Never give up!
Okay, I think there was one topic about this character in Diablo 2 but I'm not sure how much it actually established as far as strategy. And Zurreco seemed to have the Paladin, my other choice, well in hand. So I'm going to try to come up with stuff here.
Since most of the stuff regarding the game can be gleaned from discussions on the other character classes, I'm mainly going to discuss stats and skill points. I'll start with skill points because that will affect stats.
Skill Points:
Warcries - In this list I can see only two things that would have any use at all. These are Howl and Find Potion. If Howl works as well in Act 4 as in Act 1, this would immensely help in the Chaos Sanctuary, but until I test that, this would mainly be for if you get mobbed in certain parts of the first two acts. Find Potion would be less about getting potions for recovery and more about preventing revival of monsters in very stiff situations. Neither one should need more than one point.
Combat Skills - Bash is helpful in single combat, at least until Double Swing really gets going. Leap is also important, and while the skill becomes mostly defunct when Leap Attack comes into play, it synergizes with the skill that beats it. Just remember that Double Swing remains useful for normal combat, due to reduced mana cost. I dunno about Concentrate, and with the wide array of stuff the Barbarian gets, Concentrate may be insufficient (Leap Attack easily outstrips Concentrate for Attack Rating bonus by rank 4).
Combat Masteries - Now's the hard part. I personally believe polearms, thrown weapons, and spears are right out due to requirements for them (I'm open to interpretation on this matter though). Which leaves the question of whether the sword, axe, or mace is the best weapon to pursue. The most likely 1-handed sword (Falchion) is slightly more damaging and has a lower strength requirement, but the most likely mace (Morning Star) does better against undead enemies (unlike the original Diablo, you can meet undead all the way to the end in Diablo 2) and I believe it's a slightly faster weapon as well. For our argument I am going to choose the sword.
Stats:
-Strength only needs a few more points - 3 to be exact - for us to use the sword we want. If we go with the mace option we need 6 points in Strength.
-Energy isn't even being examined - the Barbarian gets 1 Mana per point of Energy, and it would be wiser to get an item that grants a bonus to mana or, even better, one that grants mana restoration per kill.
-We actually don't need much Vitality - Barbarians get a whopping 4 Life for each point in Vitality. So we could probably put a few levels' worth in Vitality early and enjoy the benefits for a LONG time.
-Dexterity is where it'd be at for the Barbarian. With Strength, Energy, and Vitality being just fine at pretty low levels, we can pour points in here easily to increase our hit chances. Combined with Double Swing/Leap Attack and our mastery of choice, we should be able to at least keep up with monsters for a while.
Other Notes:
-I don't expect the Barbarian to be able to do it at only level 21, but he can probably end with a lower level than the Paladin.
Will come up with more later, but feel free to comment.
Since most of the stuff regarding the game can be gleaned from discussions on the other character classes, I'm mainly going to discuss stats and skill points. I'll start with skill points because that will affect stats.
Skill Points:
Warcries - In this list I can see only two things that would have any use at all. These are Howl and Find Potion. If Howl works as well in Act 4 as in Act 1, this would immensely help in the Chaos Sanctuary, but until I test that, this would mainly be for if you get mobbed in certain parts of the first two acts. Find Potion would be less about getting potions for recovery and more about preventing revival of monsters in very stiff situations. Neither one should need more than one point.
Combat Skills - Bash is helpful in single combat, at least until Double Swing really gets going. Leap is also important, and while the skill becomes mostly defunct when Leap Attack comes into play, it synergizes with the skill that beats it. Just remember that Double Swing remains useful for normal combat, due to reduced mana cost. I dunno about Concentrate, and with the wide array of stuff the Barbarian gets, Concentrate may be insufficient (Leap Attack easily outstrips Concentrate for Attack Rating bonus by rank 4).
Combat Masteries - Now's the hard part. I personally believe polearms, thrown weapons, and spears are right out due to requirements for them (I'm open to interpretation on this matter though). Which leaves the question of whether the sword, axe, or mace is the best weapon to pursue. The most likely 1-handed sword (Falchion) is slightly more damaging and has a lower strength requirement, but the most likely mace (Morning Star) does better against undead enemies (unlike the original Diablo, you can meet undead all the way to the end in Diablo 2) and I believe it's a slightly faster weapon as well. For our argument I am going to choose the sword.
Stats:
-Strength only needs a few more points - 3 to be exact - for us to use the sword we want. If we go with the mace option we need 6 points in Strength.
-Energy isn't even being examined - the Barbarian gets 1 Mana per point of Energy, and it would be wiser to get an item that grants a bonus to mana or, even better, one that grants mana restoration per kill.
-We actually don't need much Vitality - Barbarians get a whopping 4 Life for each point in Vitality. So we could probably put a few levels' worth in Vitality early and enjoy the benefits for a LONG time.
-Dexterity is where it'd be at for the Barbarian. With Strength, Energy, and Vitality being just fine at pretty low levels, we can pour points in here easily to increase our hit chances. Combined with Double Swing/Leap Attack and our mastery of choice, we should be able to at least keep up with monsters for a while.
Other Notes:
-I don't expect the Barbarian to be able to do it at only level 21, but he can probably end with a lower level than the Paladin.
Will come up with more later, but feel free to comment.
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