Edit history:
ArqIsRandom: 2014-02-09 04:47:05 am
ArqIsRandom: 2014-02-04 04:07:14 am
ArqIsRandom: 2014-02-04 03:40:42 am
ArqIsRandom: 2014-02-04 03:06:22 am
Philips CD-I Fan #1
Hello everyone,
I'm ArqIsRandom but call me Arq (the nickname is already taken, but nevermind), and I'm French, so sorry if my English is not perfect, I'm gonna do my best.
I'm creating this thread because I'm working on a Hotel Mario speedrun. Surely you would ask "Why the f*ck do you want to speedrun this game ?". Well, it's surely the game I mostly played in my childhood, I love it, really. I never finished it (7th Hotel 13th Stage, 2 stage before the last boss). And today, I can't save anymore on my CD-I, so it's hard to get through the whole game (and for another reason that I will explain, if I make a mistake, it will be very hard to finish it).
Short presentation :
Hotel Mario is a plateform game where the goal is to close all doors of each stage.
Screenshot of a stage
Controls :
Left/Right : Move left, move right (yeah, it's obvious)
Button 1 : Jump, Activate the elevator (when Mario is in an elevator).
Button 2 : Close door.
Button 3 : Throw fireball (when Mario has Fire Flower).
Up : Entering in a door/elevator
Down : Leaving a door/elevator
There's 3 things scary in the game :
#1 The timer & Monsters respawning : When you kill monsters in the game, some of them can respawned at the same floor, so if you're at the last floor and you're going to close the last door, an ennemy can respawned on the first floor and opening a door. So you have to do the whole stage in reverse to close the door at the first floor. BUT, maybe when you're going to close this door, an ennemy is going to respawn on another floor, etc.
And the timer continue to turn, and turn, and... oh, you're dead.
Also, about monsters respawning, they can get out of an open door when you're going to close it, and lose your fire flower/mushroom/life. Great.
I think you get it now.
#2 Floors & Jumping : When you're jumping, Mario has his head going through the floor just above his head. So you can get hit by a monster that is just on the floor above by jumping. So you can be in awkward moment when you have an ennemy in front of you, and one just above him, walking with the same speed, in the same direction.
#3 Hitbox : Hitbox are not that bad, but they are not that good. Sometimes, it can makes you really really mad and want to throw your controller (well, it's available for #1 & #2).
For the moment, I'm working on an Any% speedrun.
The route is simple :
- Warp : 1-6 => 3-3
- Warp : 3-5 => 6-8
- The remaining part of the game (6-8 to 7-15).
I'm ArqIsRandom but call me Arq (the nickname is already taken, but nevermind), and I'm French, so sorry if my English is not perfect, I'm gonna do my best.
I'm creating this thread because I'm working on a Hotel Mario speedrun. Surely you would ask "Why the f*ck do you want to speedrun this game ?". Well, it's surely the game I mostly played in my childhood, I love it, really. I never finished it (7th Hotel 13th Stage, 2 stage before the last boss). And today, I can't save anymore on my CD-I, so it's hard to get through the whole game (and for another reason that I will explain, if I make a mistake, it will be very hard to finish it).
Short presentation :
Hotel Mario is a plateform game where the goal is to close all doors of each stage.
Screenshot of a stage
Controls :
Left/Right : Move left, move right (yeah, it's obvious)
Button 1 : Jump, Activate the elevator (when Mario is in an elevator).
Button 2 : Close door.
Button 3 : Throw fireball (when Mario has Fire Flower).
Up : Entering in a door/elevator
Down : Leaving a door/elevator
There's 3 things scary in the game :
#1 The timer & Monsters respawning : When you kill monsters in the game, some of them can respawned at the same floor, so if you're at the last floor and you're going to close the last door, an ennemy can respawned on the first floor and opening a door. So you have to do the whole stage in reverse to close the door at the first floor. BUT, maybe when you're going to close this door, an ennemy is going to respawn on another floor, etc.
And the timer continue to turn, and turn, and... oh, you're dead.
Also, about monsters respawning, they can get out of an open door when you're going to close it, and lose your fire flower/mushroom/life. Great.
I think you get it now.
#2 Floors & Jumping : When you're jumping, Mario has his head going through the floor just above his head. So you can get hit by a monster that is just on the floor above by jumping. So you can be in awkward moment when you have an ennemy in front of you, and one just above him, walking with the same speed, in the same direction.
#3 Hitbox : Hitbox are not that bad, but they are not that good. Sometimes, it can makes you really really mad and want to throw your controller (well, it's available for #1 & #2).
For the moment, I'm working on an Any% speedrun.
The route is simple :
- Warp : 1-6 => 3-3
- Warp : 3-5 => 6-8
- The remaining part of the game (6-8 to 7-15).
Thread title: