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djtifaheart: 2014-04-02 12:18:34 pm
puwexil: 2014-04-01 02:15:29 pm
Gotta Go Fast!
"I would like a volunteer to take over this thread.  Please use it to get a list of the donation incentives in each game going.  Remember to include things like the number of letters in names." - Poxnor
Thread title:  
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djtifaheart: 2014-04-29 03:04:10 pm
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puwexil: 2014-04-01 02:15:48 pm
Gotta Go Fast!
- Main Thread -
https://forum.speeddemosarchive.com/post/crystals_for_life_2014__main_thread.html

Updated: April 25th, 2014
Game and Incentive List:
JDRF
- Kickoff
- Donated Incentive: Make Sgt. McCormack flex - $500 donation total

Chrono Cross
- Raelcun
- PSX on PS2 slim
- Donation Incentives: Best Ending - $500 donation total, feed 100 dragons at a mini-game in Viper Manor - $100 donation total, name the following characters: Serge/Lynx, Kid, Leena, Poshul, Pierre, Glenn, Sprigg, Harle, Karsh, Riddel, Fargo, Marcy, Starky. (13 characters to be named with a 6 letter limit)

Chrono Trigger
- Essentia
- SNES
- Donation Incentives: Name the characters: Crono, Lucca, Marle, Frog, Robo, Ayla (5 letter limit). Can not name the characters by the same name twice (Crono can't be used twice during a play through, for example). Fight Gato - sing the song!

Crystal Chronicles: The Crystal Bearers
- Sir VG
- Wii (played on Wii U)
- Donation Incentives:
Choices:
2nd Player for Shooting Minigame at start and Chocobo Chase Sequence (Me doing both controllers is an option) [Cutoff: Game Start]

Butt Bumping Mini-Game: Win or Lose? [Cutoff: 1hr in, after Layle arrives at Costa Faguita]
Train Sequence Car 1: Knock Over Moogle Cart or Not? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 2: Throw Kid or Kick Soccer Ball? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 4: Get balloon for kids or Not? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 4: Punt Guard or Hide from Guard? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 5: Brute Force vs Stealth? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]

Challenges:
Tribal Unity Ball: Clavat Step Dance [About 2h30m in, when Layle skydives into the Junkyard.]
Tribal Unity Ball: Selkie Tango Dance [About 2h30m in, when Layle skydives into the Junkyard.]
Tribal Unity Ball: Selkie Tango Dance with Chime (This is a 2nd level challenge, requires Selkie Tango to reach its goal) [About 2h30m in, when Layle skydives into the Junkyard.]
Kickerbaul (Challenge Mini-Game, choice of team Blue vs Pink.) [Cutoff: After Jegran's arrest, about 3:40 in] $200 total goal; highest team wins.
Save the Cows from Abduction! (Challenge Mini-Game.) [Cutoff: Cid and Vaigali's meeting, about 1:50 in]
Chocobo Circuit (Challenge Mini-Game.) [Cutoff: After Aerial Prison escape, about 3:15 in]

Crystalis
- UraniumAnchor
- NES
- Donation Incentives: Challenge incentive - 100%, character name (6 letter limit)

Dragon Story Book: Intermission M storyline
- rinimt
- PS3
- Donation Incentives: None.

Final Fantasy Adventure
- Poxnor
- Gameboy on GCN with Gameboy Player
- Donation Incentives: Name the boy and girl (4 letter limit); mute the TV vs. unmute the TV (rolling), Force Poxwife to speedrun a game - $500 donation total goal.

Final Fantasy III
- Sir VG
- Wii VC (played on Wii U)
- Donation Incentives: Sir VG sings the “Final Fantasy Classic” song by brentalfloss (G-rated version) $500 donation total

Final Fantasy IV
- Essentia
- SNES
- Donation Incentives: Naming characters: Cecil, Kain, Rosa, Palom, Porom, Cid, Yang, Edward, Rydia, Tellah, Fusoya (except Edge, 6 letter limit), hovercraft glitch, Bid War: Get rid of Kain vs. Yang

Final Fantasy Mystic Quest
- FFGamer86
- SNES
- Donation Incentives: Name the main character (8 letter limit), any% vs. 100% donation war, Glitches Bundle: Shoulder Shrug, Dance-Pose, Wave Goodbye, Question Mark, Invisible Bombs, Wandering Otto - Cut off at the Entering Mine - $300 donation total. Blindfolded 1st Crystal (Flamerus Rex). - $500 donation total

Final Fantasy VI
- puwexil
- SNES or Wii/WiiU VC
- Donation Incentives: 100%, name the characters: Terra, Locke, Celes, Shadow, Mog, Sabin, Edgar, Cyan, Gau, Setzer, Strago, Relm, Gogo, Umaro (6 letter limit), phantom train suplex - $1000 donation total goal, Opera parts (Ralse, Draco, Maria, Ultros, narrator), Magitek ending, Kill vs. Save Cid war incentive, Demon Chocobo war incentive

Final Fantasy VII
- Caracarn
- PSX on PS2 slim
- Donation Incentives: Naming characters: Cloud, Tifa, Barret, Aeris, Red XIII, Cait Sith, Cid, Yuffie, Vincent (9 letter limit). Aeris vs. Tifa vs. Barret date incentive.

