the trick to warp through thin walls with a grenade
Can someone please give me the lowdown on this?!
I'm no expert on DX, so this is just from what I think I remember seeing in the videos, but I believe the way it works is that when you throw a grenade, it lands vertically and then topples over into a horizontal position. If you're in the way of that toppling, you get pushed out of the way. If there's no room for you to be pushed out of the way due to a thin wall, you teleport through the wall. I'm not sure what happens if a big wall blocks your way; maybe you end up on top of the grenade.
So it turns out I'm FUCKING DUMB and the trick I spent so much time trying to get will get me either killed or slowed down around segment 10.
Which means the trick is scrapped. And now segment 5 is a lot easier, and I managed to get a better time than I already had within 30 tries. So it shouldn't be too hard to get it done within a few days.
Still probably gonna use it for a blooper reel, so no.
Also gave the segment a buncha spins, and I got a small improvement, and also a slightly larger one, albeit the latter with leg damage of 5, so that's out of the picture.
(t1 here, forgot my password and couldn't figure out which email account i used) a minor thing that I don't think you used and I only figured out recently, in Deus Ex all those menu buttons with the letter underlined in them? I always kinda hoped those were hotkeys but they never worked so meh. But then I've been playing a lot of Starcraft recently and I noticed that alt-hotkey works in battle.net's interface. And then I tried it in Deus Ex. Alt-hotkey works on all the menus, so if you weren't using this before now clicking stuff in menus and stuff will be much faster and reliable.
Good show dex! I'll not watch it, because I like to be blown away completely by the finished product, but I'm sure it's top notch. And, all things considered, you're probably your own worst critic anyway, so I'll just support the part that keeps its sanity by moving on, rather than your inner critic
Dex, you may be able to speed up all parts of the run where you hold down a key to skip dialogue by going into keyboard settings in your BIOS and changing your keyboard auto-repeat rate. Over the course of the whole run this might save a few seconds. Also, decreasing the auto-repeat delay will mean that whenever you have to select a response and then hold down a key to skip dialogue again, the delay before skipping will be reduced. I'd always thought these things were controlled by Windows (and fixed) before I spotted them in the BIOS of an old computer I was fiddling with today. I'm not sure if you can modify these variables any more on the BIOS of new computers (I can't check on mine because I've blown up the PS/2 port on my PC and something I think is called Legacy Support is disabled so my USB keyboard isn't detected until I get into Windows, meaning I can never access my BIOS and wouldn't be able to scroll through it even if I could); if not, you may want to consider getting ahold of an anicent PC someone doesn't want, sticking your new hardware in it and recording on that - if it matters enough to you.
It doesn't. I'm not really interested in minuscule savings that rely on hardware/software modification outside of the game - they have nothing to do with the quality of the run in my opinion.
Besides, my BIOS doesn't have that option and my other hardware won't work on older motherboards with BIOSes that might have the option. And I can't be arsed to fiddle with this mobo.
That's crazy, dex. I didn't know it was possible to save so much this early on. If it goes so well, later stages are going to be improved enough to make it a sub-40 run!
Dex, I too ask whether there's any progress. Some of the improvements in that table on the first post are insane.
Rake, I believe I've seen dex post before that a SS run isn't viable because there's no way to show it was SS. This seems like a weak argument to me since this is true of plenty of games with SS runs on SDA (and fair enough, IMO - you'd have to pretty sad to fake a SS run), so I suspect that's something that the Deus Ex runners decided and not something the SDA staff declared.
Dex, out of curiosity, are you still having one segment per level?
Also, it just occurred to me, if rockets are a precious resource why didn't you take the GEP gun instead of the sniper from Paul in your last run? Which did you take this run?
Edit: Oh, and, just curious, did you unbind jump from spacebar for faster dialogue skipping like I suggested? I was also thinking it might be helpful in segments with keypads to either move your movement controls to the numpad (so you have a hand there ready when you right-click the keypad), or to have your use key on the keyboard instead of using right click (so you can have your right hand poised to type in the code as you approach the pad). There's a noticable delay between you opening pads and starting to input codes in the current run.
Dex, I too ask whether there's any progress. Some of the improvements in that table on the first post are insane.
Rake, I believe I've seen dex post before that a SS run isn't viable because there's no way to show it was SS. This seems like a weak argument to me since this is true of plenty of games with SS runs on SDA (and fair enough, IMO - you'd have to pretty sad to fake a SS run), so I suspect that's something that the Deus Ex runners decided and not something the SDA staff declared.
Yeah, there was some stuff about that in the old days, right now it's a lot more lax, so making an SS shouldn't be a problem. I guess I could make one, but SS running is boring. So many tricks skipped because they aren't viable.
I take the sniper because not taking the sniper = you lose.
I did unbind jump from space, but surprisingly it doesn't really help, considering I had jump-into-convo patterns down already. And if you press space too early before the convo, you lose time as well.
Also there's a slight problem with using the numpad - see, using the numpad is undoubtedly faster for input itself. However, in order to save time, I press escape immediately after inputting the code, which saves like 0.2 seconds. If I were on a numpad, doing that would be very hard. Basically, there's no real time gain, though admittedly starting the input later but finishing with the keypad earlier looks worse than inputting the code faster, but waiting after...
I take the sniper because not taking the sniper = you lose.
Either I'm stupid or that was the most unilluminating reply ever. I figure it can't be for the rifle itself since you could get another easily so you must just be doing it to save time on the conversation.
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I did unbind jump from space, but surprisingly it doesn't really help, considering I had jump-into-convo patterns down already. And if you press space too early before the convo, you lose time as well.
Oh right. How come you lose time for pressing space too early?
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Also there's a slight problem with using the numpad - see, using the numpad is undoubtedly faster for input itself. However, in order to save time, I press escape immediately after inputting the code, which saves like 0.2 seconds. If I were on a numpad, doing that would be very hard. Basically, there's no real time gain, though admittedly starting the input later but finishing with the keypad earlier looks worse than inputting the code faster, but waiting after...
You could always plug in a second USB keyboard, have it on the floor and press the escape key with your foot ;).