Has anyone ever done a 100% run (or is it 200%?) of Symphony of the Night? Such an excellent Metroid-esque game with so many optional areas, items, and secrets just begs for a full run.
Every item is kind of absurd for this game. There's lots of enemy only drops (a bunch of which are rare) and a couple only buyable, which includes the ridiculously overpriced Duplicator. The item drops could all be gotten relatively efficiently with a bunch of segments, but do you really want to watch somebody raise the cash for a Duplicator?
I'm no administrator, but I think 100% here should be all bosses, all relics, and 200% map completion (or 200.whatever, I forget how high it goes exactly). That's just me though.
That's probably a good point... I did actually mean all items that were laying around, not including enemy drops or purchased items, but I suppose that would be a tough thing to differentiate. I like the idea though of 200% (or whatever) map, all bosses, and all relics.
That was pretty good. I guess what I'm asking is, why hasn't anyone done something similar with Alucard? I wish I was a bit better, I'd do one myself. 100% Power Ups (Life and Hearts), Full map (including secrets), 100% relics, 100% bosses, maybe even 100% enemies. Sounds fun, right?
That was pretty good. I guess what I'm asking is, why hasn't anyone done something similar with Alucard? I wish I was a bit better, I'd do one myself. 100% Power Ups (Life and Hearts), Full map (including secrets), 100% relics, 100% bosses, maybe even 100% enemies. Sounds fun, right?
Well, you don't get better by doing nothing. If you like the game that much, start practicing and fulfill your own request.
Well, you don't get better by doing nothing. If you like the game that much, start practicing and fulfill your own request.
Ack! The pressure is too great!
In regards to the rules as listed in the "rules" section, why does it look "better" to do it on an actual console as opposed to an emulator? My console game hasn't worked well for years, and the emulator is all I can play it on now.
Also, how do I record? The emulator I currently use is ePSXe. It took me forever to figure out the proper video plugin options just to make it look nice (some backgrounds didn't dither properly). Plus, for some reason, I cannot get the controls to work right to let me skip conversations. I don't use a standard PS control pad, but the pad I use has enough buttons that I have all the necessary buttons mapped. However, it won't let me skip conversations. I've pushed every button in various sequence, sometimes all at the same time, and I still always have to go through every conversations, as well as the whole beginning sequence (after Richter wins, but before Alucard starts).
Finally, I think - just for the simple sake of the fun of the game - I would have to completely ignore using the Shield Rod and effects, as well as the whole Crissegrimm thing. I know they're part of the game, but it makes things just way too easy to play through. One of the speed runs I've seen of the game just does that the whole time, and once he has those items and does that every single battle, it loses a lot of interest. With that being said, what are some you guys' experiences using weapons, and which weapons, armor, and items stand out as really being the best. The combo I like is to use the basilard as my main weapon until I can get the jeweled knuckle, then use that until I get Alucard's Sword. Along the way, I keep various weapons loaded in my other hand in case I need more reach (in particular, the Luminous). For armor, I use nothing until I get the MIrror cuirass, then I use that until I get the Spike Breaker. Then once the the Walk Armor is more powerful, I use it for the rest of the game.
Then with that all being said, there are a few bosses that are just plain pains. Golomoth in particular stands out, and Beelzebub is annoying as well. What kinds of strategies do you use for them?
If you're not planning on submitting the run to SDA, you can do whatever you want. I don't like emulators, so I can't really help you there, but I guess it's because you can't skip cutscenes on your first playthrough, unless you're starting from a save with a completed file.
Now, if you're just going to do it "for fun", you have to decide whether you want to do a speedrun or some kind of "superplay". If it's the former, you shouldn't ignore Shield Rod etc. just because they make the game too easy. SR + Alucard Shield is most likely one of the fastest ways to kill bosses like Galamoth, and fast ways of doing something is what you're looking for. That said, you might want to look into the various sequence breaks, even if you're going to visit every single place on the map. Getting the Silver Ring w/o Spike Breaker in order to avoid backtracking might be faster, for instance.
You have a good point. If I were to commit to something like this, I would certainly like it to be available on sda. With that said, even a "Super Run" as you put it, right now, would also be a speed run, because no one else has done it yet. I would definitely look into the sequence breaks; I know about getting the form of the bat, and the mist first to make it up to the Silver Ring, but on the other hand, since I would be planning on filling the entire map (200% or whatever), I would have to make it down to the Spike Breaker eventually anyway. I could ignore the Echo of the Bat though, and just memorize that spike-filled passage down thru the crypts area.
Your points about the SR and Alucard's Shield are good, and I could definitely save some time, but I've beaten Golomoth quickly before; I would just have to perfect my strategy on him. For instance, I used Cloud form to get between his legs, started throwing holy water, and nailing him with the luminous, then turning back to cloud when he moves again. Wearing the beryl circlet and lightning mail makes me basically impervious to his lighting attacks. Also, I've discovered (once or twice) a way to attack his feet, right as he's starting to move, that if you keep up the quick attacks, he'll never be able to move again. That would be something worth perfecting, I think.
