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Edit history:
Vhatever: 2011-09-15 01:14:07 am
Some general notes so far, for anyone interested in doing a level 1 NG run.

--You can often reload checkpoint to reset the items on the ground, giving you quite an advtange if something like a grenade or molotov cocktail is on the ground someplace you get a checkpoint at. Right at the beginning of the game there is a good place for doing this for molotov cocktails. Go and get the lifeguard card, and immediately after you have it, reload checkpoint, then run back down to the pools to get the cocktail near the zombie near the pool. You can immeidatel restart the checkpoint and pick it up again afterwards, etc. This trick will be pretty powerful, I think, throughout the game.

Finding good times to die. Sometimes dieing is good. I mean, I was dinking around with a run with xian and if i was down low in life, to refresh my life EVEN with the 50% bonus from the surivial tree she has, it would take over 6 seconds to replenish my health after level 15ish.And that's assuming you happen to have to some energy drinks to suck down and happen to be standing right next to them -- not very often. The problem is, sometimes dieing will warp you way away from where you last were, while other times it will more or less spawn you right where you died. A good example is the water plant. If you die in the "first" part of it, you will be warped out by the waterfront and take a good 30 seconds to walk back, yet if you die on the inner courtyard area you will respawn right there. Finding and exploiting these "good die zones" will be key to a optimal run IMO.

There is a minimum level to use pistols, level 12. And if you rush through the game doing only main quests you will only be about half way through level 10 when you get to the water plant, where you have to clear out about a dozen gun wielding humans -- two of which are in places you cannot melee attack them. This can be solved by duping weapons on the spot to throw at them or preparing by having molotov cocktails to toss at them.

You can do things from the back of the truck and not get attacked. For instance  -- filling up a gas can. usually the game is coded so that when you go to fill up the gas can in the first act, you get rushed by a bunch of infected and it slows you down quite a bit. You can crouch off the back of the truck and both place the gas can and fill it without ever leaving the flatbed of your trusk, completely safe from any zombies if done right.

In act 1 when you get to the electricity "water dance" part of the "go get some juice" quest or whatever its really called , basically the  "southern" gas station near the tunnel to the city proper, you can skip the whole the waterdance part of the quest and jump from the roof of a car at the back of the gas station to the roof and break in from there.

There may be some good exploits involving the "out of bounds" teleport. If you walk out of the allowed "play area" you will get bounced back to certain locations. I havent experimented enough with it to determine if there is a good shortcut but it wouldn;t surprise me if there are several.
With regard to the "good" death zones: In Act IV, right towards the end, I was Xian and died on the way to an objective (I can't remember exactly, but when you get there it's the point where Ryder White contacts you to tell you to stop helping Titus and take the sewers to C Block). Long story short, I respawned AT my objective, meaning my death had effectively skipped part of the level. So there aren't just places where you respawn near to where you died, but potential to do skip parts of the level and get a free heal to boot (providing you can soak up the money loss). Sadly I don't know any other example of using death as a skip other than the one I mentioned, but it may warrant some experimentation.

Also, the game's weird save system may allow for some save warping. Some quests completely reset if you quit and go back into them (Ray of Hope being an early example), but I'm fairly sure that some maintain their progress if you quit the game midway through them. Given some quests involve a lot of A to B backtracking, it may be possible to quit and reload, keep the progress and restart the game near your objective, or near a Fast Travel point. I think Moresby would be the most likely location to find ways to abuse this (if save warping is allowed, of course).
Edit history:
DemonStrate: 2011-09-19 06:05:28 am
DemonStrate: 2011-09-19 05:45:54 am
If we were you, we would quit now.
Is there an advantage to getting to an area farther ahead in the game before you are actually able to go there in the main quest line? If you do certain side quests, mark them as your current quest, exit and reload the game, it will warp you to those areas without actually being able to get there yet, because it expects that you are playing with other people, and they are able to get to those areas, but you want to be in those areas since you marked that quest.

For example, in my current game, I am in the jungle before I even did the first "Save the church" mission in the town. I've found that any location in the jungle is accessible simply by jumping up a mountain. You can jump mountains by side-hopping, which, for some reason, allows you to literally slide up hills and inclines.

Just a side note, dying and "quit then continue" do two different things, but sometimes end up with the same result. Dying can either use a 'checkpoint' location to warp you to, a location close to where you died, or warp you to a 'save' location. Quit and continue will always put you at a 'save' location. You would have to play the game a lot to figure out the different places dying and "quit and continue" will warp you.

To do a segmented run, you would have to keep copying your save file and then replacing it when you wanted to start back where you previously were before you practiced the next segment. I could easily make a script that would do that instead of it being and extremely tedious task.

