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Castlevania: Symphony of the Night (Any %) (Single Segment) (ntscus) (xb360) [Character: Richter]
Verifier Responses
Decision: Accept
Congratulations to Todd 'Mecha Richter' Foreman!
Castlevania: Symphony of the Night (Any %) (Single Segment) (ntscus) (xb360) [Character: Richter]
Verifier Responses
Quote from ShadowDraft:
5:19 the dream! This run is almost flawless and the movement execution looks sweet as hell. There may be no boss quick kills but even with all of them there would only be ~3 seconds gained.
Easy accept!
Easy accept!
Quote from PJ:
This run is ridiculous. I think Mecha missed like...one air slash during the entire run? Basically flawless execution for the entire run. Missed the quick kills, but that's not his fault.
Definitely accept.
Definitely accept.
Quote from UraniumAnchor:
A/V good.
Duh.
Duh.
Quote from zex:
A/V is good
For the sake of nit-pickiness here's what I noticed:
Entrance: Flawless execution. Could do some sliding in between 2nd and 3rd wargs in 1st room to save some frames but zombies are a bitch.
Alchemy Lab: 1 extra airslash into the overhang before spittle bone/axe knight room
Chapel: Perfect other than missed quick kill
Keeps: Uppercut in wrong direction after warp. Gets oob like a champ! Had a little laugh when I heard the missed airslash in the loading room.
Reverse chapel: Almost perfect. Door boss gets in the way a little after Medusa fight leading to extra jump.
Colosseum: That minotaur strategy is amazing! Just one missed airslash at the end.
Olrox's: Interesting setup for the zig zag. I want to see this room without Richter's feet touching the ground! but definitely effective nonetheless.
Shaft: Almost had a heart attack during this fight. That crit with the airslash at the end is the stuff of legend.
So, major time losses here are the missed quick kills, but the excellent execution makes up for that. Even more impressive to me is the optimization in this run. I am always amazed by how you are able to take TAS strats and make them both consistent, and [relatively] safe in real time. Great run! Definite accept.
For the sake of nit-pickiness here's what I noticed:
Entrance: Flawless execution. Could do some sliding in between 2nd and 3rd wargs in 1st room to save some frames but zombies are a bitch.
Alchemy Lab: 1 extra airslash into the overhang before spittle bone/axe knight room
Chapel: Perfect other than missed quick kill
Keeps: Uppercut in wrong direction after warp. Gets oob like a champ! Had a little laugh when I heard the missed airslash in the loading room.
Reverse chapel: Almost perfect. Door boss gets in the way a little after Medusa fight leading to extra jump.
Colosseum: That minotaur strategy is amazing! Just one missed airslash at the end.
Olrox's: Interesting setup for the zig zag. I want to see this room without Richter's feet touching the ground! but definitely effective nonetheless.
Shaft: Almost had a heart attack during this fight. That crit with the airslash at the end is the stuff of legend.
So, major time losses here are the missed quick kills, but the excellent execution makes up for that. Even more impressive to me is the optimization in this run. I am always amazed by how you are able to take TAS strats and make them both consistent, and [relatively] safe in real time. Great run! Definite accept.
Decision: Accept
Congratulations to Todd 'Mecha Richter' Foreman!
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