The man made of sticks
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6 more levels to go! Plus the secret levels. When everything is all set and done, are you going to send all of this to Radix?
I may take another stab at a select few of the earlier levels, but otherwise I'd be satisfied with what I have so far. They will be submitted, although me and Lag might have to document the changes made by the D1X engine, as this was a concern when the Duke3d runs appeared a while back. There are no physical differences aside from some obscure bug fixes, since most of the demos will play back completely in the original game (haven't tried all of them, but the ones I did try ran fine). The biggest changes over the original game are the increased framerate, higher resolutions, being able to rebind weapon keys, and setting weapon priorities (which I turned off completely to avoid switching to a weapon when it got picked up).
Well, there's also the bug where the client will crash while recording a demo depending on how much available space is left on the HD, too. We might have to track down what causes that.