I'll have more to say as I keep advancing through the game.

Edit: After writing this, I went and looked through the Steam forums. Here are a couple posts related to what I've mentioned so far:

Random location on reload?:
http://forums.steampowered.com/forums/showthread.php?t=2128479

Automatic Save Game Backup AutoHotKey Script:
http://forums.steampowered.com/forums/showthread.php?t=2121796

Edit2:

Ladder Glitch:
If we were you, we would quit now.
Quote from Vhatever:
There is a minimum level to use pistols, level 12. And if you rush through the game doing only main quests you will only be about half way through level 10 when you get to the water plant, where you have to clear out about a dozen gun wielding humans -- two of which are in places you cannot melee attack them. This can be solved by duping weapons on the spot to throw at them or preparing by having molotov cocktails to toss at them.


This is not true. I was able to use a Level 10 Defective Revolver at Level 10. Also, a glitch I found also allows you to shoot pistols before you can equip them.
Edit history:
Vhatever: 2011-09-20 07:01:01 pm
Vhatever: 2011-09-20 07:00:51 pm
Vhatever: 2011-09-20 07:00:50 pm
Quote from DemonStrate:
Quote from Vhatever:
There is a minimum level to use pistols, level 12. And if you rush through the game doing only main quests you will only be about half way through level 10 when you get to the water plant, where you have to clear out about a dozen gun wielding humans -- two of which are in places you cannot melee attack them. This can be solved by duping weapons on the spot to throw at them or preparing by having molotov cocktails to toss at them.


This is not true. I was able to use a Level 10 Defective Revolver at Level 10. Also, a glitch I found also allows you to shoot pistols before you can equip them.


Notice I said pistols, not revolvers or firearms.

You happen to know a place to get a revolver while running the main quests that will be less than a 12-15 second detour? <-- time required to dupe weapons to kill them.

IMO, the best bet is to get the machette from the blackhawk down mission and then blow all your cash upgrading it. This can last xain quite awhile and you will be level 12 by the next supermarket. So it all works out. i think duping is the best bet here.  I did do the sparkplug mission, I fogrot to mention. The only non reuqired one. I thought the time I saved having a car to drive out to the blackhawk down  chopper will easilly offset the 20 or so seconds it takes to grab the sparkplugs along the road.


I did notice a severe lack of blade weapon rewards in act 2, though. i was thinking about that. Maybe you can "save" that one chick who wants her necklace returned to her, as i believe its a knife award. And if the game still doesn't have any good knife rewards and you can no longer one shot infected's with head shots, you might have to teleport back to lifeguard station and collect the reward knife, which will now be your level. The path I took to complete the first act I grab that truck that's crashed into the house anyway, so grabbbing the necklace couldn't take but 6-7 extra seconds i don't think.
revolvers are pistols.
Edit history:
Vhatever: 2011-09-20 07:45:52 pm
Quote from your_name_here:
revolvers are pistols.



Not in this game they aren't. Technically in real life they are, but then again a sawed off shotgun is a pistol according to webster's dictionary.

Which reminds me. i forgot to check and see what the mimumum level is for shotguns. I know you can grab one in the supermarket. Damn. I think the shotgun would be a very useful for backpedalling and killing infected during the mission where you have to keep running with the tribal island infecteds chasing you. Too many of them to get lucky with melee headshots IMO.
Just ran (or rather, strolled) through the first two acts with purna (whos fury is horrible for solo), 90 and 60 minutes respectively. Didn't really use any cuts or glitches except for the car jump at the gas station and entering the sewers early on the way to the police station. TONs of time wasted on fighting infected because i suck at dodging them as well as store/level up interaction.

Just for a rough ballpark time estimate, i'm convinced the actual real run time will end being much much lower (for example if you figure out how to push escorted NPCs along with cars).
Forgot to mention: ended up with level 21. I could use basically every weapon i found (and sold to repair the much better quest reward weapons) except for the two assault rifles in the supermarket which dropped with a lvl 20 requirement.
First acts will definitely be a lot shorter. Heh

