Some general notes so far, for anyone interested in doing a level 1 NG run.
--You can often reload checkpoint to reset the items on the ground, giving you quite an advtange if something like a grenade or molotov cocktail is on the ground someplace you get a checkpoint at. Right at the beginning of the game there is a good place for doing this for molotov cocktails. Go and get the lifeguard card, and immediately after you have it, reload checkpoint, then run back down to the pools to get the cocktail near the zombie near the pool. You can immeidatel restart the checkpoint and pick it up again afterwards, etc. This trick will be pretty powerful, I think, throughout the game.
Finding good times to die. Sometimes dieing is good. I mean, I was dinking around with a run with xian and if i was down low in life, to refresh my life EVEN with the 50% bonus from the surivial tree she has, it would take over 6 seconds to replenish my health after level 15ish.And that's assuming you happen to have to some energy drinks to suck down and happen to be standing right next to them -- not very often. The problem is, sometimes dieing will warp you way away from where you last were, while other times it will more or less spawn you right where you died. A good example is the water plant. If you die in the "first" part of it, you will be warped out by the waterfront and take a good 30 seconds to walk back, yet if you die on the inner courtyard area you will respawn right there. Finding and exploiting these "good die zones" will be key to a optimal run IMO.
There is a minimum level to use pistols, level 12. And if you rush through the game doing only main quests you will only be about half way through level 10 when you get to the water plant, where you have to clear out about a dozen gun wielding humans -- two of which are in places you cannot melee attack them. This can be solved by duping weapons on the spot to throw at them or preparing by having molotov cocktails to toss at them.
You can do things from the back of the truck and not get attacked. For instance -- filling up a gas can. usually the game is coded so that when you go to fill up the gas can in the first act, you get rushed by a bunch of infected and it slows you down quite a bit. You can crouch off the back of the truck and both place the gas can and fill it without ever leaving the flatbed of your trusk, completely safe from any zombies if done right.
In act 1 when you get to the electricity "water dance" part of the "go get some juice" quest or whatever its really called , basically the "southern" gas station near the tunnel to the city proper, you can skip the whole the waterdance part of the quest and jump from the roof of a car at the back of the gas station to the roof and break in from there.
There may be some good exploits involving the "out of bounds" teleport. If you walk out of the allowed "play area" you will get bounced back to certain locations. I havent experimented enough with it to determine if there is a good shortcut but it wouldn;t surprise me if there are several.
--You can often reload checkpoint to reset the items on the ground, giving you quite an advtange if something like a grenade or molotov cocktail is on the ground someplace you get a checkpoint at. Right at the beginning of the game there is a good place for doing this for molotov cocktails. Go and get the lifeguard card, and immediately after you have it, reload checkpoint, then run back down to the pools to get the cocktail near the zombie near the pool. You can immeidatel restart the checkpoint and pick it up again afterwards, etc. This trick will be pretty powerful, I think, throughout the game.
Finding good times to die. Sometimes dieing is good. I mean, I was dinking around with a run with xian and if i was down low in life, to refresh my life EVEN with the 50% bonus from the surivial tree she has, it would take over 6 seconds to replenish my health after level 15ish.And that's assuming you happen to have to some energy drinks to suck down and happen to be standing right next to them -- not very often. The problem is, sometimes dieing will warp you way away from where you last were, while other times it will more or less spawn you right where you died. A good example is the water plant. If you die in the "first" part of it, you will be warped out by the waterfront and take a good 30 seconds to walk back, yet if you die on the inner courtyard area you will respawn right there. Finding and exploiting these "good die zones" will be key to a optimal run IMO.
There is a minimum level to use pistols, level 12. And if you rush through the game doing only main quests you will only be about half way through level 10 when you get to the water plant, where you have to clear out about a dozen gun wielding humans -- two of which are in places you cannot melee attack them. This can be solved by duping weapons on the spot to throw at them or preparing by having molotov cocktails to toss at them.
You can do things from the back of the truck and not get attacked. For instance -- filling up a gas can. usually the game is coded so that when you go to fill up the gas can in the first act, you get rushed by a bunch of infected and it slows you down quite a bit. You can crouch off the back of the truck and both place the gas can and fill it without ever leaving the flatbed of your trusk, completely safe from any zombies if done right.
In act 1 when you get to the electricity "water dance" part of the "go get some juice" quest or whatever its really called , basically the "southern" gas station near the tunnel to the city proper, you can skip the whole the waterdance part of the quest and jump from the roof of a car at the back of the gas station to the roof and break in from there.
There may be some good exploits involving the "out of bounds" teleport. If you walk out of the allowed "play area" you will get bounced back to certain locations. I havent experimented enough with it to determine if there is a good shortcut but it wouldn;t surprise me if there are several.