leomon would take too long to get; I couldn't get him on the Mt. Panorama run because you need 45 Proesperity Points.

Giant Meat is quicker, but selling it and buying normal Meat is more economical. Is feeding necessary for him to survive the run?

Garurumon has to somehow beat Birdramon with Winter Blast (can he do Sonic Jab?). Perhaps it would be better to go to Freezeland and get Ice Statue first.

Selling unnecessary chips would be a good way to make some quick BITS. It's debateable whether Palmon's item is worth selling; Brains mean it's easier to acquire Ice Statue.
I know nothing about speed-running so, sorry to say, I can't help you with strategies or anything considering I haven't played this game in years. I do however have a Strategy Guide for this game burried in my closet somewhere. If it would help I can dig it up if you need info, such as evolution standards or locations of items..
I haven't touched this game in a long time, but I remember a small trick I used to apply to get a strong digimon quickly.  I haven't seen it posted so far, so here goes.  If you turn a digimon into a sukamon, and then bring the sukamon to the sukamon king to have the digimon changed back, the digimon will evolve into some form of Seadramon (I think it was metalseadramon?).  It helped to extend the life of the digimon in general, and also gave me a decent powerhouse.  Hope this helps a little.
I love YaBB 1G - SP1!
Only works with Coelamon, and even with him it's not guaranteed.
Edit history:
Jukebox_Hero: 2010-08-21 07:30:49 pm
Jukebox_Hero: 2010-08-21 07:18:58 pm
Just a boy and his digimon
Hey all. I'm kind of new here and I've been working on my own Digimon World segmented speedrun. I did an unrecorded test-run for it already and have a solid route. I just wanted to make sure I had permission to do the run, since the FAQ says it is required before submitting. I saw that there was a thread from a few years back about it, but I didn't want to necropost.

Secondly, I have the option to record in .mpeg/"dvd quality" or ".avi". I started recording in .mpeg, but can restart if this is an unacceptable format.

Finally, I wanted to confirm what the "end" of this game is (any% completion). Personally, I thought of the end as defeating machinedramon, since that triggers an ending cinematic/credits. I thought of digitamamon as an optional second boss. I just don't want the run to be rejected as incomplete, and I have no reference for this.

(Sorry if any of these questions don't belong in this particular forum. I just figured I'd try to get them out of the way with as little fuss as possible. Thanks.)
Waiting hurts my soul...
It's not about permission to do the run, the reason SDA asks that you make a forum post is to get feedback on your route. So, please do explain what you plan on doing, and maybe someone can help you out. For any%, it's usually what's considered the ending sequence for the game, so if you get credits or an ending cinematic, then that would be considered the ending. Bonus bosses, or side quests beyond the main line won't count for any%.

I suggest you record a sample and put it up in the Tech Support board to check your setup for quality. Go read the sticky posts there for more information. Post there if you need any help with your setup.

Good luck.
Just a boy and his digimon
Ahh, makes a bit more sense. Thank you very much for that.

Well, I read the entire original thread for suggestions, but I felt that their way of doing it was basically just the standard way that one would play it, (training up a strong digimon and spending a lot of time making him good enough to do things) so I tried to think like a speedrunner and, regardless how much it hurt my childhood to not spend weeks training my digimon, I decided that the fastest (and most impressive) way to do it was to never train once and to beat it on my first digimon (to anyone who has actually played the game, this sounds impossible, but I've done it twice already). As for my route, it is 18 segments (might be slightly more broken up if I choose to sleepsave). I'll mark down how much prosperity points I have after each digimon joins, so you can keep track. It takes 50 to get into Mt. Infinity.  Rookies are worth 1. Filth digimon (numemon, sukamon, and nanimon) are worth 1. Champions are worth 2. Ultimates are worth 3.
Segment 1: Get Meat
(you start with 1 prosperity point) (1)
Get Agumon (+1 pp) (2)
Rest Six Times (coelamon only appears in the late afternoon. This is the exact amount of rests it takes for him to appear by the time you get there. Resting also refills my HP /MP after the agumon battle)
Talk to Coelamon to cross
Pick up med. Rec from chest
Get Centauromon (+2pp) (4)
Get Betamon (+1 pp) (5)
Talk to coelamon again. He joins. (+2) (7)
Talk to Yuramon (you can only cross the invisible bridge once he has told you the rumor about it and he only does so when you have have six prosperity points)
SAVE