Final Fantasy X
- Caracarn
- PS2
- Donation Incentives: Name Tidus (8 letter limit), name the aeons: Valefor, Ifrit, Ixion, Shiva, and Bahamut (8 letter limit). Tidus laughing scene: Mute the TV vs. Turning it Up!

Illusion of Gaia
- puwexil
- SNES
- Donation Incentives: Gem's Mansion/Solid Arm (optional dungeon/boss) - $250, cut-off point: start at the Tower of Babel.

Kingdom Hearts II
- puwexil
- PS2
- Donation Incentives: Post-Run Bonus Content: Package Deal ($500 donation total); Disney sing-a-long (Atlantica), (Pride Lands, 100 Acre Wood, Space Paranoids [visit 2], Olympus Coliseum [visit 2])

Legend of Mana
- Sir VG
- PSX on PS2 slim
- Donation Incentives: Character name (10 letter limit); character gender; storyline (Dragon, Faerie, or Jumi); who plays the partner PC (rolling); view opening cutscene - $200 donation total; voice act final scene of the storyline - $300 donation total

Lighting Returns: Final Fantasy XIII
- Essentia
- PS3
- Donation Incentives: Name the White Chocobo (10 letter limit) and three schemata: "physical offensive", "magical offensive", and "debuff" (18 letter limit) used during battle. Pumpkin Head Lighting, Bid War: Color of Lighting's Dress, Language Choice (English vs. Japanese): Rolling Incentive, Hear Lighting say the Magic Words
Garb Bid War: Clown Cloud vs. Black & White Aerith vs. Pastel Yuna

Lost Odyssey
- Potato Handle
- Xbox 360
- Donation Incentives: Drunk Jansen cutscene, about 15 minutes in - $100 dontion total goal. HP Underflow Glitch about 3 hours 30 minutes in - $150 donation total goal. Momma Cutscene about 4 hours in - $100 donation total goal. Holy Beast, extra boss about 6 hours in - $200 donation total goal, Blue Dragon. extra boss right after Holy Beast - $200 donation total goal.

Mass Effect
- AlecK47
- PC
- Donation Incentives: Male or Female Shepard, Save either Ashley or Kaidan, Challenge Incentive: Bring both Kaidan and Ashley to the final fight, save/kill Rachni Queen, listen to Liara's amusing dialogue

Pokemon White 2
- Vulajin
- DS
- Donation Incentives: Pick the trainer gender. Name the trainer and rival (7 letter limit); name the starter Tepig (10 letter limit) * Runner needs this information 2-3 hours before the start of the run. Cut-off point.
Ducklett, Terrakion, Minccino, and one Pokemon that's used for one battle (10 letter limit)

Secret of Evermore
- Metasigma
- SNES
- Donation Incentives: Name the character and dog (14 letter limit), all bosses

Soul Blazer
- Driscollad
- SNES
- Donation Incentives: Save our souls vs. let them burn, name the character (8 letter limit)

Star Ocean: The Last Hope International
- rinimt
- PS3
- Donation Incentives: Naming Edge, Reimi, Faize, Lymle, Bacchus, Meracle, Myuria, Sarah, and Arumat (8 letter limit, rolling except for Faize being cut off ~2 hours in); watch the "nappy time" cutscene - $100 donation total goal, Classic vs Modern visual style (can be changed at the major menus/certain bosses/character obtains). View the "Faize's Welcome" private action - cut off point: 11 minutes in (when the first boss dies) - $100 donation total goal.

Suikoden
- FFGamer86
- PS3
- Donation Incentives: 108 Star Run ($250 donation total), Naming Tir McDohl (8 letter max), Naming Liberation Army Castle (8 letter max)
Donation Incentive for 6th Character on Final Dungeon: Link for Character choice: Any% and 100%

Wild ARMS 4
- Tide
- PS2
- Donation Incentives: name the spells Slow Down, Joint Struggle, Phantom Line, Gather, and Hyper (16 letter limit, rolling). Tide will donate $5 every time Yulie dies.

Ys 1
- Keypaladin
- PC on Steam
- Donation Incentives: Donation for graphic setting (2001 Complete vs 2009 Chronicle)
  Donation (war?) for audio setting (PC-88 Original vs Complete vs Chronicle) [changeable anytime.]

Ys Origin
- Raelcun
- PC/Steam
- Donation Incentives: Character choice between Yunica and Toal.

Ys 3 Oath in Felghana
- Keypaladin
- PC on Steam
- Donation Incentives: None.
We require more minerals
Chrono Cross should be listed as any% with the best ending as a donation incentive.
I would like to offer a donation incentive to feed 100 dragons in the minigame at Viper Manor. (only takes a few minutes)
Characters that can be named are: Serge/Lynx, Kid, Leena, Poshul, Pierre, Glenn, Sprigg, Harle, Karsh, Riddel, Fargo, Marcy, Starky. (13 characters to be named 6 characters in each name)

Ys Origin is a bidding war for chraracter choice between Yunica and Toal.

I think that about covers it for my games?
Kupo!
SO4 looks good. I know I had previously offered for the text language incentive but for just making it easier on the practice and to make a smoother run, I'm going to keep it in English.

Dragon Fantasy Book doesn't really have any incentives.
Just confirming that the Pokemon White 2 incentives are accurate.
In Mass Effect I can play as either a male or female Shepard (main character), save one of two characters (Ashley or Kaidan), save or kill the Rachni Queen (the kill cutscene is a few seconds longer, but that's it).  The first two are pretty much givens, but the third is a little more borderline because even though it is an "important decision," it won't attract nearly as much interest.  Finally, for a low amount - because not skipping through dialogue super fast isn't exactly hard - the last character you get in a normal playthrough has some funny dialogue if you do all the other main missions before saving her (she thinks you're just a hallucination at first).

For Morrowind I could potentially use a race other than Redguard, but I haven't messed around with it yet.
Insanity Prelude
Revised my route a bit, so Replace is probably better swapped with Phantom Line as being a more commonly used spell.

As a side (potentially hilarious) Donation incentive, Highspirits mentioned this in one of my practice sessions and I will probably hold myself to it, but everytime Yulie dies in battle, I will donate $5.
Quote from Tide:
Revised my route a bit, so Replace is probably better swapped with Phantom Line as being a more commonly used spell.

As a side (potentially hilarious) Donation incentive, Highspirits mentioned this in one of my practice sessions and I will probably hold myself to it, but everytime Yulie dies in battle, I will donate $5.


Tide gonna be begging us for money by the end of the marathon, poor Yulie
Add Name incentive for Soul Blazer. 8 characters, upper / lower case and period are available characters.
Fucking Weeaboo
Legend of Mana's incentives are OK.

Final Fantasy III is now mine, and since it's super short the only thing I can offer is: Sir VG sings "Final Fantasy Classic" by Brentalfloss (I will mostly be using the G-Rated version, though I will pull "mofo" from the normal version. This will be done during the opening credits. (Set the donation total high though, please.)


Final Fantasy Crystal Chronicles: The Crystal Bearers
Choices:
2nd Player for Shooting Minigame at start (Me doing both controllers is an option) [Cutoff: Game Start]
Butt Bumping Mini-Game: Win or Lose? [Cutoff: 1hr in, after Layle arrives at Costa Faguita]
Train Sequence Car 1: Knock Over Moogle Cart or Not? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 2: Throw Kid or Kick Soccer Ball? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 4: Get balloon for kids or Not? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 4: Punt Guard or Hide from Guard? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]
Train Sequence Car 5: Brute Force vs Stealth? [Cutoff: After Butt Bumping Mini-Game, about 1:10 in]

Challenges:
Tribal Unity Ball: Clavat Step Dance [About 2h30m in, when Layle skydives into the Junkyard.]
Tribal Unity Ball: Selkie Tango Dance [About 2h30m in, when Layle skydives into the Junkyard.]
Tribal Unity Ball: Selkie Tango Dance with Chime (This is a 2nd level challenge, requires Selkie Tango to reach its goal) [About 2h30m in, when Layle skydives into the Junkyard.]
Chocobo Circuit (Post-Game Challenge Mini-Game.)
Kickerbaul (Post-Game Challenge Mini-Game, choice of team Blue vs Purple.)
Save the Cows from Abduction! (Post-Game Challenge Mini-Game.)
Gotta Go Fast!
Poxnor: I can help maintain this thread, I'll get an update to date list going at some point today.
Moo! Flap! Hug!
Thank you, djtifaheart!  To an admin: Could you please transfer the first two posts?
Gotta Go Fast!
To update: I've been working on this off and on throughout the day, got through the main thread once, will give it another look over later on tonight. I'll probably get the first post updated here later tonight/tomorrow. Got a .txt going at the moment.

