Hi there,
I am currently running a segmented speedrun of TimeShift again and am mostly using autosaves.
There is a paragraph in the FAQ section that refers to the topic of save penalties, but I still have some questions...
Now we have the keywords "autosave", "quicksave" and "regular saves". As far as I understand it, the mere generation of autosaves does not result in a penalty. (The other saves might also not have one if you were not to start a new segment from them I guess).
I read it that I can start as many segments as I want without getting any time penalty as long as I only load from autosaves, is this right?
Also:
Quicksaving refers to the key binding of the ingame function of "quicksave"/"quickload" and is not a synonym for an autosave, right?
If I do regular saves or quicksaves it should penalize the 0.5s when I do a new segment from there, that is quite clear, my questions are more concerning the autosaves.
Common sense says that I should just not segment the run to ridiculous amounts, of course. I am currently aiming at 47 segments for 43 minutes of gameplay and I think that would be fair, but I still want to understand the rules fully.
I am currently running a segmented speedrun of TimeShift again and am mostly using autosaves.
There is a paragraph in the FAQ section that refers to the topic of save penalties, but I still have some questions...
Quote from FAQ:
For games that let you save anywhere (i.e. without save points), a half second save penalty is added for each save. This is designed to discourage someone from potentially using thousands of segments in a run. We do not restrict segmentation in games with save points because the save points themselves are already a form of restriction. The half second penalty applies to both regular saves and quicksaves; menu time isn't counted for regular saves. However, autosaves incur no save penalty since the runner cannot avoid them.
Now we have the keywords "autosave", "quicksave" and "regular saves". As far as I understand it, the mere generation of autosaves does not result in a penalty. (The other saves might also not have one if you were not to start a new segment from them I guess).
I read it that I can start as many segments as I want without getting any time penalty as long as I only load from autosaves, is this right?
Also:
Quicksaving refers to the key binding of the ingame function of "quicksave"/"quickload" and is not a synonym for an autosave, right?
If I do regular saves or quicksaves it should penalize the 0.5s when I do a new segment from there, that is quite clear, my questions are more concerning the autosaves.
Common sense says that I should just not segment the run to ridiculous amounts, of course. I am currently aiming at 47 segments for 43 minutes of gameplay and I think that would be fair, but I still want to understand the rules fully.
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