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why don't you use the rune word maker thingy to allow you to create an infinity offline? It should be considered ok since its just allowing you to use ladder words on single player (which in my opinion should already have had that put in through a blizz patch :()
heh heh heh heh heh heh heh heh heh
Not allowed, it is a 3de party thing
I used to be athiest until I realized I was God.
It's a single player run. Blizzard decided this is the scope of the single player game, and so it is.
Quote from Siyko:
It's a single player run. Blizzard decided this is the scope of the single player game, and so it is.

I agree with Siyko, and as we can see, it's possible to play through the game without the Ladder-Runewords (of which some are damn imba, in my opinion  :o). Maybe Blizzard will make them available in Single Player sometime, I could at least imagine.
Good luck with the rest of the run, Siyko. I'll help where I can if necessary. (I'm just playing a little around with Hell Ancients atm...  ;D)
I used to be athiest until I realized I was God.
Ah hell ancients... I'm a little worried about them, because I had a very difficult time with NM ancients (probably 20 tries or so), and I'll only be 12 levels higher. Still, I know it can be done. It just might be a more cowardly fight than many others.
heh heh heh heh heh heh heh heh heh
Quote from Siyko:
Ah hell ancients... I'm a little worried about them, because I had a very difficult time with NM ancients (probably 20 tries or so), and I'll only be 12 levels higher. Still, I know it can be done. It just might be a more cowardly fight than many others.


Cowardly it may be, at least you won't be in pieces
I used to be athiest until I realized I was God.
holy BALLS hell is hard.

This will be interesting...
Yes, a worthless avatar riding my posts.
Hell is a huge spike in difficulty. Maybe do some Baal runs up to 60 or so?

Also hobbes, lol you sound like you're lousy at D2, no offense. Summoner is supposed to be the easiest class to play ever, even easier than a hammerdin, just remember to get Decrepify and balance out your points in mastery and Raise. I never had much luck with the AI curses though, can anybody explain how they help? Dim Vision is amazing by the way, definitely worth getting in Hardcore especially.
100% runs=great to watch
You use the AI curses on stuff that is has mods a bit too extreme for the phys heavy skellies to tear into...possibly so that your merc can handle it.  And for fun.
Edit history:
Siyko: 2008-09-10 08:02:31 am
I used to be athiest until I realized I was God.
First segment of hell is complete - blood raven.

I tried doing Den first, but there's a lot of CI's, and since I ended NM at level 49, I've maxed FrOrb, so I'm now pumping fireball. I'm going to go through Act 1 and then get to den at the end, when my fireball is stronger.

Leveling is quite potent though. I am not 1000% convinced it's faster than NM Baal or Bloody or Glacial though. Hell sure would be easier if I had no leveling to do, so I will do some experimenting.
Freelance slacker
Quote from Serdash:
Quote from hobbes:
Anyway i'm following your build.
I was working on a barb a while ago but gave him up because that's before i figured out to check the internet for character builds...and relized that i had wasted 19 skill points on on iron skin and on the way of wasting 19 more on the resist thing. From what i've seen for barb builds, none of them have 20 points in those skills, but instead just one. I'm not sure if this only qualifies for online builds or if the same applies to single player...but anyway that's a different story.

Iron Skin and Natural Resistance have diminishing returns.  Generally 1 point iron skin will suffice, while 1-5 points natural resistance is common.

Actually only Natural Resistance has diminishing returns (the first 2 points give 21 res, but the next few give less and less). The reason people don't put more than 1 into Iron Skin is because Shout increases defense by the same 10% Def per skill point, but it starts at 100% instead of 10%. It also increases the duration of your other warcries and buffs everyone around you as well as yourself. The fact that you have to actually use Shout to get the defense boost is a small price to pay, especially when the duration is increased by other warcries. Most barbarians get Battle Orders, so if you have to use that all the time, might as well tack Shout on there. 1 into Iron Skin is useful because +skills will work on it as well as Shout, and also because it's a prerequisite for Natural Resistance, which is awesome.
Quote from Siyko:
Leveling is quite potent though. I am not 1000% convinced it's faster than NM Baal or Bloody or Glacial though. Hell sure would be easier if I had no leveling to do, so I will do some experimenting.

Yeah, I can remember that Hell beginning was hard. But my experience was that leveling by killing Baal on Nightmare was more efficient than doing it on Hell (up to a certain point). When Fireball was maxed and it's synergy was on level ~15, it got easier on Hell. But well, my sorceress was about level 70+ when I really "began" Hell, if I remember correct.  Undecided
I used Static Field a lot on the Cold Immunes, hoped that my merc would make good job and fired Fireballs like a madman... Just my experiences...  Grin
I used to be athiest until I realized I was God.
Wow, wacky realization

Once I hit level 12, it's actually more fireball damage to level up firebolt instead of fireball.

(all of this is with fire mastery at level 5, as it is with +skills)

This doesn't last forever though. Here is some gathered data:

Fireball level 13
Fire bolt level 1
Fireball damage: 196-232

Fireball level 12
Fire bolt level 2
Fireball damage: 197-235

This grows as fireball ranks up:

Fireball level 19
Fire bolt level 1
Fireball damage: 334-380

Fireball level 18
Fire bolt level 2
Fireball damage: 346-397


Remember I have +4 skills, so lets say this increases:

Fireball level 24
Fire bolt level 1
Fireball damage: 469-525

Fireball level 18
Fire bolt level 7
Fireball damage: 536-614

However, this doesn't last forever.

Fireball level 18
Fire bolt level 20
Fireball damage: 1029-1179

Fireball level 20
Fire bolt level 18
Fireball damage: 1109-1259


So clearly the level in which to put in are not linear, and since I have level 18(22) fireball and level 1 firebolt, I've already messed up. Fire mastery in all of the examples is never the best option though (at least when it's already level 5), so at least now I know that the rest of my points are going into fire bolt.

Still, it's an interesting observation. I don't have the tools to turn this into anything mathematical, but it's good to know.
Meteor adds the same amount as fire bolt (14%), and I think meteor may be more useful to pump then fire bolt. Though you would need to get blaze, inferno, firewall first, so if you don't plan on using meteor fire bolt is the better option.
I used to be athiest until I realized I was God.
Quote from Billay:
Meteor adds the same amount as fire bolt (14%), and I think meteor may be more useful to pump then fire bolt. Though you would need to get blaze, inferno, firewall first, so if you don't plan on using meteor fire bolt is the better option.


Meteor at piss levels would do piss, and I'm definetly not getting those prereqs, so firebolt / fireball / fire mastery are my only fire skills (and 1 warmth)
Pop! goes the hamster.
with 18 points in fireball, 1 point in fire mastery and +4 skills, you should add 7 more points in fbo (8 ), then max fireball, rest goes to fbo. if you want to try around by yourself, you can try this
if you've got any spare points in the end, cold mastery is always a good choice.
"holy BALLS hell is hard.

This will be interesting..."

Yeah, i entered hell a bit later than you did (not speed wise but lvl wise), and it would take me like 10 shots to kill a monster, or a group of monsters clumped up...and honestly the lower resis wand doesn't seem to do enough.

Siyko i have interesting news for you: Countess has fire and cold immunity and the lvl 1 lower resis won't take away either of the resists. I'm sure my merc isn't tough as yours at this time but its hard to telekenises her down because of her speed and one/two hit kill.

"Also hobbes, lol you sound like you're lousy at D2, no offense. "
None taken, D2 is fun and i enjoy it vastly, but the 'video game love of my life' is starcraft. Smiley
Edit history:
Siyko: 2008-09-10 11:47:14 pm
I used to be athiest until I realized I was God.
I used to do hell countess runs on my meteorb sorc all the time. Where there's a will, there's a way. Static is 50, telekenesis makes her helpless, and the merc will grind her down. Might take over a minute, but what can you do.

Okay, two hell segments are up.

These segments are going to be difficult simply due to the ridiculous number of things that have to go right:

-exp shrine of course
-champ/minion packs frequenting around shrine
-good champ/minion packs on the run
-low % of mobs are immune
-I don't get cursed (at least not early enoguh to ruin exp)
-Merc doesn't die
-I don't die

Having these all happen are very very difficult. Because of this, I slow down a little bit on the fights. This was expected in Hell by everyone but me - so it's a little unfortunate. Teleporting into a pack of mobs and just instantly vaporizing is new to this run, so I have to excersize a little caution.

Yes, a worthless avatar riding my posts.
lol I clicked on that link 5 minutes after you posted it and YouTube told me "This video is unavailable."

That's it, no clarification that would say something like "Failed to join game" or "HOLD YOUR HORSES YOU MEGADICK IT'S NOT DONE UPLOADING"

Interesting thing about Firebolt there, it's too bad you can't respec to get that damage boost, but I doubt it would make a big enough speed difference for someone to just get up and say "HAH WELL NOW I CAN BEAT THIS RUN BEFORE IT'S EVEN FINISHED"
Quote from Siyko:
Wow, wacky realization

Once I hit level 12, it's actually more fireball damage to level up firebolt instead of fireball.

(all of this is with fire mastery at level 5, as it is with +skills)

So clearly the level in which to put in are not linear, and since I have level 18(22) fireball and level 1 firebolt, I've already messed up. Fire mastery in all of the examples is never the best option though (at least when it's already level 5), so at least now I know that the rest of my points are going into fire bolt.

Still, it's an interesting observation. I don't have the tools to turn this into anything mathematical, but it's good to know.


Ow, the synergy thing, I don't know, why I didn't remember and tell you sooner, sorry!  :-[
You get the best Fireball damage, when your Firebolt is 2-4 levels lower than your Fireball. Fire Mastery isn't really worth in a dual character build, on level 1 it gives +30% damage and on each following level only +7%, so level 1 is enough. The correct values will give you the skill calculator of course, to which g0lem gave you the link.
(btw, g0lem, are you German?)
Concerning your cold spells, you should max Frozen Orb and push Cold Mastery on level 15. But I think, the rest of your skill points will go in Fireball and Firebolt. (As far as I know is the "perfect" level for Cold Mastery 27 when it reduces the enemy's resistance by 150%, what is supposed to be the highest value.)

Quote from Siyko:
These segments are going to be difficult simply due to the ridiculous number of things that have to go right:

-exp shrine of course
-champ/minion packs frequenting around shrine
-good champ/minion packs on the run
-low % of mobs are immune
-I don't get cursed (at least not early enoguh to ruin exp)
-Merc doesn't die
-I don't die

Having these all happen are very very difficult. Because of this, I slow down a little bit on the fights. This was expected in Hell by everyone but me - so it's a little unfortunate. Teleporting into a pack of mobs and just instantly vaporizing is new to this run, so I have to excersize a little caution.


Nice Blood Raven segment. But when you cast a Frozen Orb, you often run into the crowd of enemies, till the delay is over. You should try to walk "around" them or at least not in their middle (or later hide behind a wall, in the catacombs for example), because when you get hit, the chance is very high that you get stuck/stunned, and when some archers/casters are around, you might die very fast. Perhaps you can put Fireball and Frozen Orb on the left mouse button and let Teleportation on the right, because in difficult situations that often saved my life, because I could teleport faster than walking away. And maybe you can pick up all rejuvenation potions you can find, because there are lots of situations, where it gets dangerous, though you are aware. (as far as I remember  :))
I used to be athiest until I realized I was God.
Quote from Medeon:
Nice Blood Raven segment. But when you cast a Frozen Orb, you often run into the crowd of enemies, till the delay is over. You should try to walk "around" them or at least not in their middle (or later hide behind a wall, in the catacombs for example), because when you get hit, the chance is very high that you get stuck/stunned, and when some archers/casters are around, you might die very fast. Perhaps you can put Fireball and Frozen Orb on the left mouse button and let Teleportation on the right, because in difficult situations that often saved my life, because I could teleport faster than walking away. And maybe you can pick up all rejuvenation potions you can find, because there are lots of situations, where it gets dangerous, though you are aware. (as far as I remember  :))


I watched this again, and I only do it once, and it's to chase Blood Raven. And I don't get within melee range of any of her minions. The danger with what you reccomend is when I run out of mana, then I will be walking right into the enemies. Also, I pick up like 5 juvies in that first segment alone.
Yes, a worthless avatar riding my posts.
The danger of running toward enemies is pretty easy to negate, just hold Shift while you're fighting.

The hell segments are very impressive. Sick leveling all around. I would never have considered the notion of entering hell lower than level 60 but maybe that's because I've never got a sorc that high. If only Nova sorcs could be good again then I would totally play one ;_;

Are you going to take on the Den next? Smith because I think fewer of the enemies there are cold immune? Countess just cuz?
Quote from Siyko:
I watched this again, and I only do it once, and it's to chase Blood Raven. And I don't get within melee range of any of her minions. The danger with what you reccomend is when I run out of mana, then I will be walking right into the enemies. Also, I pick up like 5 juvies in that first segment alone.

I didn't want to ridicule you or something else. I'm just too willing to help you with the run, so I told bullshit (not only once, I guess), sorry.
I used to be athiest until I realized I was God.
Quote from Medeon:
Quote from Siyko:
I watched this again, and I only do it once, and it's to chase Blood Raven. And I don't get within melee range of any of her minions. The danger with what you reccomend is when I run out of mana, then I will be walking right into the enemies. Also, I pick up like 5 juvies in that first segment alone.

I didn't want to ridicule you or something else. I'm just too willing to help you with the run, so I told bullshit (not only once, I guess), sorry.


That's fine, I appreciate any input. I was just speaking in my defense.



Quote from ShinerCCC:
The danger of running toward enemies is pretty easy to negate, just hold Shift while you're fighting.

The hell segments are very impressive. Sick leveling all around. I would never have considered the notion of entering hell lower than level 60 but maybe that's because I've never got a sorc that high. If only Nova sorcs could be good again then I would totally play one ;_;

Are you going to take on the Den next? Smith because I think fewer of the enemies there are cold immune? Countess just cuz?


I'm going to do the Cain series next, then Countess, then blacksmith, then Andariel, then den. I really want that high fireball for den.

I've probably hit my head against the next segment (which is just tele from stony to dark woods, killing + scroll on the way) about 150 times. The randomness of getting an Xp shrine, getting boss packs near the shrine, and not getting screwed over by curse or some merc-insta-kill mob (multi shot lightning enhanced conviction aura) is very frustrating, and I am demanding a VERY strong situation just for leveling. Not only for den, but I really plan on gaining at least 5 more levels in Act 1. I really want to be done with leveling by the time I hit act 3 or 4, so I don't have to bother with shrines+leveling on the REALLY hard (a4+5) quests.
Is it really faster to do exp shrines and level while you quest in hell? Wouldn't nm baals be better/faster/safer exp, could stop after listers pack, or could do baal and manipulate some better gear. Then you could just focus on quest objectives in hell if you've hit 60. Seems like all the exp killing you do in hell would be inefficient compared to nm baals, and you wouldn't have to try 150+ segments like you have if you level up before hell.