Segment 2:
Sell food/Buy small recoveries
Fight crazy Drimogemon
Talk to digging drimogemon (refuse to do dirtbox stuff, or else he’ll wait forever for you to carry it. If you refuse, it disappears after 5 days (on day 6)
Back to Jijimon’s house. SAVE

Segment 3:
Rest 2x (to recover health and so digimon will be ready to sleep)
Sell everything
Buy 1 Autopilot
Get Bakemon (Yes, Yes, No) (+2pp) (9)
Cross the bridge
Sleep SAVE (right in front of monochromon’s shop, in order to preserve my sanity)

Segment 4:
Get Monochromon (+2 pp) (11)
Autopilot Back to City
SAVE 
(I know what you’re thinking. Monochromon does seem like a waste of time. But, in addition to joining the city and not costing you anything, he gives you 2,000 BITs for completing his challenge, which I will desperately need in the upcoming sections, as BITs are rare early on)

Segment 5:
Rest/sleep until you digivolve into numemon (he digivolves at about the same time that the dirtbox disappears and the digging is complete. The very beginning of day 6.)
SAVE
(Now, you might argue: “why don’t you spend this time training instead?”  Training reduces the risk of my getting a numemon and I would also have to spend additional time doing so. After a certain point, the digimon becomes fatigued and you only gain 1 point for each training session unless you take out even more time to go rest at centaurumon’s clinic. Furthermore, you lose most of the stats you gained when you turn into numemon anyway. I believe that the difference in the amount of time I would spend battling is ultimately negligible and, if I have to choose between training and not training, never training is the more impressive way to do it. So, since it doesn’t make a difference IMO, I choose never to train. I will be relying heavily on chips for my stats.)

Segment 6:
Push boulder out of the way (this requires a champion digimon)
Lose to Meramon (I have no chance of beating Meramon with a numemon and the path to Mt. Panorama is cleared regardless of whether you win or lose, so I try to lose as quickly as possible. I’ll be able to beat him much quicker later on.)
Save

Segment 7:
Buy bandage + small recoveries
Go to Mt. Panorama
Get Unimon (give him the bandage) (+2 pp) (13)
Talk to Leomon
Get Sukamon (+1 pp) (14)
Fight Otamamon  (Volume Villa only opens after you beat him. It’s painful to watch Otamamon vs Numemon, but it’s the only way I can get Shogungekomon to clear the fog so I can get to Toy Town)
Go to Toytown
Get Numemon to slip into the bear suit. Become Monzaemon
(Don’t bother with Patamon. He requires 3 fights in a row, which wastes a lot of time)
Get Biyomon (+1 pp) (15)
Get Elecmon (regardless of how much health I have here, I found out that his shocks can never kill you. Even if you have 1 HP, his shocks do 0 damage) (+1pp) (16)
Death Warp (free, immediate full heal)
SAVE

Segment 8:
Fight Meramon (+2pp) (18)
Fight Palmon (+1pp) (19)
Fight Kunemon (+1pp) (20)
(These fights all take a matter of moments now that I have an ultimate. So, it was faster to save them till now)
SAVE

Segment 9:
Beat Ogremon
Ogremon Fortress
Birdramon (+2pp) (22) (He carries you back to the city after you beat him)
SAVE

Segment 10:
Have birdramon fly you to Great Canyon
Get Shellmon (+2pp) (24)
Penguinmon (curling should be quick if you half-ass it. You only need to win by 1 point) (+1pp) (25)
Whamon’s Cave (+2pp for whamon) (27)
Autopilot
SAVE

Segment 11:
Rest 3x (the amount it takes before your digimon wants to sleep again)
Sleep (full recover)
Fly to freezeland
Fight kokatorimon (+2 pp) (29)
Fight gabumon (+1 pp) (30)
Fight warumonzaemon (seems like a lot of work, but you can skip every fight in his tower other than him if you can juke digimon properly) (+3 pp for Monzaemon) (33)
Autopilot

Segment 12:
(should be almost noon at this point, so guards should disappear right when you need them to)
Talk to numemon
Talk to guardramon
Talk to andromon
Fight giromon
Talk to andromon
Talk to/fight numemon (+1pp) (34)
Autopilot