I would guesstimate it could be done in 30 minutes, give or take 5.
Edit history:
Vhatever: 2011-09-21 06:37:34 am
Vhatever: 2011-09-21 06:37:33 am
Vhatever: 2011-09-21 06:37:32 am
Vhatever: 2011-09-21 06:37:12 am
Vhatever: 2011-09-21 06:28:40 am
Ya, I played through act 1 just kinda eyeballing it.
Lifeguard card about 2 mins --> make sure to get first canned food(you can run past the infected and get the checkpoint save and then load checkpoint to save some time)
Lighthouse clearout about 3 mins
Ton of little things next -- ge spark plugs, get car stuck in house, get to lgihthouse, get gas, do most of ray of hope <-- not sure if its faster here to drive back to the lighthouse to turn in or go to the lifeguars station and teleport back there. Prolly not much of a difference. This can all be done in about 12 mins.
hand him canned food.
Drive directly out to the southern gas station.. don't need to stop at the first one by the lighthouse. I pull the truck up flush with the door so I can load it up and leave no matter if zombies are mad at me or not. Jump off car in back, get juice, load it up, jet back to station. 5 mins
Hotel if you do it right you don't have to waste molotof here or fight them. You can dart in and pick up the id, and swing behidn them to open up the door. Stupid thugs.
You can start the voice chat with the security dude  and then double back and pick up the alcohol while he keeps blabbing cause you can't keep on moving until he shuts up.
Run through all the stuff. Kill the infected in the boiler area and the swimming pool, run passed everyone else. I molotoff the thug in the omputer room and while i boot the computer outside him, then his computer, then clear at the rest, skipping what zombies i can. You can run right up the truck in the garbage and get in. Drive home. You can probably do all this in about 8-10 minutes.
Drive out to near the choppper down guy. I drive right up on the beach near him and dump  the car off there. Make sure you kill the exploder dude cause you have to. Get the russian guy and finish that mission. 4-5 mins. I stopped playing about there.

Still have the wielder chick part left and already at about 35ish mins.Estimate a tad off, prolly by about 5 minutes.


I found a sort of bug where you can jump from very high heights and either take some amount ofdmagae or take none at all. You can use it at the beginning life gaurd card mission to jump down to the beach, save about 10 seoonds.

Can reload checkpoint right after grabbing the lifeguard card and save a short amount of time dealing with the zombie and respawn molotof cocktail.
You can reload checkpoint after running towards the life guard station and running past the infected on the beach. It's good here so you don't have to fight the infected and you get your stamina bar reset, which you will need for killing the zombies outaide the life guard station.
You can rload checkpoint  after you have control of the life guard station at any time when you are doing missions inside of it and you will be teleported front where the keypad is.

I stopped test reloads at this point but I'm sure there are more time saving ones especially during ray of hope.
Quote from RCW:
Just for a rough ballpark time estimate, i'm convinced the actual real run time will end being much much lower (for example if you figure out how to push escorted NPCs along with cars).


What do you mean figure out? You can push NPCs with cars, what about that is there to figure out?
You can simply jump on the desk, duck and walk through the "unbreakable" window in the room where you use the button to open the jail cells in prison. This allows you to turn off the alarm almost immidietly. Sorry for my English, I hope you understand what I mean.
more keys then pablo escobar
on the 360 version.  i plan to doing multi segment for fun.

after beating the game with a character. when selecting a new game you can choose from prolog to chapter 18. so i plan to do it this way. use what the game gives me.

it will take longer doing it this way because you must use skill points, collect certain weapons every segment.

ive only really worked on chapter 18. in which i use xian. i put all skill points on  rage. kills all the needed gaurds. fill up up on rage then use that rage against final boss.

i like this way because i can work on each chapter seperately and start with the exact same stuff everytime.
Learn how to spell molotov.
how do you do the speed glitch?
Edit history:
TheVoid: 2012-04-02 04:31:08 am
TheVoid: 2012-04-02 03:57:45 am
TheVoid: 2012-04-02 03:57:03 am
TheVoid: 2012-04-02 03:56:04 am
Lately I've been thinking of doing a single-segment run for this game (If I can actually record it properly. I tried one time to record the game at 60 FPS with max settings but that was a no go... So I would likely need to lower stuff quite a bit). I'm using the latest version (v1.3.0, Steam) so there's no weapon duplication anymore. And also in all honesty I don't feel like testing for any usable "load last checkpoint" or deaths and if I'm not mistaken that stuff is buggy anyway, it's unreliable because you can spawn in random places.

I've checked the game pretty thoroughly by now and I've found exactly 0 sequence breaks (Except the "Waterdance" gas station car jump, which was already known). You can even get to Mowen already from the beginning of the Jungle and stuff won't be triggered. So actually the entire run will be done by the book Smiley

I'm going to use Xian simply because of the crapload of Stamina and the Movement Speed Fury skill.

I've found 2 tricks in this game:

First one is that you can use a Medium/Large Medkit or Alcohol, or throw a Grenade, Molotov, Deo-Bomb, or Meat Bait without using up the item. It's very simple to do. Use an item until its effect is shown (Like with the Medkits you get this greyish screen) or throw something until it leaves your hand/is in the air, then go into your inventory and simply drop the item, then pick it back up again.

