My feelings on The Demon Rush
Game page: Doesn't exist yet.
Nicholas 'Sir VG' Hoppe's easy run and Arena Bouts
Verifier Responses
Later I talked with the verifier about his critical comments over AIM
The other verifier asked his comments be withheld. He said that the run was good, but occasionally the runner had to play to survive. Overall a good beginning that can be refined later.
Decision: Accept
Reason: Verifiers liked the run and thought the runner used the best paths.
Nicholas 'Sir VG' Hoppe's easy run and Arena Bouts
Verifier Responses
Quote:
Prologue - Good use of following. Quick kills for fast advancements of the little rabite fluff ball.
well played
Chp 1 -
Could you have activated power up a little sooner?
Nice job on the quick run to and dispatch.. Could you have started off with an Earth acorn/whatever instead of using up a sprite? Then again you had the right number of Gnomes to not even bother.
Chp 2 -
Couldn't you have knocked something into the set of 3 goblins to get some confusion going on and keep them closer to together. Handled nicely otherwise.
Boss went pretty well, one of those bumpkins seemed like it wouldn't hit but did. Good job!
You could've used that last salamander you had on hand sooner. Better use of Power up!
Chp 3 -
Should've jumped onto the ladder at about 4:50 instead of just climbing onto it. Small time saver there.
Nice use of boulder scare to bypass the cats.
Damn good work on the massive slaughtering of the boss. Love the well timed and nearly perfect wisp usage. Along with the strong full tilt usage. Very nicely done fight.
Other than that, are you a sniper; cause you had some nice landings of dryad uses.
Chp 4 -
Bad fight with the Centurion; Couldn't you have plucked him with one of your salamanders you grabbed for a better fight? At least when he was close to death and you were pounded against the wall?
Wow the jump took you a while (on the boat toskip a good portion of running), why didn't you restart and retry after about the 7th failure? I mean did it still save you time, and was this about as well as you could do it?
Why did you no use the arcane balls? They can be thrown for a massive explosion damage and stun timer. You got quite a few, and they would've helped on the few centurions you fight on the boat.
I hated how slow ritzia walks in this sequence and also her horrible babbling...
Nice angel grail detour.
Boss: Nice gnome suck em in usage. I guess you had just enough salamander to do it right. Though I am pondering why you didn't resort to sticking around heavy objects and use those to slam into Stroud. Those cause the Stun.
Chapter 4 just seems so bad imho. I know its one of the worst chapters (even by boss standards) but what else can I say.
Chp 5 -
Wow that switch took forever.
Such un-luck in the fight. Nice landings of the elements on him, but bad luck with the frozen cactus' landing on you. Though I guess this ist he better plan for the boss than I would've thought. Since shade poisons, why didn't you alteratively mix him in earlier?
Chp 6 -
I assume the throwing the Vitachoke was accidental... cause that was just bad.
Boss fight: Now I know how random this guy is and all that. But why do you wait til he is low on health to push out some more of your Undine/Salamanders. I feel this fight could've been shorter and done a little better if you used more of your massive stock you got for the fight. You have a lot of salamanders/undines left. Sure it doesn't support the barrier problems, but going down to 4-5 then going back up; doesn't actually cost time in this fight. Cause of how little you can actually hit him at close range.
Chp 7 -
Good job following watts. Not a lot of time wasted; Though why didn't you pick up the dryad? Why didn't you throw down the rock at about 14:30? Seemed like it would've worked well to distract the grim golems.
Great boss fight, nice use of full tilt at the start and then the massive rape fest. Good dodging and setting up. Decent fight against the Avikrons and guards, but it seems like you were dodging a little much. Could've gotten better use of the rocks.
Chp 8 -
Quick straight movement to Stroud. FIrst form handled well. You didn't get too lucky with the last tower, then again everything else was done very well in stroud part 2. Pretty quick, fast in and outs. Towers done in timely manner when required to.
Followed medusa pretty well. Quicker than I thought. Medusa boss fight was done really well, except the few times you got hit. I dont think it could've be done that much faster.