Beelzebub would be a much harder one in that regard, and if anyone has any good ideas on how he's most quickly killed (without using the Shield Rod), tips would be appreciated.
If you're serious about this, then I'd recommend PMing mikwuyma regarding the 100% definition and if SDA would accept such a run in the first place. My definition would be 200% map (within bounds, of course) and at least one of every item, which includes monster drops, so prepare for heavy luck manipulation in case that's part of 100%. I don't know if PSX emulators with rerecording etc. exist, but if they do, you might as well make a TAS. Even if they don't, savestates would make luck manipulation probably much less frustrating, but you wouldn't be able to submit it to either site (tasvideos.org, in case you don't know it).
Well, I am serious, and getting more serious about it as I think on it. There are a lot of options on sequence-breaks, and item uses that could make for a really interesting run, and I'm already sitting here (at work!) mapping out some ideas.
I wouldn't use save states, though I would probably use save points if I did it that way. However, I'm really doubting monster drops would be very feasible. I'm honestly not very interested in a "luck manipulation" run of the game, which is what the game would become if I did that. Here's what I think would be involved in a 100% run of Symphony of the Night.
* Full Map Coverage, including secret areas accessible without glitches.
* Full list of relics collected.
* All power-ups (Life Boosts and Heart Boosts) collected.
* All "boss" monsters defeated.
The ones I'm a little iffy on would be:
* All monsters defeated. By that, I don't mean everytime I come across a monster, I have to fight it, but rather, I encounter and defeat at least 1 of every monster. That gives me the whole monster catalog (or whatever it's called). The only time I see this becoming a true issue is in situations like that one monster the Lesser Demon boss summons (the Mudman?), and that's the only place in the game he can be encountered. That potentially makes for a very long battle if he takes too long to summon the monster.
* All original items owned by Alucard collected. This was brought up by a friend of mine, but he said that since Death took those items at the beginning, I should get them all back. That means Alucard's Sword, Shield, and Armor, Necklace of J, and Twilight Cloak(?). Not sure on this one either, but since I get the Sword and cloak anyway in my own runs, that shouldn't be too outlandish.
* Glitch-only areas. I don't know much about these, but I know they exist (like that one right inside the main gate, the second you start, that lets you go down into some cave with a save point?). It seems silly of me to work towards that kind of goal, but it may be necessary for some people to count it as 100%. I guess if it's an area that would be accessible in the console game, then I should have to try to get to it on the emulator, but I would definitely like to discuss this with people.
Well, I've PMed him/her, but I've also already received a response in another thread that the "No Emulators" rule is a 100% firm rule, and there are no exceptions, so I guess this site won't suit my needs anyway
Okay, PM to Mikwyuma sent, just awaiting a response before I go much further. Buying may be an option, I'll see if I can set aside money for a video game right now.
You have a good point. If I were to commit to something like this, I would certainly like it to be available on sda. With that said, even a "Super Run" as you put it, right now, would also be a speed run, because no one else has done it yet. I would definitely look into the sequence breaks; I know about getting the form of the bat, and the mist first to make it up to the Silver Ring, but on the other hand, since I would be planning on filling the entire map (200% or whatever), I would have to make it down to the Spike Breaker eventually anyway. I could ignore the Echo of the Bat though, and just memorize that spike-filled passage down thru the crypts area.
Your points about the SR and Alucard's Shield are good, and I could definitely save some time, but I've beaten Golomoth quickly before; I would just have to perfect my strategy on him. For instance, I used Cloud form to get between his legs, started throwing holy water, and nailing him with the luminous, then turning back to cloud when he moves again. Wearing the beryl circlet and lightning mail makes me basically impervious to his lighting attacks. Also, I've discovered (once or twice) a way to attack his feet, right as he's starting to move, that if you keep up the quick attacks, he'll never be able to move again. That would be something worth perfecting, I think.
Beelzebub would be a much harder one in that regard, and if anyone has any good ideas on how he's most quickly killed (without using the Shield Rod), tips would be appreciated.
Sorry to chime in again; but the 2nd easiest way to beat galamoth (SR + Alucard shield being the 1st) is when you get in the room; dont encounter him yet; fly up; do a Wingsmash to land on the platform just behind him at head level; then hit his head after he turns around.. his head will bob; before he moves; if you time it right; the whole fight goes...
Wing smash -> hit -> bob -> hit -> bob... etc etc etc until Hit -> bob -> hit -> LEVEL UP!
I would support this run and try to help; but I hate getting 200.6% map; just cause some places (like IC waterfall area) are a pain to get cause of the detection for the such zones;
EDIT: Also if item drops are included for the basis of this run; I'd almost have to say then; it might as well be luck mode ran (we already have a normal complete) but the 200.6% would be then fastest completed by a luck run..
But i know for a fact; that 200.6% completion; is based on map/relics... Items from enemies and enemy list doesn't count if i remember right (though generally you'll fight one of everything at sometime!!)