The second trick is a pretty cool one, it's possible to drop your Fury weapon. Simply activate Fury and immediately after pressing that key press the "drop weapon" key. Unfortunately the weapons will have the exact same stats when you would drop it at level 2 or level 50... Damage etc. upgrade skills still apply to them though. And most importantly, when attacking with them it costs no Stamina! So they're very useful until you get too high leveled. They also can't be repaired, upgraded, or modded at the Workbench. The following weapons are dropped:

Xian:

Name: &melee_furyknife_n&
Required level: None
Damage: 100
Force: 10
Durability: -1
Handling: 115
Sell value: 42


Sam B:

Name: &melee_furyfist_n&
Required level: None
Damage: 90
Force: 150
Durability: -1
Handling: 110
Sell value: 74

Forcepunch! Quite nice.


Purna:

Name: Revolver
Required level: None
Damage: 30
Accuracy: 95
Rate of fire: 199
Reload speed: 40
Sell value: 58

You'll get 6 bullets when you drop the weapon.


Logan:

Name: Knife
Required level: None
Damage: 45
Force: 900
Durability: 666
Handling: 130
Sell value: 424

Logan has the weirdest weapon. By looking at those stats (May the Force be with you!) it seems quite impressive, except that you can't hit anyone with it Smiley You can still throw it though but then the damage isn't exactly spectacular...


Oh and another tricky thing I found (Which so far didn't seem useful) is that when you jump backwards against a sloped wall you can climb on it more easily. In Resort I tried getting in the back of the tunnel that leads to the City by going over the walls anywhere on the side of the map but everything is blocked off or you get the "You are leaving the playable area" thingy.

When the mechanic has pimped the truck you can drive away with it without Jin getting in the truck (By blocking the door with a red propane barrel) and then drive to the tunnel, get out of the truck and walk to a corner in the back and you'll trigger Act 2 Smiley

I also tried getting into the bunker that leads to the Jungle but didn't succeed, then I fell to my death there and spawned inside the bunker... The transition to the Jungle wasn't there.

There's also some bug with a sidequest from Nikolai that makes you spawn in the City, and from the City (By normally getting there) with the same quest it's possible to spawn in the Jungle. I haven't really explored this bug fully yet but I doubt it'll be useful.

Well, I think that's about it.

So, anyone knows of any other tricks or sequence breaks? What was that about a speed glitch?

EDIT: By the way, a bit annoying part is the pumpstation in the City because there are 2 guys with guns on a roof there and you can't get to them (Well, it's possible to get to them but they'll shoot you to bits if you try) so then you either need to throw weapons at them or throw Molotov's or Grenades. A shop can sell Grenades already which you can use (I was level 6 at that point) but it's random for them to sell it. So yeah that's a bit of a luck manipulation spot I guess. You can get 2 Molotov's easily though but Grenades would be better. And a gun requires level 12 at minimum (As far as I've seen).
Main Work!!!
lol, yesterday I was looking at this thread saying "I could reopen this thread" and I finally decide no but it's nice to see someone else interested in this. First, I think the XBox 360 version is more broken if I'm not mistaken myself, when friends play, I saw a lot of potential glitchy area. I didn't ever played this game but this might be a bit interesting. I wanted to start playing it and destroy it from A to Z and I'll help you as much as I can on this, maybe I'll run the Xbox 360 version who knows Wink .
Edit history:
TheVoid: 2012-04-02 08:26:41 am
TheVoid: 2012-04-02 07:51:09 am
TheVoid: 2012-04-02 07:50:28 am
TheVoid: 2012-04-02 07:06:09 am
When you're in dire need of some weapons:



How to do it is explained in the description on YouTube.
Also works with other items by the way.
Main Work!!!
Seems very useful, I'll check if this work on xbox, I should start the run in like a month or so, I'm pretty busy with things these day, nice find btw Wink !!!
Edit history:
TheVoid: 2012-04-02 01:04:20 pm
TheVoid: 2012-04-02 01:03:36 pm
I'm not sure if it's really that useful because you'll be running through stuff most of the time. I'll use the Fury weapon for like half of the game and you'll get a Military Bolo Machete from Mother Helen at the end of the City. Besides a gun and a couple of Grenades there isn't really much more I need I think Smiley Though it could be nice to get some fast money.
Main Work!!!
Are you going to do a NG+ or a NG, beside from that, I want to do a NG on Xbox, copying item will be useful for two things:
1- The money like you said earlier.
2- If you do it with an awesome Item, when he'll break, you'll have some spares one.
Aside from that, I don't see any other point but it's already enough in my opinion Tongue .
Edit history:
TheVoid: 2012-04-02 04:13:15 pm
Quote from AndréLucLévesque:
Are you going to do a NG+ or a NG

New Game

Quote:
2- If you do it with an awesome Item, when he'll break, you'll have some spares one.

