Invisible avatar
Quote from Spider-Waffle:
Ya so did quake well before Nolan even decided to host non-quake games. Joe-quake, visual grenade timers for your grenades and enemy grenades as well. Good luck doing that with a mere script. If you've got problems with HL rules you should have more with quake.
What Lag said. HLSP changes the very way the game operates. QDQStats tries to circumvent cheating. Joe-quake doesn't add anything helpful for speedrunning - besides the capability to change graphics (and let's be frank, that has no use in speedrunning, where you're supposed to remember the levels and hence don't need to be able to notice stuff). And Quake is governed by very different rules, anyway, so using Quake as an example doesn't make any sense.
Also, few things I have to mention. In regards to those things:
Quote:
Believe it or not, but most HL runners are not well versed in coding and would have a hard time stringing demos together, I also think this would lead to desyncs, it's not like quake where you have new levels which would be easy to sync a new demo to.
First off, the argument that HL runners are not well versed in coding might be true. However, that also means the same runners - who would probably end up as verifiers - wouldn't be capable of using the demos for verification. And I have to admit, that's another reason requiring demos is pretty useless in my opinion. Most verifiers for game X that possesses demorecording are not familiar with said demorecording enough to even know whether the demos record actions or positions, much less to meticulously check the demo code for cheats.
Also, it wouldn't lead to desynchs; a mere glance at the binary code in demos lets me see very familiar patterns - the demos look like they store positions of entities, not a string of actions, so there's no possibility of desynchs.
Finally, I don't think the demos would help with verifying the mod, either. A quick glance in HLSP demo code doesn't let me find any indication of the mod version being saved. Admittedly, I didn't really search for it much. But even if that info was saved it wouldn't be that hard to edit it.
I agree the inconsistencies should be addressed, but you should have *started* by posting them instead.
Quote:
Ok, then I'm for HL being treated exactly like quake then. You should have no problem with as long it's separated from the rest of SDA.
Quake came before other games - the rules for the Other Games section changed to accommodate a wide variety of games; and indeed, QDQStats and JoeQuake were made long before other games started off. That's why the rulings are different, and Quake is separated from main SDA. Not because Quake is somehow special. And making a new subsite, a new subset of rules and similar stuff, all that for a game which gets maybe one run every year? You can always start your own site if you really want that.