Sir VG: I wasn't sure where to set the bar for the Final Fantasy III incentive, but I know how brentalfloss' songs can go. $500 - I'm not sure if that's too high or not. Let me know!

I'm seeing name the characters, but not the character limit (number of letters max for a name) for a few games:
~ Chrono Trigger
~ Crystalis
~ Final Fantasy IV
~ Final Fantasy VII (I should know this one)
~ Final Fantasy X (Besides Tidus, I don't know who else Caracarn can name and what the character limit is)
~ Lighting Returns: Final Fantasy XIII (naming the chocobo + the three schemata's used during battle)

If anyone knows what the character naming limit is for those games, I'd appreciate the help.

I missed a few games that I didn't see incentives for, probably missed them on my first look in the main thread (as I mentioned earlier, I'll dig through the main thread again to see if I missed them by accident):
~ Final Fantasy X-2
~ Secret of Evermore
~ Morrowind
~ Ultima Underworld
~ Ultima Underworld 2
dat jerk
Donation incentive to have someone sing Real Emotion and 1000 Words during X-2. :B
Chrono Trigger: 5 (only 90% sure on this one)
Final Fantasy IV: 6
Final Fantasy VII: 9
Final Fantasy X: 8.  Tidus and all aeons can be named.  The required aeons are Valefor, Ifrit, Ixion, Shiva, and Bahamut.
Professional Second Banana
Yeah, afaik it's because of the 5-character limit that the protagonist of CT in the English version is Crono instead of Chrono.  Also, CT does not support giving the same name to multiple characters.
Gotta Go Fast!
Wow, that was fast. Thank you, Nitrodon and Adam. So that just leaves:
Crystalis and Lighting Returns: Final Fantasy XIII

Silly Emma, get Caracarn to do it Tongue
It's FFGamer's game from the looks of it, I'll give him time to respond here first. I know you pitched it first, not sure if he wants to use your incentives or not.
I want to make a note on Pokémon White 2 donation incentives. Because I'm going to need to set up a backup file for this run, I will need to know the results of the following donation incentives well ahead of my run (in the 2-3 hour range):

- Trainer gender
- Trainer name
- Rival name
- Starter (Tepig) name

The other naming incentives can wait until the start of the run or later, but unfortunately the trainer gender and trainer and rival names come before starter selection, and you have to name your starter after picking it before you can save the game.
LR:FFXIII - 18 for schemata.  I would assume the same applies for chocobo name, but I'm not that far in the game yet.
Crystalis - 6
Gotta Go Fast!
Nitrodon on the ball, thanks a bunch.

Updated Vulajin's incentives list as well.
Edit history:
djtifaheart: 2014-04-01 11:49:56 pm
Gotta Go Fast!
Updated the first post. Please let me know if everything looks okay and if I need to adjust anything (add and/or take incentives off).

Lag.com: I dug through the main post, did I miss incentives for Ultima Underworld's 1/2?

AlecK47: Think you're working on incentives for Morrowind (I somehow missed that earlier).

FFGamer: Let me know if I missed incentives for Final Fantasy X-2, couldn't find anything.
Fucking Weeaboo
I'd imagine that we'd have costume color choices for Lightning Returns as well. I don't know the full setup of color schemes Essentia will want to offer, but we will definitely want to have set choices based upon what garbs she's using to make things easier and save time on setup. But it's totally a requirement that we offer that. Because DRESS UP LIGHTNING. Smiley
Everything's better with Magitek
Yeah, I'm working on figuring out the best way to implement the dress up incentives. I know one thing I can offer for sure, though: Pumpkinhead Lightning. Smiley

Also, the character limit for naming the chocobo is 10.
Edit history:
Sir VG: 2014-04-01 11:44:12 pm
Fucking Weeaboo
Essentia, I think the best idea would be to have a few set color choices for each costume, some nice, some silly. Then take pictures of them and then we can upload them to a website for people to view. Then they can see the choices and make a decision from there.

Edit: P.S. Have your kids come up with the craziest things they can think of. I think that would make it 100x better. Tongue
Everything's better with Magitek
That's not a bad idea. Also, so that I don't have to practice with different schematics setups, we could just allow them to donate for which costume I wear in between battles (Cloud, Yuna, etc.), and then I'll change to what I need before battles.