(new acc. drMalcom)
Hello,
I've completed a speedrun of the training map in Deus Ex. Here is the best route I could find:
I use the grenade jumping / clipping glitches as seen in the Deus Ex speedrun. But I also use grenade climbing and the "infinite items" glitch that I've found and that lets you duplicate any item.
Let me know what you guys think about it. Thanks !
The commentary is the same as the one on the youtube page
I've completed a speedrun of the training map in Deus Ex. Here is the best route I could find:
I use the grenade jumping / clipping glitches as seen in the Deus Ex speedrun. But I also use grenade climbing and the "infinite items" glitch that I've found and that lets you duplicate any item.
Let me know what you guys think about it. Thanks !
The commentary is the same as the one on the youtube page
** Segment 1
Nothing special here, just need to open all the doors as fast as possible.
JC then goes for a swim without the protective suite, because there really is no use to it.
The combat training area: the switches can be activated early if you crouch and press the use button. You can take the pistol just as easily. The first target can be skipped. But you cannot skip any of those conversations.
** Segment 2
This one is really crazy. First, JC uses the "infinite items" glitch, as described in my videos. I pick up 5 LAMs. I only need 4, but you can take as much as 10 with luck.
Now, a few interesting things to note:
- You cannot approach the buttons or Gunther will start a convo
- You cannot go near the LAM on the wall or Gunther will start a convo
- You must destroy only the 2nd bot and not the 1st one or Gunther will start a convo
Here, I use the "grenade clipping" (see my vids) glitch to get pushed on the other side of the window. Once there, I have to stay on the ledge and not fall on the ground. I then throw a LAM to destroy the 2nd bot only, turn around and do another grenade clipping to the other side. This grenade does not destroy the 1st bot because it is protected by the frame of the window.
This part is madness, took me perhaps 1000 re-runs.
** Segment 3
I throw a LAM to destroy the first door and stay close to the UNATCO guy for the extra LAMs. I then grenade climb the breached wall to skip one convo with Gunther. Once on the other side, I have to wait for the infolink to stfu so I just play around with the UNATCO guy.
Nothing special in the grenade defusing facility.
I then drop the LAMs and take them back, because I will need them in the next section.
** Segment 4
I throw a LAM near the alarm button. This will destroy the button and the guy will have to run to another button, giving me more time than needed to leave.
JC destroys the bot while taking fire. It doesn't matter, since you cannot die in the training room. As long as I don't take leg damage, all is fine.
I grenade jump to the pipes and leave the room.
In the last part, I avoid the convo with Page by both sneaking in as fast as possible and by not looking at him.
At the very end, you can hear the lam-arming sound. This will happen if you are holding a LAM. If you have a pistol in your inventory, you will hear the pistol sound.
Nothing special here, just need to open all the doors as fast as possible.
JC then goes for a swim without the protective suite, because there really is no use to it.
The combat training area: the switches can be activated early if you crouch and press the use button. You can take the pistol just as easily. The first target can be skipped. But you cannot skip any of those conversations.
** Segment 2
This one is really crazy. First, JC uses the "infinite items" glitch, as described in my videos. I pick up 5 LAMs. I only need 4, but you can take as much as 10 with luck.
Now, a few interesting things to note:
- You cannot approach the buttons or Gunther will start a convo
- You cannot go near the LAM on the wall or Gunther will start a convo
- You must destroy only the 2nd bot and not the 1st one or Gunther will start a convo
Here, I use the "grenade clipping" (see my vids) glitch to get pushed on the other side of the window. Once there, I have to stay on the ledge and not fall on the ground. I then throw a LAM to destroy the 2nd bot only, turn around and do another grenade clipping to the other side. This grenade does not destroy the 1st bot because it is protected by the frame of the window.
This part is madness, took me perhaps 1000 re-runs.
** Segment 3
I throw a LAM to destroy the first door and stay close to the UNATCO guy for the extra LAMs. I then grenade climb the breached wall to skip one convo with Gunther. Once on the other side, I have to wait for the infolink to stfu so I just play around with the UNATCO guy.
Nothing special in the grenade defusing facility.
I then drop the LAMs and take them back, because I will need them in the next section.
** Segment 4
I throw a LAM near the alarm button. This will destroy the button and the guy will have to run to another button, giving me more time than needed to leave.
JC destroys the bot while taking fire. It doesn't matter, since you cannot die in the training room. As long as I don't take leg damage, all is fine.
I grenade jump to the pipes and leave the room.
In the last part, I avoid the convo with Page by both sneaking in as fast as possible and by not looking at him.
At the very end, you can hear the lam-arming sound. This will happen if you are holding a LAM. If you have a pistol in your inventory, you will hear the pistol sound.
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