Game Page: http://speeddemosarchive.com/RescueRangers.html
Chip 'n Dale Rescue Rangers (100 %) (Single Segment)
Verifier Responses
Decision: Accept
Reason: Despite the death, the verifiers mostly thought this run was quite good.
Congratulations to 'philosoraptor42'!
Chip 'n Dale Rescue Rangers (100 %) (Single Segment)
Verifier Responses
Quote from Alowishus:
Retimed the run, got 14:06 but I split slightly late so timing is probably accurate. Having watched the run a few times I can see no cheating. In terms of audio/visual quality: Audio is perfect. The video quality is consistent throughout and is definitely watchable. There’s a line on the left side of the screen, I have not experienced this to my knowledge but with old TVs and NES anything is possible. I’d say it overall that video looks okay, no interlacing problems etc.
With regards to play however I am in two minds. The game has RNG in the bosses. For the most part the runner got good RNG and in the case of the final boss the RNG didn’t cause a huge loss of time. So with regards to RNG it was pretty good.
In terms of time losses the run has one big time loss and a few minor losses. The big loss is the death on Area E. I’d estimate that this death cost at least 10 seconds (I timed it at maybe 13 at the most), fortunately it was at the start of the level. The smaller losses were accidental hits which would probably cost less than a second for each one (I’d guess around 4-5 seconds total) and perhaps slightly costlier stuns with the balls in the boss fights (about a second for each stun about 3 seconds total).
These time losses aside, I’d say the level of play was pretty good. Having played/ran this game the runner knows the game well – well routed for each level, good utilisation of damage boosts to save time and fast kills on bosses.
Overall this run has good play (minor mistakes are forgivable) but the death in Area E, the runner themselves admits was careless. I’d say this is the only major consideration within the run with regards to acceptance and if I was to estimate the timing, it could be in the mid-high 13:40s if you got a really good run. With the run being so short it would be easy to say that the run should be deathless and to not accept it, however RNG has to be considered and with this run the RNG was pretty spot on. With good RNG with good play I would say to accept this run.
With regards to play however I am in two minds. The game has RNG in the bosses. For the most part the runner got good RNG and in the case of the final boss the RNG didn’t cause a huge loss of time. So with regards to RNG it was pretty good.
In terms of time losses the run has one big time loss and a few minor losses. The big loss is the death on Area E. I’d estimate that this death cost at least 10 seconds (I timed it at maybe 13 at the most), fortunately it was at the start of the level. The smaller losses were accidental hits which would probably cost less than a second for each one (I’d guess around 4-5 seconds total) and perhaps slightly costlier stuns with the balls in the boss fights (about a second for each stun about 3 seconds total).
These time losses aside, I’d say the level of play was pretty good. Having played/ran this game the runner knows the game well – well routed for each level, good utilisation of damage boosts to save time and fast kills on bosses.
Overall this run has good play (minor mistakes are forgivable) but the death in Area E, the runner themselves admits was careless. I’d say this is the only major consideration within the run with regards to acceptance and if I was to estimate the timing, it could be in the mid-high 13:40s if you got a really good run. With the run being so short it would be easy to say that the run should be deathless and to not accept it, however RNG has to be considered and with this run the RNG was pretty spot on. With good RNG with good play I would say to accept this run.
Quote from KennyMan666:
I eyeballed it to 14:07 but since I was going by the timer in the media player it's within the margin of error for being 14:06 as well. I'd have to fire it up in vdub to be more accurate than that. Might do that later.
I'm gonna be the hardass on this one and not be fine with a death costing about 15 seconds only six minutes into a 14-minute run. Up until that point, there were these little things that bothered me but that I could ultimately accept - the RNG on the alien ship was godly to make up for a bunch of it as well - but a death like that is just sloppy as hell.
I'm not asking for perfect TAS-like play all the time, but a single player run of such a short game even when it's the all stages category should really be deathless, which is why I'm ultimately giving this a reject.
Good run of the final stage, though, that one was hell to run even in 2-player.
I'm gonna be the hardass on this one and not be fine with a death costing about 15 seconds only six minutes into a 14-minute run. Up until that point, there were these little things that bothered me but that I could ultimately accept - the RNG on the alien ship was godly to make up for a bunch of it as well - but a death like that is just sloppy as hell.
I'm not asking for perfect TAS-like play all the time, but a single player run of such a short game even when it's the all stages category should really be deathless, which is why I'm ultimately giving this a reject.
Good run of the final stage, though, that one was hell to run even in 2-player.
Quote from Uilnslcoap:
Start: very good.
Zone A: one unintentional hit. Good boss luck.
Zone C: minor problems, still really good.
Zone B: tiny bit of fumbling turning off the faucets (the walking ones, not the jumping ones). Good boss luck.
Zone D: trouble navigating the ball area, but the damage boosts in the run are very good so far. Good boss luck (I sense a theme).
Zone E: ouch, a relatively costly death, about 13 seconds. Try #2 goes well, but the boss gets a hit in and evades a quick death.
Zone F: very good.
Zone G: essentially perfect except losing control of the ball once before the final hit on the boss.
Zone H: very good.
Zone I: missed a throw on a pelican and got hit by the tacks at the end of Zipper invincibility. Great work on the boss.
Zone J: missed a jump over a rhino, gets hit once with non-optimal luck in Fat Cat fight.
This is a good run. It’s no doubt improvable, but also features a lot of pretty good boss RNG/luck stuff. I’m inclined to accept it, and hope that someone churns out a deathless attempt down the line with similar luck (that death is a bit hard to swallow). I get the time as 14:06 plus or minus 0:03 depending on when exactly control begins and ends. Good job!
Zone A: one unintentional hit. Good boss luck.
Zone C: minor problems, still really good.
Zone B: tiny bit of fumbling turning off the faucets (the walking ones, not the jumping ones). Good boss luck.
Zone D: trouble navigating the ball area, but the damage boosts in the run are very good so far. Good boss luck (I sense a theme).
Zone E: ouch, a relatively costly death, about 13 seconds. Try #2 goes well, but the boss gets a hit in and evades a quick death.
Zone F: very good.
Zone G: essentially perfect except losing control of the ball once before the final hit on the boss.
Zone H: very good.
Zone I: missed a throw on a pelican and got hit by the tacks at the end of Zipper invincibility. Great work on the boss.
Zone J: missed a jump over a rhino, gets hit once with non-optimal luck in Fat Cat fight.
This is a good run. It’s no doubt improvable, but also features a lot of pretty good boss RNG/luck stuff. I’m inclined to accept it, and hope that someone churns out a deathless attempt down the line with similar luck (that death is a bit hard to swallow). I get the time as 14:06 plus or minus 0:03 depending on when exactly control begins and ends. Good job!
Decision: Accept
Reason: Despite the death, the verifiers mostly thought this run was quite good.
Congratulations to 'philosoraptor42'!
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