Story run - Pretty good, there is a bad chapter 4, needed to be improved on but the rest of the run is executed well. I wish there was a way for him to re-do and improve chapter 4. But thats about it.
Bouts:
1 Very fast obliteration.
2 Seems like there some slight pauses that could be done without but done well.
3 Good use of pebbles.
4 Pre-knowledge for the win. Nice lining up.
5 ----
6 Nice full tilt.
7 ----
8 why no use of power up?
9 ----
10 ----
11 ----
12 ----
13 ----
14 nice jumping
15 ----
16 bad luck with the wind and the centurion - should've been redone.
17 ----
18 ----
19 ----
20 why not some more full tilts in there?
21 ----
22 ----
23 Better than normal; Used Power up; and good uses for dryad salamander
24 ----
25 good use of full tilts.
26 ----
27 ----
28 bad quality on the avi?? seemed to be blurry.
29 ----
30 ----
31 ----
32 cut it a little close
For all ---- the bout was fine, but I wondered why he didn't bother with power up. Especially in the later bouts with some of the massively high hps! I swear that powerup doesn't interfere with the freezing or burning of the sword.
Overall;
Bouts are done well, if power up can't be used with the ice/fire sword then accept otherwise, its just a big set of bouts that are not optimized because of this fact.
The main story is done fine, i just wish chapter 4 would've been done better -> accept.
well played
Chp 1 -
Could you have activated power up a little sooner?
Nice job on the quick run to and dispatch.. Could you have started off with an Earth acorn/whatever instead of using up a sprite? Then again you had the right number of Gnomes to not even bother.
Chp 2 -
Couldn't you have knocked something into the set of 3 goblins to get some confusion going on and keep them closer to together. Handled nicely otherwise.
Boss went pretty well, one of those bumpkins seemed like it wouldn't hit but did. Good job!
You could've used that last salamander you had on hand sooner. Better use of Power up!
Chp 3 -
Should've jumped onto the ladder at about 4:50 instead of just climbing onto it. Small time saver there.
Nice use of boulder scare to bypass the cats.
Damn good work on the massive slaughtering of the boss. Love the well timed and nearly perfect wisp usage. Along with the strong full tilt usage. Very nicely done fight.
Other than that, are you a sniper; cause you had some nice landings of dryad uses.
Chp 4 -
Bad fight with the Centurion; Couldn't you have plucked him with one of your salamanders you grabbed for a better fight? At least when he was close to death and you were pounded against the wall?
Wow the jump took you a while (on the boat toskip a good portion of running), why didn't you restart and retry after about the 7th failure? I mean did it still save you time, and was this about as well as you could do it?
Why did you no use the arcane balls? They can be thrown for a massive explosion damage and stun timer. You got quite a few, and they would've helped on the few centurions you fight on the boat.
I hated how slow ritzia walks in this sequence and also her horrible babbling...
Nice angel grail detour.
Boss: Nice gnome suck em in usage. I guess you had just enough salamander to do it right. Though I am pondering why you didn't resort to sticking around heavy objects and use those to slam into Stroud. Those cause the Stun.
Chapter 4 just seems so bad imho. I know its one of the worst chapters (even by boss standards) but what else can I say.
Chp 5 -
Wow that switch took forever.
Such un-luck in the fight. Nice landings of the elements on him, but bad luck with the frozen cactus' landing on you. Though I guess this ist he better plan for the boss than I would've thought. Since shade poisons, why didn't you alteratively mix him in earlier?
Chp 6 -
I assume the throwing the Vitachoke was accidental... cause that was just bad.
Boss fight: Now I know how random this guy is and all that. But why do you wait til he is low on health to push out some more of your Undine/Salamanders. I feel this fight could've been shorter and done a little better if you used more of your massive stock you got for the fight. You have a lot of salamanders/undines left. Sure it doesn't support the barrier problems, but going down to 4-5 then going back up; doesn't actually cost time in this fight. Cause of how little you can actually hit him at close range.
Chp 7 -
Good job following watts. Not a lot of time wasted; Though why didn't you pick up the dryad? Why didn't you throw down the rock at about 14:30? Seemed like it would've worked well to distract the grim golems.
Great boss fight, nice use of full tilt at the start and then the massive rape fest. Good dodging and setting up. Decent fight against the Avikrons and guards, but it seems like you were dodging a little much. Could've gotten better use of the rocks.
Chp 8 -
Quick straight movement to Stroud. FIrst form handled well. You didn't get too lucky with the last tower, then again everything else was done very well in stroud part 2. Pretty quick, fast in and outs. Towers done in timely manner when required to.
Followed medusa pretty well. Quicker than I thought. Medusa boss fight was done really well, except the few times you got hit. I dont think it could've be done that much faster.
Story run - Pretty good, there is a bad chapter 4, needed to be improved on but the rest of the run is executed well. I wish there was a way for him to re-do and improve chapter 4. But thats about it.
Bouts:
1 Very fast obliteration.
2 Seems like there some slight pauses that could be done without but done well.
3 Good use of pebbles.
4 Pre-knowledge for the win. Nice lining up.
5 ----
6 Nice full tilt.
7 ----
8 why no use of power up?
9 ----
10 ----
11 ----
12 ----
13 ----
14 nice jumping
15 ----
16 bad luck with the wind and the centurion - should've been redone.
17 ----
18 ----
19 ----
20 why not some more full tilts in there?
21 ----
22 ----
23 Better than normal; Used Power up; and good uses for dryad salamander
24 ----
25 good use of full tilts.
26 ----
27 ----
28 bad quality on the avi?? seemed to be blurry.
29 ----
30 ----
31 ----
32 cut it a little close
For all ---- the bout was fine, but I wondered why he didn't bother with power up. Especially in the later bouts with some of the massively high hps! I swear that powerup doesn't interfere with the freezing or burning of the sword.
Overall;
Bouts are done well, if power up can't be used with the ice/fire sword then accept otherwise, its just a big set of bouts that are not optimized because of this fact.
The main story is done fine, i just wish chapter 4 would've been done better -> accept.
Later I talked with the verifier about his critical comments over AIM
Quote:
Me: you seem to be saying that the run is acceptable
Me: but you point out a lot of mistakes
Verifier: : Its easier to see a flaw than a merit?
Verifier: : Out of all of them; the mistakes are only really horrible in chp 4
Verifier: : Some of them are just un avoidable (The masked mage fight is horrendously random)
Verifier: : There is a lot of random to that game even on easy. He follows nice straight paths, kills what is needed; for the main game
Verifier: : Some of them i wrote them while watching so; they get answered later, but some of them don't mostly in chapter 4
Verifier: : Hence my dislike for that chapter.
Me: ok
Verifier: : I was just commenting; i mean that is kinda long yah?
Me: right
Verifier: Some people just say its good gameplay, others write down what could be improved, and what not. I'm the improvement guy
Verifier: So if its rejected they generally know where to start in fixing it
Me: but you point out a lot of mistakes
Verifier: : Its easier to see a flaw than a merit?
Verifier: : Out of all of them; the mistakes are only really horrible in chp 4
Verifier: : Some of them are just un avoidable (The masked mage fight is horrendously random)
Verifier: : There is a lot of random to that game even on easy. He follows nice straight paths, kills what is needed; for the main game
Verifier: : Some of them i wrote them while watching so; they get answered later, but some of them don't mostly in chapter 4
Verifier: : Hence my dislike for that chapter.
Me: ok
Verifier: : I was just commenting; i mean that is kinda long yah?
Me: right
Verifier: Some people just say its good gameplay, others write down what could be improved, and what not. I'm the improvement guy
Verifier: So if its rejected they generally know where to start in fixing it
The other verifier asked his comments be withheld. He said that the run was good, but occasionally the runner had to play to survive. Overall a good beginning that can be refined later.
Decision: Accept
Reason: Verifiers liked the run and thought the runner used the best paths.
Thread title: