I found out a few things that should make crossing the radioactive water by jumping onto the pipes faster.
First, there is a way to pick up the crate quickly while moving towards the door. To do this you have to spin while jumping onto the wooden crates, and keep moving towards the door as you crouch down to pick up the metal crate.
Second, spamming throw/pickup isn't the fastest way to move with the crate. It is better to toss it and run into it for as long as possible before picking it up again.
Third, the pipe is a quicker way of going through the ladder part, if you can jump off and land near the top of the ladder. I was able to do this jump with the crate by tossing the crate, jumping, catching it mid-air, and throwing it onto the platform, and then landing on the ladder. I don't think I landed quite as high, but it was still near the top.
With these improvements, using the crate to cross the radioactive water might actually be quicker than swimming across.
That weapon glitch works for me, you could get the sniper (and buggy save, or maybe GEP instead of sniper :p) from Paul, and then shoot Paul (or the bot) a couple of times. And then you can enter the training level with all your stuff. The only problem I have now is smuggling the sniper past the first checkpoint, it's really hard!
The quickest way (I think) would be to toss the rifle onto the ledge on the left side, pick it up and toss it again immediately (do not move until you toss it). Just repeat this until you are out of the hallway. I can't get the rifle in the training area- but it seems to work with other weapons.
Sometimes this guy glitches though and he takes your weapons almost immediately even if you haven't moved. If that is your problem, then the only way around it might be to use the loading glitch. You will have to use it 4 times or so... After Jaime shuts up, drop/throw your rifle and step into the hallway. The guy will say his no cheating line. Pick up your weapon and you should be able to walk through the hallway.
If you use the GEP gun, you might be able to blow him up if you aim for the gap in the window, but I haven't been able to damage him with bullets.
Another thing I noticed about that guy is that he only picks up 3 multitools from your inventory. So with the item cloning glitch it is possible to smuggle multitools past him, which would be useful for skipping the radioactive water with the crate.
Tossing the rifle on the ledge never works for me, so I have to kill the 5 infolinks which takes a bit of time. I'll try it out to see if it's worth it smuggling the sniper. You can't blow him up with the GEP gun.
That's pretty good. By SDA precedent, you have to include time spent setting up your load glitches.
A while ago I found a way to use just a small metal crate and the hazmat suit to skip the swimming in part 1, but it was tricky. I had to place the crate partly under the suit holder (otherwise you can't stand on it), use it to get onto the suit holder, drop the suit between the holder and the pipe, move the crate on top of the suit, then use it to get to the pipe. Given that you also lose a fair amount of time from carrying the crate, even holding it for as little time as possible, I doubt it's actually faster than swimming. I'm not sure any items you could smuggle through from Liberty Island or earlier in training would be any better. The gas grenade would work, but having to go get it before starting training and then smuggle it through checkpoints would probably cost more than it would save. Ditto for using weapons other than the pistol at the start of weapon training.
Grenade clipping all the doors from when you get LAMs onward is possible and would save time, but if you weren't also killing the infolinks and saving, it would be very unlikely to get them all.
That's pretty good. By SDA precedent, you have to include time spent setting up your load glitches.
That seems fair. Thanks for answering this.
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A while ago I found a way to use just a small metal crate and the hazmat suit to skip the swimming in part 1, but it was tricky. I had to place the crate partly under the suit holder (otherwise you can't stand on it), use it to get onto the suit holder, drop the suit between the holder and the pipe, move the crate on top of the suit, then use it to get to the pipe. Given that you also lose a fair amount of time from carrying the crate, even holding it for as little time as possible, I doubt it's actually faster than swimming. I'm not sure any items you could smuggle through from Liberty Island or earlier in training would be any better. The gas grenade would work, but having to go get it before starting training and then smuggle it through checkpoints would probably cost more than it would save. Ditto for using weapons other than the pistol at the start of weapon training.
Amoirealinge told me there was some way of swimming across that was quicker than jumping forward and swimming straight across, do you know anything about that? I'd like to time the segment with and without the crate to see which can be done quicker.
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Grenade clipping all the doors from when you get LAMs onward is possible and would save time, but if you weren't also killing the infolinks and saving, it would be very unlikely to get them all.
Not sure what you mean. Does clipping and using the loading glitch make even more doors not open?
I'm not aware of any way to speed up swimming (other than the skill, which you can't get in training). At some point I tested holding jump or crouch and looking up or down to keep moving horizontally, but it seems to be the same speed.
About the infolinks, I just meant that since some of the door clips are already unlikely to work, the odds of getting a bunch of them in a row would be miniscule. So, you'd have to kill the infolinks and save. In a segmented run it could still save time by avoiding the things you normally have to do to for the doors to open, but it's probably not worth it otherwise.
Since my PC's DVI cable isn't working I installed Deus Ex on my laptop and tried out patch 1.112. It is possible to get the glitchy save on the first convo with Paul in 1.112. The prod + pistol loading glitch works as well. So if you are having problems with this one, it might be hardware related. Try running the game on fewer CPUs.
I noticed there is a sky above you when you start the training map- so perhaps there is an outside area to the map. Clipping through walls with a LAM though is next to impossible. I made it halfway through the door but I seem to be stuck. I think I will use some cheats to see if it is even worth trying to get out there.
Edit: Just tried it out: There is an outside area, but it is only above where you start. Even if you manage to get through the ceiling there is another invisible ceiling and a wall preventing you from going anywhere. None of the other rooms have a roof you can walk around on.
I found something interesting but useless, I started the training map and when an infolink was playing and I walked back to the starting point (and maybe even to the door at the starting point), the infolinks stopped immediately. When I restarted the training level I wasn't able to do it again and I can't remember if I had cheats mode on or not.
