Ciento Dos Huevos
Script:
http://pastebin.com/K7XH9w0F
Requires Snes9x 1.43-rr or 1.51-rr:
1.43: http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.43-rerecording-v17-win32-lua51dll.zip&can=2&q=
1.51: http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.51-rerecording-v6-win32-lua51dll.zip&can=2&q=
NOTES: The top down stages aren't done, probably won't be. Player projectiles aren't implemented, I found the boxes, they're all constants in code, I just never got around to implementing their boxes. Other than that it's complete.



Player Colors:
Gold = Invuln
Blue = Vulnerable
Enemy colors:
Red = Can be touched and hit with projectiles
Green = Can be hit with projectiles but has no collision
Yellow = Can touch you, cannot be hit with player projectiles
White Axis in middle of box = Box is invulnerable
http://pastebin.com/K7XH9w0F
Requires Snes9x 1.43-rr or 1.51-rr:
1.43: http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.43-rerecording-v17-win32-lua51dll.zip&can=2&q=
1.51: http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.51-rerecording-v6-win32-lua51dll.zip&can=2&q=
NOTES: The top down stages aren't done, probably won't be. Player projectiles aren't implemented, I found the boxes, they're all constants in code, I just never got around to implementing their boxes. Other than that it's complete.






Player Colors:
Gold = Invuln
Blue = Vulnerable
Enemy colors:
Red = Can be touched and hit with projectiles
Green = Can be hit with projectiles but has no collision
Yellow = Can touch you, cannot be hit with player projectiles
White Axis in middle of box = Box is invulnerable
Thread title: