Plus you can't download from Twitch...directly anyways. You can have it submit it to YouTube and then download it, but by then the quality is destroyed. There are recordings that XSplit makes, but they are FLVs and aren't good quality either. You're subject to frame drops and other hiccups too.
I know, what I'm saying sucks, but you'll either need to record using something like Virtual Dub (and if need be, not stream) or get an external device like a DVD recorder.
FRAPS is fine, since it's used for PC gaming. Just know that the quality still has to be up to snuff. DO A QUALITY TEST! You can create a thread in the tech support forum for this and somebody like nate or ballofsnow will give you a thumbs up or down.
Gonna link you back to the submissions page on the front page of the website boston. http://speeddemosarchive.com/lang/submit_en.html If you follow all the directions you should be a lot better off than just flailing in the dark lost like you seem to be doing. It might seem tough at first but people are nice here, and you're sure to get help.
You're more likely than not going to want to give up the idea of doing this on a twitch account. I've never seen something submitted to SDA by way of stream.
Quote from Neviutz:
It's his choice whether he wants to do a segmented run or not and I doubt it would be rejected just because it's not SS since it's a different category anyways. I also doubt that he was talking about doing IL runs, just that he wants to segment the run after certain levels that he feels are giving him enough trouble to justify setting splits there. At least that's what I read from his post.
This is correct, though I may do IL runs later, now is definitely not the time for that.
Also.
Quote from bostonbrew:
also it is an accepted rule that items acquired in previous spheres cannot be be use in the next lvl only items found in the lvl can be used in that lvl only
I don't know where this is accepted, but in my opinion it's doing a disservice to the run to NOT use items from previous spheres if they're helpful. I would reject a run on principal if someone knew about something that would help their time, but didn't do it for whatever reason. I plan to carry over and buy items in my run.
Quote from bostonbrew:
IL is less traditional IMO, and segmenting is not nessasary because you need IMO to take load times into consideration. That just makes the importance of the puzzle levels greater. also saving takes time. wasting precious seconds.
I'm gonna have to disagree about IL runs being less traditional, but I wasn't even trying for an IL run yet. Just a segmented run. Yes load times need to be taken into consideration but they're MAYBE a 10 second loss as opposed to dealing with roughly 7 random deaths and undos later on in a SS run like I understand happened in your run. Little mistakes add up as Im sure you're aware and if I can avoid them, I'm going to try. It helps get closer to a perfect time.
Quote from bostonbrew:
I went for a more traditional speed run. like Mario 64 where the timer stars when the game powers on and ends with the last touch of the bowser star.
SDA generally starts timing when you first get control of your character, or you skip your first cutscene. That's the "Traditional Speedrun" over here, so your time is about 40 seconds less than what you quoted yourself.
Didnt really expect the thread to turn into a debate on how to properly run Catherine, thought it was pretty cut and dry myself. As it is Im planning on starting on the run very soon. Here's how Im planning to do it.
Segmented No Deaths Buying items and carrying them over as the game allows Drinkspam
Drinkspam = Drinking until drink meter is filled up completely and then leaving the bar to go complete the level with the drunken speed boost.
Going for Normal difficulty as hard mode does not come with the option to undo, and with some levels it's faster to do so. If I discover a better route for most of the levels in easy mode I'll do easy. Whichever is faster.
Deaths usually disqualify a speedrun from being submitted as they usually never save time and in Catherine they NEVER do, so I don't think I'll need luck as much as dedication. Which will be easier to manage with a segmented run. Thanks for the well wishes. I think I have the last stages set out at this point.
If you use a timer during your run I would suggest you to just start it whenever you start the run, while keeping in mind that SDA would most likely be faster in the end. That's what I'm doing for my runs at least.
Quote from T3tsuya:
Didnt really expect the thread to turn into a debate on how to properly run Catherine, thought it was pretty cut and dry myself. As it is Im planning on starting on the run very soon. Here's how Im planning to do it.
Segmented No Deaths Buying items and carrying them over as the game allows Drinkspam
For SS I think 1 death could still be acceptable, depending on how well the rest of the run was done.
Edit, as for drinkspam it depends on whether it really saves time or not. How much do you have to drink again to get max speed?
It just occurred to me that you probably don't know what a segmented run is. Let me explain.
A segmented run is where a speedrunner saves during the game, this creates a segment. He then reloads from where he saved and continues, this creates the second segment.
RPG timing usually takes the last time on the savefile if it's proven accurate and then times from when you do the last hit on the end boss. In this case, it would be exiting the last room and triggering the ending cutscene. If the timer isnt accurate, the run is timed from start to finish like normal. This is pretty much standard across all games.
Quote from Neviutz:
For SS I think 1 death could still be acceptable, depending on how well the rest of the run was done.
Due to the fact that the game is almost 100% planning, I'd probably disagree as a rule. But I understand why you'd feel that way. In my mind it's a close call but I'd err on the side of quality of the entire run.
But, again, I'm not trying for a SS run. I'm segmenting it. So no deaths acceptable.
EDIT: It looks like bostonbrew has sat on this thread for the last 24 hours or so. It's not going anywhere, YOU CAN SLEEP MAN. lol
Unless there's something significantly dodgy about it (maybe it doesn't count retries, or cutscenes, loses time on saving, or is just generally inconsistent), I thought the ingame timer was considered a reliable, solid timing method. I realise Boston might be discounting it because of one of these reasons, or because the online community-standard timing is different, but SDA has never been too worried about preferring it's own way of doing things.
What I'm really saying is, the "from first control of character" is a rule mainly for games that DON'T have their own timing, like SM64. Or so I thought, anyway.
Also, I agree completely that not using items just because they're not level specific is silly, that sounds like an IL rule, if anything. And deathless on a segmented run is pretty standard, unless deaths don't cost significant time in a difficult segment, or save it.
Finally, load times are usually still counted, and a segmented run would (surely) have less loading. Depends where you (or indeed, the game) start timing, though. SS and Segmented are usually pretty incomparable anyway, they're only really relevant when comparing across platforms. As much as I love my PS3, dem loading screens are killer.
I only mentioned the item rule because it was brought up in a previous thread about Catherine, items really don't effect runs all that much unless you are planning on playing on Very easy or hard, which btw i want to do a hard run at some point.
I think the items will save more time in the run than the loading / saving would lose if you use them intelligently. I have a few ideas on where to use what items from FatSheep. We'll see how that goes, but I think they really save some good time.
On difficulty, I'm really not sure how much difference it will make as the biggest part of difficulty shifts is how fast the floor falls and your score multiplier with only minor differences in block placement. At least as far as I know. In fact going on hard mode might be a detriment timewise because of you losing the ability to abuse undo in the later levels.
Also boston I saw you got a 1:50 time on Easy mode with no deaths and then took it down shortly afterward. Good job on that, why'd you take it down?
Quote from CriminallyVulgar:
Unless there's something significantly dodgy about it (maybe it doesn't count retries, or cutscenes, loses time on saving, or is just generally inconsistent), I thought the ingame timer was considered a reliable, solid timing method. I realise Boston might be discounting it because of one of these reasons, or because the online community-standard timing is different, but SDA has never been too worried about preferring it's own way of doing things.
From what I've seen so far the ingame timer has been accurate enough and noone else in the community has really said anything about it so I wonder where the hate has come from. Might be something I'm missing, either way the run will be short enough for manual timing to not really be a big deal.
that sucks, i am glad you saw it and can verify, i thought they kept your videos for longer, i am doing a normal run tonight now that I got owned by twitch...
I have the sound working. Good luck with your run too, I am currently on stage 5 with 31 minutes played. I check my video quality, its good , however there is some weird red flashing that happened near the top of the screen when the camera is moving i don't know why or how to get rid of it. do our videos need to be PERFECT or else they are void because i don't think this flashing (while annoying) prevents anyone from seeing whats going on let alone timing it properly, if i could get an admin's answer on that it would be greatly appreciated so i don't waste not only my night but a lot of hard drive space recording this run. Thank you.