I'll have to time it, but the length is approx 1:29. Would you be able to verify the run for me? If you've beaten the game and haven't forgotten stuff about it then you qualify
If you need another person to verify it, I'll volunteer my services. I haven't posted here before, but I've lurked around here since I discovered this site last year.
Ironically, I was thinking about a DX speedrun the other day. Doesn't really fit with my style of play- I'm more of a pistol/knife only guy. But I've beaten the game numerous times, and I know every inch of it.
I can verify it. I've played through Deus Ex at least 3 times... Awsome game. too bad I haven't played the sequel... *It's messed up on the computer... you can't do anything. it freezes up every time*
Heya. It's funny you posted this at this time, I *just* finished uploading the run yesterday. I actually posted about this run a loong time ago, but then I put off figuring out the compression for months after school started.
The final time will be between 1:24 and 1:35 depending on whether the internal clock turns out to be valid. The internal clock stops timing when inside menus which pause the game (save/load menu, full inventory menu, etc.), but doesn't skip dialogue and cutscenes. The internal clock can't be used for the last clip though (clock only displays when you save/load), so using it for timing would take a little improvision.
I know how you feel about not having a taste for "running" this game, Higgs. I originally wanted to run through it the way I normally would - stealthy, using the crossbow a lot, getting headshots and other fun things. But it just takes too long to aim anything except explosives and melee weapons. I did get the chance to be sneaky a few times (abusing the AI's behaviors is a great way of avoiding difficult fights occasionally).
It was fun to make, but with a game this big, the opportunity for errors is very large. I restarted the run twice, once after halfway through, and the second time from the middle after losing one of the files mysteriously. In the end both of these restarts vastly improved my time (experience means everything running this game - I hadn't played it in years). Took me a month or more, off and on, to complete it.
There are a few mistakes, mostly scattered around the beginning and middle, but overall I'd say the most I could personally improve this would be by a few minutes unless some good tricks came to my attention (maybe some way of bypassing certain story elements I don't know about).
Just out of curiosity, how many segments did you use? I mean, you can only kill yourself on a LAM jump so many times before deciding to increase the segment count. Also, did you use any interesting tricks or glitches (like mining the WS spawn point in the underwater level)?
This LAM jumping intrigues me... I saved most of mine for opening doors and/or killing huge groups of people. I was playing on Realistic mode so I doubt explosive jumps would work too well (I relied on the jump. aug exclusively), but I never experimented.
I used 44 segments total. As for glitches, I can't remember any huge ones off the top of my head. I'm not sure what you mean by "WS mining," but as it sounds like a repeated action I probably would have passed on it. I never had to work that hard for items, most of what I needed I easily picked up on the way.
Aside from the fun AI manipulation, I don't know if blowing up doors and swording people counts as interesting... though it's hard for me to appraise the run's entertainment value having played every segment about 500 times.
LAM jumping is when you place grenades on wall, then use them as stepping stones. with the speed aug, you can climb about 50ft stright up with only a few grenades. not sure how useful that would be for a speedrun, though. the WS bit was a reference to the underwater installation (OceanLab) level. As you leave the level, you run into walton simons. he spawn in the large underground room with the drill (a reference to total recall, i believe). if you plce lams and a couple emps at his spawn point, he will spawn and die just b4 you enter the room. So you skip a battle AND the dialogue. Saves you maybe 30s, depending on how you kill walt. Couple other questions: What augs did you use? Was it faster to get the passcodes for gunther and anna or just kill them?
Hmm, that jumping might have been useful had I attempted it, but I can't remember any times where I really just had to get over a wall and couldn't jump it fast enough already - maybe in the first half of the game when my run aug is weak I could have used this somewhere.
If you just run straight out of the room where Walton Simons spawns you don't even get his dialogue. In the run you might even be able to hear his footsteps as I charge out of the mine area - I leave him in the dust.
I put everything into Run Aug first, then Regeneration fully, and anything leftover in Toxicity (only used tox twice in the run, once for that room at the start of Paris and again at the end for a few Greys). Those are prettymuch the only ones I used. I used the heart aug (the general 1 level boost) 1 time the entire run, and I wouldn't have needed that had I kept a little more health starting out in Paris.
Anna and Gunther each die instantly to a direct rocket, which was my choice for killing them.
I've just finished painstakingly timing this manually since the game is yet another of those "stupid games" that keeps track of time but doesn't display it at the end.
Assuming I didn't screw up (I probably forgot some loading time somewhere) the time is 1:30:16. I'm going to pass my numbers to thrull for him to check over to make sure I didn't miss anything though.
Timing is about finished. There was about a minute of extra load times in the middle that had to be removed from final time.
I think I figured out where most of the time difference comes from between the manual time and the internal clock time (which has me at about 1:23:05 before the final clip). I think the internal clock stops timing during intermission cutscenes - those scenes with the helicopter flying off into the distance and what not. They would probably add up to the five extra minutes that manual timing adds onto the internal clock's time.
However, this doesn't affect time in a competitive sense, because everyone has to watch these cutscenes when running the game - they aren't skippable.
Really man I praise you for even considering of doing a deus ex speed run. I can't even find Tracer wang (Tracer Tong)! so now I just can't be bothered playing it. I was one day watching my bro spend his weekend doing the game, took him something like 40 hours I think, thats pretty much 24/7. So when I was looking through the forums page and saw this topic I nearly died. Anyway I have only downloaded one part of paris and once again (nearly died). I just dont understand how you jumped so far on the buildings! My brother then informed me about how it took him hours to pass that section
So I look forward to downloading the other segments
He can jump that far because he gets all sorts of augmentations earlier in the game. That's the beauty of Deus Ex: you can play it like a platformer, or a shooter, or a stealth game, or focus on being good with gadgets, or anything really.
Great speed run you have here, its good to see this game again without having to go through the effort of playing through it all, and in handy bite-size chunks too.
A while ago I started thinking about a Deus Ex run. I even did a quick run of the first level (going through the front doors instead of climbing the crates at the back). But then I started getting caught up on what I now see are the sections you don't even have to do, so I gave up and started on Morrowind instead... Congratulations on persisting through to the end.
Out of interest, how much longer would it have taken to do the other two endings?
When I started the run I figured I would just time all the endings and do the fastest one, but by the time I got to the end of the run (the 2nd time I had to finish each segment after restarting) I was pretty sick of running that area. All the damn aliens and respawning mobs make it a pain. I know Tong's ending where you blow up the reactors would probably have taken a lot longer. However, I have suspicions that Everett's blue fusion hunt ending might be close... but I didn't want to bother finding the reactors and then fumbling around all the monsters trying to find the fastest route to run them. The only speed advantage to the blue fusion ending would be that you don't have to leave that area to complete it, unlike the other two.
I just decided to pick my favourite ending and figured it was about as fast as the blue fusion hunt.
On an unrelated note, can you imagine what a single-segment run of this game would be like on Realistic difficulty? Some of the individual segments took me more than 30 attempts to complete successfully. That would be the ultimate challenge, to get them all right in one go.
Yeah, in my attempts, which were basically single segment (in that I never saved before I died), liberty island was doable, but beyond that I started dying a lot, though I was attempting objectives which your run highlighted as totally unnecessary.