Segment 13:
Beat ninjamon (+2pp) (36)
Autopilot
Talk to andromon about data
Autopilot/save

Segment 14:
Talk to jijimon
Beat greymon (I save him till this point because the fight goes fastest now that my Monzaemon is all full of roid rage from all the chips I’ve injected into him) (+2pp) (38)
Save

Segment 15:
Beat ogremon (ogre tunnel) (+2pp) (40)
Get drimogemon (should be done digging the path thru mt. panorama by this point) (+2pp) (42)
Autopilot
Go back to factorial town
Get andromon (should be done restoring the data by this point) (+3pp) (45)
Get giromon (should be recovered by now) (+3pp) (48)
Autopilot
Save

Segment 16:
Go to drill tunnel
Get stone tablet and off. Chip
Get leomon (+2pp) (50)
autopilot
Save

Segment 17:
Talk to jiji (gonna try using an autopilot after he tells me that Mt. Infinity is open. If this works, I might be able to skip the airdramon fight, since it initiates after you leave his house)
Fight airdramon (he gives you pp too, but it doesn’t matter at this point, since you only need them to get into Mt. Infinity, so I’ll stop counting.)
Go to Secret Beach Cave
Get mysty egg
Autopilot
Save

Segment 18:
Sell mysty egg
Buy everything you need
Mt. Infinity (Devimon, Metal Greymon, and Machinedramon)
Done

The strategy is basically to avoid every possible random battle and to keep my Monzaemon on an IV drip of small recoveries and chips.

Last time I ran it, it came out to approximately 4 hours and 12 minutes, but I've made some slight adjustments to it and 'm hoping for a sub-4 hour run. Please let me know if there are any ways you think I could improve it. I'm sure that whatever I do will be beaten by someone who glitches into Mt. Infinity early, because it seems so plausible that it can be done, but I just can't figure out how. I'm no good with glitches. For now, this seems to be the best way to do it in my eyes.

Also, is it alright to post a video sample? I thought that was only if you were going to encode it yourself, which I don't think I'm capable of doing. I'm just a little too computer illiterate. I spent a while on Anri-chan trying to figure stuff out, but I just couldn't. I might go back and try to encode it again, though. I would feel bad pushing it off on someone else to do.
That's a very nice route, and if you already have tried it out, then go for it, because it seems to be a lot faster than the one in the old topic. The only problem with it would be battles being slower due to having a weaker digimon, but I believe it's worth it since you save a lot of time by simply not training. Also, as you say, definitely it is more impressive ^^

About glitches, as far as I know there is none known and useful in a speedrun. There is no known glitch to skip any of the mandatory stuff in a run yet, so it won't be possible for someone else to do such a thing :p

It's ok to post any videos in a game post to show progress or whatever you want, but you'll need a proper encoding when submitting the run to the site. If you have questions about video recording/encoding, ask in the Tech support forum.

I'm also posting here HalfMillennium's route for reference:

Quote from HalfMillennium:
DAY ONE
Get Agumon (1)
Get Kunemon (2)
Cross to Tropical Jungle
Get Centarumon (4)
Go to entrance to Great Canyon to trigger Yuramon's new advice
Get Betamon (5)

DAY TWO
Return to Native Forest
Get Coelamon (7)
Return to File City, buy Auto Pilots
Start Drill Tunnel, defeat Drimogemon, start dirt shifting mission

DAY THREE
Go to Tropical Jungle then Overdell and get Bakemon (9)
Go to Great Canyon
Get Birdramon (11)
Back in File City, continue to train.

DAY FOUR
Just train.

DAYS FIVE, SIX AND SEVEN
(Only start when you get Garurumon)
Continue with Drill Tunnel, finish dirt mission, get Meramon (13)
Speak to Drimogemon to trigger tunnel dig
Speak to Yuramon
Fly with Birdramon to Great Canyon
(At some point, you need to defeat Garurumon on two days for two points)
Defeat Ogremon
Go to the Ogre Fortress and defeat Ogremon again
Get Shellmon (15)
Learn Ice Statue on the way through to Whamon
Speak to Whamon
Defeat Ogremon again to get Whamon (17)
Auto Pilot back to City
Go to Native Forest
Get Palmon (18)
Auto Pilot back to File City
Speak to Jijimon
Defeat Greymon (20)
Take Whamon to Factorial Town
Defeat Giromon
Get Numemon (21)
Go back to City

