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Coriolanus: 2005-07-28 02:27:33 pm
You know your Holy Fire character is going to make it when the unique sabre drops in the Catacombs!

[img]http://www.battle.net/images/battle/diablo2exp/images/items/sets/angelicsickle.gif [/img]
Skewer of Krintiz
One-Hand Damage: 7 To 19 (13 Avg)
Required Level: 10
Required Strength: 25
Required Dexterity: 25
Durability: 32
Base Weapon Speed: [-10]
+50% Enhanced Damage
Adds 3-7 Damage
Ignore Target's Defense
7% Mana Stolen Per Hit
+10 To Dexterity
+10 To Strength


Weapons with reduce or ignore target defense, or big increases to hit% make the fire all the more powerful. Also, I'm pretty sure the flame bonus is added to bows and throwing knives. Some times its a pain chasing down all those baddies!
Edit history:
Gorash: 2005-07-28 03:01:59 pm
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My memory tells me that fire damage from that aura is only added to melee attacks, with the exception of weapons with exploding arrows, where the fire dam is counted into the exploding damage. But I don't trust my memory there... better check that one up somewhere...
I used to be athiest until I realized I was God.
There's a palladin build that I've never played that uses a bow and either holy shock, or the one that just does any elemental damage, and I believe Zeal. It shoots lots of arrows very quickly that all do ridiculous elemental damage (its a nightmare to fight pvp). So I believe holy fire, shock, and whatever the elemental one is called (Vengance?) all work with ranged attacks, as does Zeal.
I love YaBB 1G - SP1!
I think it'd be interesting to watch a paladin run, but unless all the classes are considered different categories, I don't see this one making it to the front page.

If you rush through the acts like the previous runs have, you will have, at best, a 50% chance to hit, that, when combined with his block rate (somewhere around 50-60%, from memory), will mean you're going to have a VERY long fight.  You would need some high +attack rating gear to offset the naturally dismal chance to hit you're going to have, since ignores target's defense doesn't work on champions, uniques, or act bosses.

I *do* remember hearing abouts people killing Diablo with Holy Fire alone, but I think they had more than 10 points into it, and I don't think it was a quick killer either -- just much safer.
sda loyalist
Yeah. I have no illusions about this being quicker than the previous 2 runs. I think classes are separate categories.
A Krinitz would be cool. Smiley I already have three in storage. Something like that would be a great help. (Maybe a Shadowfang instead)
Precursor
Quote:
unless all the classes are considered different categories

They are. The "rule" is different (different in other than just cosmetically different) character = different category.
sda loyalist
To Siyko: It'd be a long time before I get Vengeance / Holy Shock in a run. Smiley Otherwise I'd use it for the sheer amount of possible damage.
I used to be athiest until I realized I was God.
I still say pally would be best for a run through all 3 difficulties =P
Edit history:
Coriolanus: 2005-07-29 04:36:57 pm
I nominate a double throw barbarian:

Skills: bash, find potion till level 6, leap, double swing, throwing mastery till level 12, double throw, throwing mastery till level 18, leap attack, throwing mastery the rest of the way

Initially, just mow things down with a scepter and bash. At level 12 go to double throw. Find potion will save on going back to town and money; at  slvl 3 it pays for itself in mana.

If you want the best offensive value, the throwing spear is really good:
65dex, fast, 80 per stack, 12 to 30 damage. For earlier levels, battle knives are good because they are very fast and you can carry a lot.

While you can get the war javelin at clvl18 and the battle dart at clvl19, aquiring them and keeping them stocked could be a challenge.

Double throw is a nice way for the barb to output a fair amount of damage per second. Range makes certain battles alot earier. Weapon switching to an alternate pair. Combined with leap, it allows the barb to use terrain to his advantage and take on monsters at the optimum +5 mlvl. Money can be used to gamble for the higher level weapons. Charms and rings that add to min or max damage are essential.

This barb build should emphasize dex: he starts with 20 and  needs 45 more if the throwing spear is desired (9 levels worth). Mana could come from items, especially sapphires, since 1 energy = one mana, its kind of a waste to put points into it. A tir rune (or two) wouldn't hurt either.

This character will be made or broken on the ability to find and harvest  exp. In acts 1-3, double throw is not the joke that it becomes later, and it is better against bosses than melee.
I used to be athiest until I realized I was God.
sounds crazy enough to.... well...

hmm...

well... let's just leave it at 'sounds crazy'  Grin
PwNzRd!
Paladin would be toasted in Hell difficulty.
Edit history:
Gorash: 2005-07-29 06:09:31 pm
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Every char gets toasted in hell... You'll have to have luck and small enough segments to miragically survive it to the next boss.

