Let the music play!
I couldnt find a topic about this game, and I've been practising running this for the last few weeks, so I think I will start some serious attempts once my S-Video cable arrives.
Anyway, I'm planning a speedrun of Die Hard Trilogy, or at least one of the modes on it - Die Hard With a Vengance. I've also been working on Die Hard, but that has a lot of randomness with it, more so than DHWAV. I wont consider DH2 since it isnt a game that lends itself well to speedrunning. I'll be running it on the Saturn, although the PSX version would be slightly easier to be honest with its password system (I can only save at the start of the next level, and the loading times can be a little long, but I believe they are worse on the PSX).
The main problem when it comes to running DHWAV would be when to use the Turbos. Planning a route that picks up as many turbos as I can get while still getting a fast time would be the ideal thing, but that is only half the problem - when to use the Turbos is the other half, especially with the randomnes of the traffic, I will ideally want a long stretch of road to get the best out of a Turbo use, but that only happens more often in the earlier levels. Another thing to consider is the vehicle changes - the default Taxi only gets an average speed, so obviously I'll want to upgrade that as early as possible, but most of the vehicle changes are out of the way which doesnt help. Later the default sedan you get is a little faster and more responsive imo, but there are still faster vehicles to get.
As for Die Hard, that will be something of a logistical nightmare. I'm not even gonna consider a 100% run (all hostages rescued would likely count towards that, which will also include the execution rescues as well), at least not until I am confident enough to do a normal run, and a single segment is out of the question because it is pretty hard to stay alive if you are rushing. I wish there was a way to skip or speed up the 'rescue the hostages' levels, because they are just big time wasters (the only logical way might be to kill the hostages myself rather than waiting for them to take the time to walk to the helicopter or get gunned down by the terrorists). I only lose bonus points for not rescuing the hostages, which doesnt matter, and you dont actually have to rescue a single one to get through the game - the only requirement is to kill all the enemies on each stage, except on the rooftop levels where the hostages determine the level's length.
And DH2, well, like I said it doesnt lend itself well to speedrunning, like most gun games. Killing the enemies faster obviously gets through each section quicker, so I guess it is possible to speedrun, but it is forced scrolling for the most part. Obviously it would be faster to use the light gun than the control pad, and I have completed it in one sitting before (with the gun) so I know a single-segment run is possible.
I'm close to the end of my Colosseum speedrun, so I'll start on this seriously once I've finished that run.
Anyway, I'm planning a speedrun of Die Hard Trilogy, or at least one of the modes on it - Die Hard With a Vengance. I've also been working on Die Hard, but that has a lot of randomness with it, more so than DHWAV. I wont consider DH2 since it isnt a game that lends itself well to speedrunning. I'll be running it on the Saturn, although the PSX version would be slightly easier to be honest with its password system (I can only save at the start of the next level, and the loading times can be a little long, but I believe they are worse on the PSX).
The main problem when it comes to running DHWAV would be when to use the Turbos. Planning a route that picks up as many turbos as I can get while still getting a fast time would be the ideal thing, but that is only half the problem - when to use the Turbos is the other half, especially with the randomnes of the traffic, I will ideally want a long stretch of road to get the best out of a Turbo use, but that only happens more often in the earlier levels. Another thing to consider is the vehicle changes - the default Taxi only gets an average speed, so obviously I'll want to upgrade that as early as possible, but most of the vehicle changes are out of the way which doesnt help. Later the default sedan you get is a little faster and more responsive imo, but there are still faster vehicles to get.
As for Die Hard, that will be something of a logistical nightmare. I'm not even gonna consider a 100% run (all hostages rescued would likely count towards that, which will also include the execution rescues as well), at least not until I am confident enough to do a normal run, and a single segment is out of the question because it is pretty hard to stay alive if you are rushing. I wish there was a way to skip or speed up the 'rescue the hostages' levels, because they are just big time wasters (the only logical way might be to kill the hostages myself rather than waiting for them to take the time to walk to the helicopter or get gunned down by the terrorists). I only lose bonus points for not rescuing the hostages, which doesnt matter, and you dont actually have to rescue a single one to get through the game - the only requirement is to kill all the enemies on each stage, except on the rooftop levels where the hostages determine the level's length.
And DH2, well, like I said it doesnt lend itself well to speedrunning, like most gun games. Killing the enemies faster obviously gets through each section quicker, so I guess it is possible to speedrun, but it is forced scrolling for the most part. Obviously it would be faster to use the light gun than the control pad, and I have completed it in one sitting before (with the gun) so I know a single-segment run is possible.
I'm close to the end of my Colosseum speedrun, so I'll start on this seriously once I've finished that run.
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