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twitch.tv/immersed13
Speedrunning Cities: Skylines? Why not!
CS has a couple of things that would make it a decent speedgame:
- It has an end goal: reaching the final milestone, which is Megalopolis at a population of80000 75000; this goal is also reachable within a reasonable amount of time (I'm guessing 2 hours max RTA)
- Because of the fast forward ability, it makes some RNG such as the inflow of traffic from the highway almost unnoticeable. The fast forward ability also makes the game a lot more execution intense and therefore more fun
- All 9 starting maps always stay the same, so this means there are 9 different scenarios and each scenario has different optimal strategies
Mods and custom assets will not be allowed obviously (unless the specific mod makes the game more enjoyable and does not drastically reduce the difficulty)
Some initial observations:
- Grid layout = best layout
- Additional transportation besides car doesn't seem beneficial at all, it only helps to solve traffic problems which shouldn't exists in the first place if the layout is good
- I'm unsure about whether the best industry strategy should be either letting the population stay uneducated and using generic industry (and if so, should you go into specialized industry later on?), or getting education and building lots of offices (and if so, should you build high schools and universities?), or a mix of both.
- Going from low density residential/commercial to high density when it is available seems to have no downsides besides traffic congestion, which shouldn't exist in the first place
- Removing low density residential and replacing it for high density residential seems like a nice way to increase the population in the long run. However I don't know what having lots of high density residential means for the nr. of births since those only occur at low density (don't know this for sure though). So if this is the case then this may decrease the number of kids and the city will only attract adults from out of town, and I don't know if adults coming into town can be educated or if they need the education at our town
- Airports should be an easy way to quickly gain more citizens
Anyways, I hope to start a nice discussion about the potential of Cities: Skylines speedrunning and I'm looking forward to your strats
EDIT: Leaderboards are up:
http://www.speedrun.com/Cities_Skylines
CS has a couple of things that would make it a decent speedgame:
- It has an end goal: reaching the final milestone, which is Megalopolis at a population of
- Because of the fast forward ability, it makes some RNG such as the inflow of traffic from the highway almost unnoticeable. The fast forward ability also makes the game a lot more execution intense and therefore more fun
- All 9 starting maps always stay the same, so this means there are 9 different scenarios and each scenario has different optimal strategies
Mods and custom assets will not be allowed obviously (unless the specific mod makes the game more enjoyable and does not drastically reduce the difficulty)
Some initial observations:
- Grid layout = best layout
- Additional transportation besides car doesn't seem beneficial at all, it only helps to solve traffic problems which shouldn't exists in the first place if the layout is good
- I'm unsure about whether the best industry strategy should be either letting the population stay uneducated and using generic industry (and if so, should you go into specialized industry later on?), or getting education and building lots of offices (and if so, should you build high schools and universities?), or a mix of both.
- Going from low density residential/commercial to high density when it is available seems to have no downsides besides traffic congestion, which shouldn't exist in the first place
- Removing low density residential and replacing it for high density residential seems like a nice way to increase the population in the long run. However I don't know what having lots of high density residential means for the nr. of births since those only occur at low density (don't know this for sure though). So if this is the case then this may decrease the number of kids and the city will only attract adults from out of town, and I don't know if adults coming into town can be educated or if they need the education at our town
- Airports should be an easy way to quickly gain more citizens
Anyways, I hope to start a nice discussion about the potential of Cities: Skylines speedrunning and I'm looking forward to your strats
EDIT: Leaderboards are up:
http://www.speedrun.com/Cities_Skylines
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