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Edit history:
llliterateChild: 2014-02-25 05:57:41 pm
llliterateChild: 2014-02-25 05:57:19 pm
-80830/100 Health
Quote:
Phauxe discovered that you can buffer jump while loading, so you can save, load+jump, save (slighty after the game as loaded), load+jump etc. and get quite high (this might also be useful for a new Ultimate Run route). You can use this to get on to the pipe without the box. It's a bit tricky though and probably not faster than using the box, but you might want to look in to it. Video of it (you should be able to do it faster than me): http://www.twitch.tv/labbekak/c/3787406


I never seen that one before. You can use the buffer jump in quite a few other spots as well. If this was allowed I think it would drop about 12 seconds off my time, but I doubt this is legal:



Quote:
For the first Training Map, load the buggy save not as soon as you enter the map, but slightly later (maybe even seconds later), the guy with the key will still be dead, so you don't have to kill him.


Maybe it is just me, but the SAVEGAME button prevents the game from loading correctly. No blue text needed for the first part, but I have to take out that one soldier myself.

Quote:
For the Weapons Training map I would take the sniper from Liberty Island to shoot the pistol target, and then smuggle it across for the sniper target (loading the buggy save as soon as you enter the map doesn't seem to have effect on the removing of the sniper from your inventory like it does in the first map). After get one LAM from through the glass and dupe enough using the other one through the glass (I think you need 5/6 depending on how many clips you'll do). Then maybe make another segment, since the clipping will begin. Clip the LAM section door, after clip the wooden door and then clip through destroyable wall, these are all decently consistent clips. Now you can also clip through the remaing doors but the double doors are much harder too clip through, so you might not want to do that if you don't want to make the segment too hard.


I'm sticking with fm 1109, so the best I can do is use the pistol. It will be slightly quicker for me to get the pistol since I don't have to die, but it will probably take me a little longer to break that first target.

Deus Ex!
I think you can't cut out the loading screens, since there's input in them.

Which clips are you planning on doing?
-80830/100 Health
Quote from Labbekak:
I think you can't cut out the loading screens, since there's input in them.


That makes sense. With the added time from the loading screens that segment is still about 10 seconds faster than my previous run. Most of that time comes from jumping the wooden crate and skipping the radioactive water. I saved only about a half a second on the first three pipes, but I can definitely do the jumps quicker than that demo.

Using just the buffer jumps is certainly going to be much easier than using the crate. I'll have to do some testing to see if I can use both the jumps and the crate to go even faster though.

Quote:
Which clips are you planning on doing?


I think it is going to be unrealistic to clip more than 3 in a segment. So I think I will do something like this:

Clip door 1
Clip door 2
Immediately throw a LAM to blow open door 3
Cut infolinks to open door 4
Clip door 5

I'll have to check how the infolinks work, but that is what I've got planned for now.

As for door six, I'm not sure at the moment. I could clip that one too, I could use the tech goggles. However I kinda want to use the prod. I haven't figured out how to get the prod through two checkpoints quickly yet, but I have some ideas.
Edit history:
Labbekak: 2014-02-26 11:19:52 am
Deus Ex!
I don't understand how you will throw a LAM to destroy door 3, since there's no place to hide from the blast? Either the LAM from door 2 will hit you or the one from door 3? Personally I would only clip 1, 2 and 3 since those are reasonably consistent.
-80830/100 Health
Quote from Labbekak:
I don't understand how you will throw a LAM to destroy door 3, since there's no place to hide from the blast? Either the LAM from door 2 will hit you or the one from door 3? Personally I would only clip 1, 2 and 3 since those are reasonably consistent.


There is a little wall space on either side of door 2, I'm hoping I can stand somewhere around there and keep from taking damage from the first blast. Once the 2nd door breaks, I can run back a bit to avoid damage from the 2nd LAM. At least that is the plan. Haven't tested it yet.

If that doesn't work, I'll have to delay the second LAM and just run back and forth to minimize my damage. If all else fails, I might consider smuggling the hazmat suit over the prod, and use that to minimize the damage. I'm pretty sure it can protect from fire damage, but I haven't used it often for that purpose.

Door 5 seems difficult to clip, but I'm hoping that with practice I can do it more reliably. Doors 1 & 5 I think would save the most time, since I can skip an objective and I won't have to save and load the game to open a door. So at minimum I would like to clip those two.
Edit history:
Labbekak: 2014-02-26 12:59:10 pm
Labbekak: 2014-02-26 12:57:48 pm
Labbekak: 2014-02-26 12:53:12 pm
Labbekak: 2014-02-26 12:51:36 pm
Labbekak: 2014-02-26 12:50:34 pm
Labbekak: 2014-02-26 12:49:19 pm
Deus Ex!
I just managed to throw a LAM through door 2, exploding both the door and the wall, so that might be the best if you aren't going to clip through both door 2 and 3. Thanks to RTB for suggesting it to me.

EDIT: Like this: http://www.twitch.tv/labbekak/c/3792331, might even be faster than the clipping!
EDIT2: Gonna try some stuff out at http://www.twitch.tv/labbekak
EDIT3: Your LAMs will get taken by the guard if you destroy both doors, atleast sometimes not sure in which situations.
-80830/100 Health
I haven't seen that one before, awesome find Labbekak!
Edit history:
Labbekak: 2014-02-26 01:14:37 pm
Deus Ex!
RTB actually told me to try it out a while ago, but I thought you could only throw gas grenades through doors, so I didn't even try it -_- This also gives me a reason to do some more SS runs, since I should be able to improve my time easily.
Edit history:
llliterateChild: 2014-02-27 02:55:09 pm
llliterateChild: 2014-02-27 01:29:11 am
-80830/100 Health
I did more testing:

- The dark room will work either way. I could not find a difference in time between the two routes.
- The crate isn't going to be useful for skipping the radioactive water.
- In the room before that, it is slightly faster to just go the direct route.
- As for door 6, after testing the prod out this is what I discovered:




Funny story: I used the prod, it went really well but I wanted to compare the time to using the goggles. So I reloaded the save I had at the start of the stealth area, and I ran up to the goggles after tossing my prod on the ground. I went downstairs and... the guard was nowhere to be seen. After a few attempts I figured out that throwing the prod upstairs had distracted him.

Then I went back and looked at my attempt with the prod. After looking at it, I wasn't sure if I had actually stunned the guard. So I attempted the stealth area without any items and it worked just as well happy
Edit history:
Labbekak: 2014-02-27 05:12:20 am
Labbekak: 2014-02-27 05:11:28 am
Deus Ex!
Nice finds! I'm just going to stick to the LAM for the stealth part for now, since that seems slightly more consistent to me. For skipping the water after the stealth mission, I managed to skip it using a grenade jump without using the pipe. Just a complete grenade jump over the water, this might be the fastest. Downside is that the bot will start shooting, so I guess you will have to be lucky so that he won't shoot your legs. It's quite a tricky grenade jump so I definitely won't use it in SS but for segmented it might work well.
-80830/100 Health
Do you have any video of that?

I tried experimenting with something kinda like a grenade jump. I tossed the LAM at the edge while crouching and moving forward, which gets me about two thirds of the way across...but I can't get out of the water before it explodes so I take significant leg damage.

I figured out something that might be useful though: usually when you jump into the water you sink and then you have to swim up. However if you create a save while entering the water, when you load the game you will be on the surface of the water. So if there is a way to get really close to the other side, it might be possible to use this to get in and out of the water quickly.

 
Edit history:
Labbekak: 2014-02-28 01:51:27 pm
Labbekak: 2014-02-28 01:27:28 pm
Deus Ex!
It's quite a tricky jump though you really have to grenade jump at the last possible moment while running, but I think it's consistent enough for segmented.



EDIT: Found this: firstly he doesn't use the multitool but just uses a code and secondly the pipes are place differently, he can just jump on and cross the radioactive water, must be an older version?
Edit history:
llliterateChild: 2014-02-28 06:17:44 pm
llliterateChild: 2014-02-28 06:04:26 pm
-80830/100 Health
Whoa Shocked Looks like I'm going to be practicing grenade jumps an awful lot. Good work!

That second video is interesting... must be the original non-GOTY edition of the game. The code to the door is 1856, I doubt it will work but I'll try it out.

Edit: Tried it out, doesn't work.
Deus Ex!
I looked at the map with the Deus Ex Editor and that keypad doesn't have any valid code in my version (1.112f GOTY).
Deus Ex!
New SS PB, 4:22 http://www.twitch.tv/labbekak/c/3815096, I think I can improve with another 10s.
Edit history:
llliterateChild: 2014-03-02 04:10:40 pm
llliterateChild: 2014-03-02 04:06:45 pm
-80830/100 Health
I just finished recording my route, it's got everything except for the grenade jump at the end. The weapons area is split in quite a few places just so I could record everything easily.




Edit: Just watched your run Labbekak, well done.
-80830/100 Health
I recorded a bit for my next run.
I found out it is possible to hold space and skip all but the last frame of the conversation with Paul, and still get the buggy save. To get to the main menu after that, I have to hit escape twice because it doesn't seem to register the first tap. It seems like hitting enter three times when I start the training map triggers the prod+pistol loading glitch more frequently. I figured out I can navigate the main menu while the game is trying to save.

Also there is a way to skip the small pause after you enter a multitool to open a door...but I'm not sure what it is yet. I mashed my hand on the keyboard and I skipped it somehow. Might have been the pause button? Not sure if that would be of much use since you have to wait for the door to open anyway.
Edit history:
Labbekak: 2014-08-16 06:17:54 pm
Deus Ex!
I recorded what I think the fastest training map route is, using User.ini edits, but could do without by saving the glitchy save in a hard save or quicksave). Should be possible to get a time of about 3:50 for this run.

-80830/100 Health
Really great run Labbekak. There isn't much to improve upon route wise I think.

There are a few places you could double jump:
- It is faster jumping over the first two pipes at 1:17 using the double jump then ducking under them by a few tenths of a second I think.
- At 1:30, jump onto the pipe on the left. Jump from the pipe straight at the corner of the platform, and use a User.ini double jump. That would probably save a few seconds.

Other than that:
- Rather than throwing the lam at the alarm, you could just throw it as soon as you enter the stealth area. This will probably save a small amount of time since you won't have to run around the guard.



Deus Ex!
Ah yeah, those things will save 2-3s. And for the rest you can do smoother movement and not get shot by the bot at the end (does that slow you down?). So are you still working on this? Do you have any segments already?
Edit history:
llliterateChild: 2014-09-25 03:15:02 pm
llliterateChild: 2014-09-25 11:41:14 am
llliterateChild: 2014-09-25 11:34:43 am
llliterateChild: 2014-09-25 11:17:36 am
-80830/100 Health
I recorded a really quick conversation with Paul months ago, but that is about it. After that I found that intro glitch thing so I worked on recording the GWT for that, and then I hurt my wrists. Just starting to get back into Deus Ex again. I recorded the first part for the next GWT, but recently I've been working on a video that will show off some new glitches in 1.112 fm. I've got that patch installed on my laptop.
Deus Ex!
Ah I see, I'll be looking forward to that video! So any plans to continue with the Training segmented then?
-80830/100 Health
I think I'm done. I've got a fair number of subscribers, so I should probably make GWT more of a priority. One of the glitches I found in 1.112fm might be useful for the normal game speedrun though, depending on how it is timed.