DAY EIGHT
Go to Mt. Panorama
Get Unimon (25)
Get Mamemon (28)
Keep going to Gear Savanna
Get Elecmon, Patamon, Biyomon and Sukamon (32)
Auto Pilot back to City
Get Ninjamon (34)
Train speed and, if you have time, any other stats

DAY NINE
Go to Drill Tunnel
Get Ogremon (36)
Get Drimogemon (38)
Go to Tropical Jungle
Get Piximon (41)
Again, train speed

DAY TEN
Go to Factorial Town
Get MetalMamemon (44)
When Andromon completes his goal, get him and Giromon (50)
(If you feel ready, perhaps move Day Eleven forward)

DAY ELEVEN
Speak to Jijimon
Defeat Airdramon
Get through last dungeon
Defeat Devimon
Avoid having to fight Megadramon
Defeat MetalGreymon
Defeat Machinedramon
It's a BIG HEAD!
Hm? I was planning of possibly maybe doing a run... Now that I see your route, I doupt I will, since that just blows the game out of the water compared to me.

I'll be definately waiting for this run, and will be watching this thread to see how you're doing and helping you.
Edit history:
Jukebox_Hero: 2010-08-25 01:10:58 pm
Jukebox_Hero: 2010-08-25 12:49:48 pm
Just a boy and his digimon
Thanks for the support. I had read that whole thread to see if they had any useful information that I could use. There did seem to be some mistakes in that run, though. For one, you never need to actually go to Great Canyon to trigger the advice, which saves a few seconds. For another, as I mentioned, I feel rather certain that Yuramon only tells you about the invisible bridge when you have a prosperity rating of 6, (though I assume that 5 would work, as these things generally occur at 5's and 10's). I found kunemon to be impossible to beat without training, because, without training, you aren't strong enough to kill him before he gets off a finisher, nor do you have enough health/defense to survive a finisher. So, even though it means I don't get to use his shortcut, I save him for a little later when I can one-shot him with monzaemon. I believe that it ultimately saves time, since gabumon vs kunemon would drag on. Also, as was later mentioned in that thread, the dirtbox carrying crap can be skipped, which saves a good fifteen minutes. Though it does leave you broke, because doing it gives you about 10,000 BITs and some decent stats. (I swear, I used to think that game gave you no BITs whatsoever, but that was apparently just because I wasted them all on the stupid cardgame).
Monochromon was deemed worth it due to the 2000 bits he gives (which are much needed to buy unimon's bandage and the crazy amount of small recoveries it takes for numemon to win a fight against otamamon. This section of the game kills me, but you can't enter Mt. Panorama with a rookie, because you need a champion to move the boulder. And Misty Trees is an endless maze until you have ShogunGekomon cast a spell on you. Obviously, I couldn't do this fight with Monzaemon either, because I couldn't get him until after. Ninjamon was deemed worth it because he was immediately outside of the city and he wasn't insanely powerful. So, if he isn't there, I literally only have to go through two screens to try again. Also, most of the alternatives to him required a lot more time and effort. Angemon requires a whole maze with mutliple fights in it that I couldn't avoid. Then Garurumon is two fights and Patamon is three. Skullgreymon/myotismon requires a virus, so that wasn't a possibility, since I couldn't pull it off with numemon and Monzaemon was a vaccine.
I tried to avoid Mamemon, MetalMamemon, and Piximon partially because their appearance is entirely luck based, and I didn't want to drive myself crazy running out to get them and then resetting a thousand times when they weren't there. The other part is that those are all difficult battles. Piximon and Metalmamemon are just long fights and I only enter the mamemon section once in the run, and I have a numemon at the time, so he would be impossible to fight then and out of the way every other time.
  Battles easily take up the longest portion of time in the run. Even if everything goes perfect and I get off a maxed finisher, battles can still take as much as 4-5 minutes. I am relying most heavily on sonic jab, dynamite kick, and megaton punch. I only use megaton punch very late in the game, because it takes a LOT of MP and MP is very hard/expensive to get back. I rely heavily on hitting my opponents before they can get off their powerful attacks.