The thing is a hammerdin is the only char that is able to deal damage to everything in the game (but ohhhh the maggot layer...)
I used to be athiest until I realized I was God.
maggot lair would be a pain. but a hammerdin would just plain ruin every other enemy in the game without mercy.

Except for Achmel the Cursed, that bastard
I love YaBB 1G - SP1!
Quote:
maggot lair would be a pain. but a hammerdin would just plain ruin every other enemy in the game without mercy.

Except for Achmel the Cursed, that bastard

Maggot lair is sometimes manageable as a hammerdin.  They definitely fare better when moving N through the tunnels than they do south.  If you get a good maggot lair map, you can clear it with relative ease.  Bad maps are generally game enders, though.

Also, Achmel may be immune to magic, but since he's undead, he takes full damage from hammers.  BH ignores resists of undead (and I seem to recall the same being true for demons).  The only creature in the entire game that's *immune* to hammers are the wailing beasts in the small dungeons off Kurast, and you wouldn't even be going into those to encounter them.
新世紀進歩的羽扇子 音楽
For a run through all difficulties?

Sorc or Nec, for certain.  Sure, normal is slow for a sorc, but Frozen Orb will toast most anything later on.

At any rate, I would love to do a Necromancer run but I don't think I can capture...unless...I can work things out on my brother's computer.  With Corpse Explosion (at level 6) I *think* it could be done faster than the assassin run.
I used to be athiest until I realized I was God.
Jicama... have you played recently? Sorc in NM/hell would have to dual spec, which a hammerdin or berzerkabarb wouldn't...

and sorc is fastest for normal difficulty at the moment...
DiabloII.net reports that there will be a new patch soon. Shocked Shocked Shocked
I used to be athiest until I realized I was God.
lol they still make patches

are they even making enough money off D2 to keep supporting it? Bnet is free, and they can't be selling THAT many new copies....

I'm looking forward to it!! (i hope)
Blizzard is about the love! :love:
I used to be athiest until I realized I was God.
nooooo my marrowalks  Cry
新世紀進歩的羽扇子 音楽
Quote:
Jicama... have you played recently? Sorc in NM/hell would have to dual spec, which a hammerdin or berzerkabarb wouldn't...

and sorc is fastest for normal difficulty at the moment...

I've played almost exclusively SP 1.10.  Normally Hardcore though, so I die a lot in normal.

You can skip all the monsters you can't kill, except baal's minions.  Take up an fire spec (meteor) and then just park rounds 1, 4, and 5.  You could try ice as well, but it's much harder to park the skellies.  Actually, come to think of it...you have to clear most of the floor for that to work out though so probably not.  Though, in Hell, it's hard not to clear the whole place...
I used to be athiest until I realized I was God.
A sorc in Nm/Hell would have many huge problems:

-all fights would take a long time - killing power levels off in middle of nm
- dual spec has inherent problems
-cannot survive for crap against anything... seriosuly
-static field loses almost all its potency

A hammerdin would easily be my #1 choice, followed by concentrate/berzerk barb, and skellemancer.
Edit history:
Gorash: 2005-08-01 10:47:54 am
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...where conc/berserk barb can only beat up one enemy at a time making him slow to level up.

And a skellymancer is really chilled to play... but is like the opposite of a speed run.
I used to be athiest until I realized I was God.
The barb and necro are really safe though - they're not fast, but it's really hard to die with them. For a segmented run thru all 3 difficulties, I'd pick palladin, no question. Single segment would be really long, and I don't know how hard it would be to stay alive as a pally.

Actually, teh whole idea of a run thru all 3 difficulties is absurd. It wouldn't be fun at all to watch, and would be 50% baal runs.
新世紀進歩的羽扇子 音楽
Quote:
The barb and necro are really safe though - they're not fast, but it's really hard to die with them. For a segmented run thru all 3 difficulties, I'd pick palladin, no question. Single segment would be really long, and I don't know how hard it would be to stay alive as a pally.

Actually, teh whole idea of a run thru all 3 difficulties is absurd. It wouldn't be fun at all to watch, and would be 50% baal runs.

The barb, I would think, would kill slowly without a good weapon.  As for the sorc, she would slow down as well (I've noticed this problem).  Even WITH Baal runs it would take more than seven hours to reach level 60 (the minimum level required to complete the game) with anybody.

I would still think that Frozen Orb could chew up enough to finish the game.  Sure, you'd teleport around most everything, but that's also part of a speed run.  For the few un-parkable cold immunes it might be possible to get the 'black' runeword.

But seriously, I doubt anybody would want to make OR watch that run.

I've never claimed to be very good at this game, and especially not when it comes to a style of play (speed running) that is completely different from what I normally do (kill everything).