Edit: I got it again a couple of times (and I'm sure I didn't use any cheats). Might be something random to do with my laptop.
I found a way to get the sniper rifle past the UNATCO troopers: load the buggy save as soon as you start the training map. The troopers won't take anything from you in the basic training area!
If you do this, the "brave cadet" isn't knocked out but you can kill him or knock him out to get his key and open the door.
Good find! You can now easily take the sniper to the weapons training, which makes the pistol section a bit quicker. Your sniper will be taken after the pistol section though, loading the buggy save in the second of third section didn't seem to make any difference.
EDIT: I did another run (on my laptop which was a bit laggy), it wasn't any faster than my other run (it was about 5:15), but it shows smuggling the sniper. Smuggling the sniper didn't save as much as I hoped, but it did get taken away after the pistol section, so maybe smuggling it there as well will save some more time. Here it is: https://www.mediafire.com/?o2x3w9xbknbl8m8 (it's loud, so turn your volume down).
I actually started my segmented run the other day.
I tried out the forced save thing you told me about, and I still had problems getting the buggy save at the start of the game. Maybe it is just me, but the first part seems to work more reliably if you hit escape three times at the start (rather than just once to skip the intro) and create a forced save before you talk to Paul.
So far I created the buggy save and started the training map in ~ 19 seconds but I think I can do it slightly faster. I think I will try to record one or two segments each week and see if that is enough to go sub 5:00.
To get the buggy hard save, you talk to Paul, go to the last line, press space again to stop Paul from talking and hold down the SAVEGAME button, you should get it almost 100%.
I saw one little trick on Phauxe's stream, you can skip the first crouch at the crouching section by jumping over the first obstacle using the railing on the left side.
You should be able to get sub-5 no problem if you follow the route I use. Plus you can do the skipping of the first crouch and skipping the swimming, and perfect clips, and skipping the grenade jump and swim instead. Plus you can clip all the doors from the weapons section, which was too hard for SS. So you should be able to get 4:10 and probably even faster.
EDIT: I also managed to clip through the door before the destroyable wall, and through the destroyable wall itself, that should save a bunch of seconds. The weapons section will be quite a hard section now though :p Unless you do many segments. Here are these clips: http://www.twitch.tv/labbekak/c/3753605
To get the buggy hard save, you talk to Paul, go to the last line, press space again to stop Paul from talking and hold down the SAVEGAME button, you should get it almost 100%.
That sort of works. I can make the save, but I need to create that prod + pistol loading glitch after. I can't seem to pause the game after I make the save after I do that. I think I got the first part about as fast as I can do it. I thought I might be able to skip the entire conversation and make the save- but it seems impossible to create the buggy save.
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I saw one little trick on Phauxe's stream, you can skip the first crouch at the crouching section by jumping over the first obstacle using the railing on the left side.
Thanks for the tip. It is easy to jump over if you are standing still, but you have to be very precise to do that while moving. I'll have to see if I can add that in.
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You should be able to get sub-5 no problem if you follow the route I use. Plus you can do the skipping of the first crouch and skipping the swimming, and perfect clips, and skipping the grenade jump and swim instead. Plus you can clip all the doors from the weapons section, which was too hard for SS. So you should be able to get 4:10 and probably even faster.
EDIT: I also managed to clip through the door before the destroyable wall, and through the destroyable wall itself, that should save a bunch of seconds. The weapons section will be quite a hard section now though :p Unless you do many segments. Here are these clips: http://www.twitch.tv/labbekak/c/3753605
Yeah sub 5 shouldn't be too hard. If I just do the first part of training quicker, and then don't spend so much time trying to get LAMs that would probably be about a minute right there. Going low 4 minutes is going to be really tough though. I'm not looking forward to clipping all those doors.
Now that I think about it, the SAVEGAME button would work the best for segmenting the run, because you can save while someone is talking over the infolink.
I changed my keybindings like yours. It would just slow me down a bit more if I had to hit enter every time I had to load the game.
I have a question about editing the run: every time I make a save (using one of the SAVEGAME buttons) it freezes the game for about 2 seconds, and then there is a brief "SAVING" screen. How much of that can I edit out?
I asked Amoirealinge. Sounds like I can edit out most of the saving and loading stuff, but I'm supposed to limit the number of segments I create, which might be a problem if I want it to make it official.
Anyway there are a few things I need to time to get my route fully planned out:
1) Which way through the dark room is the quickest? 2) Is it quicker to carry the crate straight towards the ladder, or carry it using the pipe? 3) Is carrying the crate either way and skipping the radioactive water quicker than just swimming across?
Once I get all that figured out, I will patch together a route.
Phauxe discovered that you can buffer jump while loading, so you can save, load+jump, save (slighty after the game as loaded), load+jump etc. and get quite high (this might also be useful for a new Ultimate Run route). You can use this to get on to the pipe without the box. It's a bit tricky though and probably not faster than using the box, but you might want to look in to it. Video of it (you should be able to do it faster than me): http://www.twitch.tv/labbekak/c/3787406
For the first Training Map, load the buggy save not as soon as you enter the map, but slightly later (maybe even seconds later), the guy with the key will still be dead, so you don't have to kill him.
For the Weapons Training map I would take the sniper from Liberty Island to shoot the pistol target, and then smuggle it across for the sniper target (loading the buggy save as soon as you enter the map doesn't seem to have effect on the removing of the sniper from your inventory like it does in the first map). After get one LAM from through the glass and dupe enough using the other one through the glass (I think you need 5/6 depending on how many clips you'll do). Then maybe make another segment, since the clipping will begin. Clip the LAM section door, after clip the wooden door and then clip through destroyable wall, these are all decently consistent clips. Now you can also clip through the remaing doors but the double doors are much harder too clip through, so you might not want to do that if you don't want to make the segment too hard.