HalfMillenium's plan seems very similar to mine, in terms of recruitment, other than the fact that it relies much more heavily on getting ultimates. It does look better on paper, since it adds up to fewer steps, but the game really makes you work for most ultimates, so I think that it is faster to go for champions and rookies with a few exceptions.
As for glitches, I have to look into a supposed glitch that allows you to use the 'change' command to repeatedly chain finishers. This apparently only works if you have like less than 10 MP though. Perhaps it could make some battles quicker.  I currently sell all my brain chips, because I found that any command after attack and moderate wasn't that useful for a speedrun. I just scream "attack" most of the time. But I will experiment with it a little.

EDIT: Sorry, Baron Dante, I didn't see your post before I replied to Foxtreme. I apologize if I obsoleted your strategy, but I hope that you'll be able to help me make my run even better. I'd love to work with a fellow Digimon World enthusiast.
It's a BIG HEAD!
Heh, it's not a problem. It's not like I had it completely thought to the end, just some basic sketches... I'm mostly wondering why to use Gabumon, as I have always found Agumon batter/faster in this game. -.-
Just a boy and his digimon
That's a fair question. Unlike agumon, gabumon starts with fighting type moves and is able to learn dynamite kick and megaton punch, so I have a much better chance of learning them throughout the course of the game. These would transfer over to Monzaemon if learned. Since the chances of learning these moves through battle aren't great, I find that the extra battles I do with gabumon make it a bit more likely that I will get them. At the very least, if I am able to learn dynamite kick by the time I have turned into monzaemon, I can begin using it as him immediately, as opposed to sonic jabbing everything while waiting for him to learn it. In this respect, I feel that agumon means faster fights in the beginning of the game and gabumon means faster fights towards the end of the game. Of course, you could make an argument for using agumon, but I don't feel that he is so much better than gabumon that he would drastically reduce the early battle times, so I think that more time is saved with gabumon in the long run.
I love YaBB 1G - SP1!
What swayed the decision to use Garurumon as opposed to Monzaemon was Ice Statue. I presume your strategy for later battles relies on using Megaton Punch similarly?
Edit history:
Jukebox_Hero: 2010-08-26 06:10:10 pm
Just a boy and his digimon
Essentially, yes, in terms of it being a powerful attack that has a high paralysis chance. I've seen Ice statue in action and I know that it's much more effective than megaton punch. Even stocked full of chips, Monzaemon's megaton punch only does 300-400 against Machinedramon, while ice statue can do upwards of 1,000. However, I feel that properly training a gabumon to become a garurumon and then getting it to learn ice statue required a lot of extra time. Plus, the game isn't very forgiving with care mistakes if you want a specific digivolution. I don't know off the top of my head how many mistakes the game allows for a garurumon, but you would have to be careful to feed and potty train your digimon, whereas I can let my numemon crap wherever it wants and I never have to feed it or go out of my way to get food for it or to keep it from getting fatigued if I was going to train it. And not only do I not need to spend time/money to get food, I can actually make money off selling food.
I know that a lot of my arguments are really based on which I feel make things faster. And I suppose you wouldn't need to worry about BITs as much if you you have a well-trained digimon and don't have to forcefeed him small recoveries. So, I could honestly just be incorrect on some of these points. I might need to experiment with some more things. Maybe I'll even try a run with garurumon and ice statue to see if there is a significant time difference. But I think one requires a set amount of training time and the other requires more of a variable amount of fighting time. Fights can take a vastly different amount of time depending on how lucky you get with your digimon doing what you want it to do. So, if I manipulate luck to make my fights almost as short as they would be with ice statue, then perhaps I could get the best of both worlds. And maybe that glitch to chain finishers could help me reduce the time so that I never have to train and I also get reduced fight times.
I love YaBB 1G - SP1!
The Care Mistakes issue isn't a problem if you can get a good supply of meat before Digivolution (easily achieved by fighting Palmon and selling the chip she gives you). Training is almost as quick as using Punimon, and the problem of fatigue can be avoided by alternating between training and fighting.

Not sure if you're aware of this, but you can avoid the only 'required' non-boss battle. I'm not sure exactly how to pull it off, but if you walk onto a specific part of the corner of the warp on the first level of Mt. Infinity, you can skip the Vermilimon battle.
It's a BIG HEAD!
Since the chances of learning these moves through battle aren't great

This is segmented, right? Because then you can force the learning asap. I'll check around some stuff next week.
Just a boy and his digimon
To HalfMillenium, I feel that resting with centarumon would actually be quicker than going through a whole battle sequence. Also, I probably will be selling the chip palmon drops (as I believe it is a brain chip unless I am confused). I'm going to be selling all my brain chips unless it turns out that the chain-finisher glitch is worth it, in which case I would use one to give Monzaemon the 'change' command. But, like I said, I'll experiment with it. And I already know how to skip the Vermilimon battle, actually. Fortunately, Mt. Infinity is lined for your convenience. If you go to right between the middle one and the right one, and then go exactly on the line that passes between them and hold down+left, then you can walk right between them. I actually find this to be one of the easier ones to skip, since they mark exactly where you have to walk for you. I think that every non-boss battle can be skipped. Some are tricky, though. Ogremon's fortress has a room where some agumon/gabumon rush you, but if you move forward and then back to hide behind your digimon, the battle won't initiate, because for whatever reason, they only want to fight your digimon if they talk to you first. I also appreciate your opinion here. I don't want you to think that I'm ignoring your advice. I am going to try a run where I go through as garurumon to see which works out better. If they are roughly the same, then perhaps it would even count as a separate 'deathless' run, since mine requires me to lose to meramon with numemon.

To Baron Dante: yes, I can segment for this, and to some extent, I will if necessary, if I don't get dynamite kick before Monzaemon. But for the most part, I'd like to focus all of my energy into making the battles as short as possible. I wouldn't want to accept a longer battle that gave me the move I wanted if I didn't have to. I've considered doing a single segment of this, but if I did, I would have to cut out monochromon, because it is so difficult to get him on the first try.
It's a BIG HEAD!
My idea is that on the first time in the Jungle (When Coelamon takes you there), if it's nighttime there by the time you pass the last screen an J-Mojyamon is there,  (Or rather, make it so that there is one), battle a single one. You should have 6-10% chance of learning Megaton Punch from him as Gabumon. This'd mean that you would have to do the first part of the game for about 10-14 times to get it. Then, you finish the segment, and have the Megaton Punch, either to use immediately as Monzaemon, or as Gabumon if it's useful.
Just a boy and his digimon
Hmm, I don't believe that it is nighttime when I am first in the jungle to get centarumon and betamon. Also, I'd probably not want to do an extra battle for it, because I could learn it from a few of the required battles if I was willing to focus on getting it. I know that I can learn both megaton punch and dynamite kick from drimogemon. Though dynamite kick is really the one that I want when I first turn into Monzaemon, since megaton punch costs a lot of MP and I don't have much when numemon first digivolves. I get it mostly from MP chips that I get later on with Monzaemon. But if I don't have dynamite kick and I am getting close to becoming Monzaemon, then I will probably dedicate one of the required fights to getting it. From what I can tell, you have the best chance of learning a move if you get hit by it. This is difficult early on, because megaton punch if also a strong move and could possibly knock out gabumon if he is hit with it too early by a strong opponent. I'm fairly certain that I would save time if I resetted until a battle gave me dynamite kick, even if the fight was a little longer, rather than optimizing every fight and adding in an extra fight to get the move.
I do appreciate the research, though. That's the kind of stuff I need at this stage. And I'm looking into your suggestion of using agumon to see if it will improve my time. He is fire and fighting, so he could theoretically learn all of these moves also. The problem is that they start you off with one move. Gabumon's is sonic jab and agumon's is spitfire. Spitfire obviously won't transfer to monzaemon and I would then have to try to get sonic jab in addition to dynamite kick and megaton punch. I know that sonic jab seems useless, but it is a very quick, low cost move and it can be great for interrupting slow, powerful enemy attacks or just ending battles quickly without wasting MP.
It's a BIG HEAD!
Hm, Agumon learns 6 Fire move and 2 Battle moves. He can learn Sonic Jab from the first battle with the Agumon, aslong as he is hit by it. (20% chance).

The other one is this power-up move.

If you are going to learn Dyn-Kick and Meg-Punch only after getting Monzy, Agumon should be faster since it can get the same qualities as Gabumon after the first fight + more.

I actually may start running this with you, after I get necessary means and my PS. -.- That'll tell me much more.
Just a boy and his digimon
I was actually going to post some of agumon's stats myself. I tried him out and my first run with him actually went perfect up until centarumon. I got agumon to drop a small recovery and I also got sonic jab learned, but then I got unlucky and centarumon's O was in the middle. I generally go to the left and then skip over to a different path every time I'm able to, so that I never spend too much time in one path. This works out fine if the O is on the right or left, but I have to go through the middle the most in order to go back and forth, so I had spent too much time there and he wouldn't let me through. When I tried again, I made it, but I got hit. Even so, I still shaved a minute off gabumon’s time.

Also, after discovering that agumon couldn't learn dynamite kick or megaton punch, I realized that it isn't important for him to learn sonic jab, because Monzaemon is primarily a fighting type and, if you don't already have any fighting type moves, they give you sonic jab as a freeby. Slight error with what you said is that, while megaton punch can wait until I have Monzaemon, I originally did intend to have dynamite kick before getting Monzaemon, so that I can equip it to him immediately; but honestly, his first few fights go so quick that he could beat them with sonic jab and I could just try to learn dynamite kick from one of them. Having someone else run this with me would be great, though. In the future, I'll post every trick I learn so that you can use them in your run. Hopefully, you can do the same with any tricks you learn for me. First, I decided to skip getting meat. I only need to sell it for an extra small recovery in the event that the drimogemon fight doesn't go well, which I shouldn't count on. I should force myself to make it as good as I can. (but it certainly doesn't hurt if agumon drops a small recovery for me). The second trick I learned helped a LOT in the agumon fight. I know that this is a speedrun and it is natural to say "hey, I should run towards agumon so I can initiate the battle faster" However, every single time I did, my agumon would start the battle by turning back and running away for a second to get some distance (since he uses a long-range move primarily) At this point, the enemy agumon would always hit him in the back with sonic jab and would get the first hit on me. But if you stand still when you first enter the screen and let agumon run to you, then your agumon starts trapped right up against the screen. The game shows you some mercy and, rather than letting your agumon get trapped, he is allowed to get off a quick spitfire and move out of the way while his enemy recovers. So, you always get the first hit if you stand still when you first enter Native Forest.
In terms of a comparison between agumon and gabumon,
Agumon: HP 800, MP 600, Off 80, def 60, speed 70, brains 70. Start move: spitfire: 66 damage, costs 30 MP.
Gabumon: HP 700, MP 700, Off 70, def 80, speed 60, brains 70. Start move: sonic jab: 52 damage, costs 18 MP.
So, Gabumon is much better at conserving MP and has more of it, but honestly, both of their starting moves are so low cost that running out of MP isn’t a concern at all. Agumon attacks quicker and hits harder, so he seems to be the better choice here. Agumon’s Pepper Breath has 89 power, while Gabumon’s Blue Blaster has 90 power, but the one point really doesn’t make a bit of difference.
In terms of where things occur in "segment 1" are for me, at 35 seconds, I hit the title screen, start loading up. At 1:00 I have just finished entering my name in and talking to jijimon. I quickly hit start to skip the opening cinematic. I then smash the x button and skip through text until 2:40. At 3:05, the agumon fight starts. At 3:45 it ends. From 4:40 to 5:30, I rest. At 7:00, I talk to Coelamon for the first time. At 8:00, I enter Amida forest and am told that Centarumon will shoot trespassers. At 8:17, I go the wrong way and am shot (I intend to fix this) At 8:30, I reach the target ‘O’. At 9:40, I recruit Betamon. At 11:10, I recruit Coelamon. Then I run back to File City, talk to Yuramon and save at 13:00. I tried beating Kunemon and taking his shortcut rather than running all the way around. I couldn’t beat him and the time I was taking to do so seemed to be much longer than just going around. And I don’t believe that autopilots are available in the shop (or that there even is a shop) before betamon and coelamon are recruited, so I think the running is necessary here. I couldn’t afford an autopilot even if they had it, though. Let me know if any of your times are drastically different or if there are places where you think I could improve. Hopefully, I can start making some serious progress on this run soon. I’ll be finished with work on Monday and then I only have to worry about my class schedule. I also need to try getting another PS1 memory card so that I can copy each segment onto it and then I can retry each one as many times as I can to see if I can improve on the previous  times, without fear of overwriting the previous segment and not being able to try again. Anyway, another extremely long post by me. I appreciate that you’ve taken the time to read all of my inanely long posts. I tend to be way too descriptive of things. Hope I have at least been informative. Good luck with your run if you are able to get it going and thanks for the help.