Edit history:
llliterateChild: 2013-11-24 10:56:20 pm
llliterateChild: 2013-11-24 06:46:56 pm
llliterateChild: 2013-11-24 06:08:09 pm
llliterateChild: 2013-11-24 06:07:11 pm
-80830/100 Health
Here is some info about the corrupt save/ convo save glitch.
It is a very versatile glitch. Loading the convo save a different points can create different kinds of effects.
- If you load the save while someone is talking to you on the infolink, it will end the communication (seems like most of you understand this use already).
- If you try to walk into the area where you created the glitch bad things happen. First you probably won't be able to go in there, you will just get some blue text on your screen. After that you will notice that you can't move quickly anymore. You will have 99% damage mitigation, your skills will be reset, and your augmentations just go away. Not a good idea for a speed run.
- If you load it elsewhere, it will reset the maps adjacent to the one you are currently in. For example if you are in Hell's Kitchen and you use it and then you walk into the 'Ton, it will reset the 'Ton. All items should reappear. This trick seems to work for the Aug canister in Paul's room, but not the one in Osgoods. You can very easily load up on napalm canisters though if you choose to go through the ally, which will save you the hassle of picking it up in the mole people tunnels.
- If you load it immediately after you enter a new area, it will prevent the map from loading properly. For example: if you load the save right as you enter the cell in the MJ12 base, you will not lose your items. Open your inventory first before you load the save though, so it doesn't get all jumbled. You will also keep whatever negative health you have.
Having negative health will allow you to use the dead man walking glitch. Use a soda or forty, and you can walk around without guys attacking you (until you hit a loading point, or you load the game). For whatever reason med-packs do not create the glitch, but anything else that heals you will. There are some drawbacks to this glitch: first you will obviously have negative health so anything can kill you. Second, you can't put anything into your inventory. Third, if you have a conversation with anyone, it will change the perspective to third person and make you stuck. The game will work properly again if you save and load the game.
- Lastly, the glitch can horribly corrupt maps. I have only found one place you can do this so far, and that is on the dock with Anna. Right before she talks up to you, pause and unpause the game, and then instantly load the convo save. She will say "I found the ambrosia myself." The rest of Battery Park is somewhat normal. But Anna will follow you, and Alex won't say anything if the civilians all die horribly.
When you get to Hell's kitchen things get strange. First, a bum is standing uncomfortably close to you when you arrive. Secondly, Paul will be standing by the train already. You can choose to walk by him without receiving your goals- though I don't know if you can leave the map without receiving them. If you walk to Osgoods, all the NSF and UNATCO troopers will be dead, and the front door will be missing. Unfortunately the upgrade canister will be missing too. But if you want, it is really easy to get to the elevator to the rooftops- just walk straight there. Your body is missing, so you can't trigger the alarms. The 'Ton is messed up too, but the warehouse seems to load correctly.
I've tried this out with Paul and a few others, but so far I've only created this one with Anna.
It is a very versatile glitch. Loading the convo save a different points can create different kinds of effects.
- If you load the save while someone is talking to you on the infolink, it will end the communication (seems like most of you understand this use already).
- If you try to walk into the area where you created the glitch bad things happen. First you probably won't be able to go in there, you will just get some blue text on your screen. After that you will notice that you can't move quickly anymore. You will have 99% damage mitigation, your skills will be reset, and your augmentations just go away. Not a good idea for a speed run.
- If you load it elsewhere, it will reset the maps adjacent to the one you are currently in. For example if you are in Hell's Kitchen and you use it and then you walk into the 'Ton, it will reset the 'Ton. All items should reappear. This trick seems to work for the Aug canister in Paul's room, but not the one in Osgoods. You can very easily load up on napalm canisters though if you choose to go through the ally, which will save you the hassle of picking it up in the mole people tunnels.
- If you load it immediately after you enter a new area, it will prevent the map from loading properly. For example: if you load the save right as you enter the cell in the MJ12 base, you will not lose your items. Open your inventory first before you load the save though, so it doesn't get all jumbled. You will also keep whatever negative health you have.
Having negative health will allow you to use the dead man walking glitch. Use a soda or forty, and you can walk around without guys attacking you (until you hit a loading point, or you load the game). For whatever reason med-packs do not create the glitch, but anything else that heals you will. There are some drawbacks to this glitch: first you will obviously have negative health so anything can kill you. Second, you can't put anything into your inventory. Third, if you have a conversation with anyone, it will change the perspective to third person and make you stuck. The game will work properly again if you save and load the game.
- Lastly, the glitch can horribly corrupt maps. I have only found one place you can do this so far, and that is on the dock with Anna. Right before she talks up to you, pause and unpause the game, and then instantly load the convo save. She will say "I found the ambrosia myself." The rest of Battery Park is somewhat normal. But Anna will follow you, and Alex won't say anything if the civilians all die horribly.
When you get to Hell's kitchen things get strange. First, a bum is standing uncomfortably close to you when you arrive. Secondly, Paul will be standing by the train already. You can choose to walk by him without receiving your goals- though I don't know if you can leave the map without receiving them. If you walk to Osgoods, all the NSF and UNATCO troopers will be dead, and the front door will be missing. Unfortunately the upgrade canister will be missing too. But if you want, it is really easy to get to the elevator to the rooftops- just walk straight there. Your body is missing, so you can't trigger the alarms. The 'Ton is messed up too, but the warehouse seems to load correctly.
I've tried this out with Paul and a few others, but so far I've only created this one with Anna.