Yes that's true. I just played from the Tomb of Natives till the end and I needed to repair my Machete quite often. So I guess doing a bit of purple Military Bolo Machete duping would be handy Smiley There's actually still quite a bit of fighting in this game from the Jungle till the end.

I found another trick, when you crouch and look down you can get under stuff you normally can't, and then sometimes when you stand up and/or mash jump you can clip through walls, floors, and ceilings.
In Prison I could also get to the Basement earlier but then later on in the room where The Voice will speak to you saying that you shouldn't help the prisoners I couldn't find a way to continue there :/ Otherwise I would've been able to get to the roof probably and perhaps trigger the boss.
Edit history:
TheVoid: 2012-04-05 11:07:53 pm
TheVoid: 2012-04-05 02:28:25 pm
TheVoid: 2012-04-04 12:51:28 pm
TheVoid: 2012-04-04 12:50:02 pm
TheVoid: 2012-04-04 07:01:10 am
TheVoid: 2012-04-03 01:58:36 pm
TheVoid: 2012-04-03 01:41:31 pm
TheVoid: 2012-04-03 06:38:35 am
TheVoid: 2012-04-03 03:18:56 am
TheVoid: 2012-04-03 03:18:39 am
TheVoid: 2012-04-03 02:47:31 am
TheVoid: 2012-04-03 02:43:50 am
TheVoid: 2012-04-03 01:40:47 am
I just ran through Act 1. No idea what time I got but it wasn't the best testrun... I used like 3 weapons before I could get the Fury weapon. The part where you need to fix the transmitter for Marcus can be a little troublesome because it gets very crowded there. Like 6 or 7 Walkers + 2 Infected, and it didn't go very well this time Smiley
I also tried to avoid driving over enemies with cars. Man, sometimes cars can make a turn very smoothly and quickly, and more often they can't... I would like to drive at max speed all the time but it's not a wise thing to do :/ When I reached the City I was level 4. Hmm, I'm curious if it's even possible at level 4 to get, and use, Grenades.

EDIT: Oh and another thing, what about those in-game challenges? Should they need to be reset (Which involves deleting "default.pro" or something?) or pretty much maxed so that they won't occur during the run?

EDIT: At level 5 a Molotov against each gun-wielding guy on the roof at the pumpstation works perfectly Smiley I still always die in that place at the end of it, guys with guns packs a bunch!

EDIT: The Supermarket, Police Station, and Jungle also contain quite some gunguys. They cost a lot of health so I guess some Medkit or just money duping is in order Smiley

EDIT: I just tried getting through the Police Station at level 8, but that's a bit problematic. I died like 6 times or so. My 2 weapons (Fury weapon and a level 4 Machete) weren't too useful. So instead of Medkits I think some leveling up is actually in order Tongue At least to level 12 so you can use a Pistol. Oh and apparently it's a purple Deadly Bolo Machete you get from Mother Helen, and it's level 14...
So I guess that means like killing every enemy you'll encounter on the route.

EDIT: Just ran through Act 1 again while killing pretty much everything in sight Smiley According to Steam the session took 60 minutes (Subtract some main menu time, pauzes, loadings, and several mistakes) and at the end I was almost level 7.

EDIT: I just played through a part of the City killing everything that moves and in the supermarket at the end of it I killed the first gunguy there and leveled up to level 12 Smiley I gotta say, killing everything on your path is actually quite more interesting to do than just running past everything. But I guess that once you hit level 12 you can start running past everything.

EDIT: Crap... I managed to get past that one room in Prison I mentioned earlier with a very unreliable wall clip, and then I got stuck at the elevator. No Yerema there, no Jin there, and no "getting gassed" cutscene/sequence stuff :/

EDIT: You can get to Ryder White before he's mutated but the guy is invulnerable. When he's mutated you can climb on something and when he tries to get on top of it kick him, then he falls on the ground and you can headstomp him for an instant death Tongue
Main Work!!!
Sorry, I wasn't there often, all of this seems very interesting, you should record a rough run to post it in here so I'll see the route you'll intend to use and I'll try to help you a bit with the planning. Also, can you post a video of the get through wall, ceiling and floor glitch, it would be nice.