Edit history:
ConHuevos: 2012-10-09 07:47:08 am
ConHuevos: 2012-09-16 06:14:11 pm
ConHuevos: 2012-09-16 12:10:29 pm
ConHuevos: 2012-09-16 12:10:28 pm
ConHuevos: 2012-09-16 11:38:21 am
ConHuevos: 2012-09-15 11:14:18 pm
Ciento Dos Huevos
I don't have time to filter this properly and debugging the PSX CPU isn't exactly a fast process when you're using M.E.S.S., so I did it the ghetto way.
Unfortunately another side effect is that PSX-Jin's "gui.box" function causes slow down when larger boxes get drawn, theres now way for me to fix it, but for the most part it runs full speed (just don't cast richters ricochet ball super lol, full screen hitbox causes 5fps).
PSX-JIN-rr is required and can be obtained here:
http://psxjin.googlecode.com/files/psxjinv2.0.2.zip
Script:
http://pastebin.com/a8VCEbKz
BLUE = Player vulnerability
GREEN = Player subweapon and sub attacks (like richters special moves)
WHITE = Player attacks (whip/swords etc..)
RED = Everything else (enemies, candles, etc...)
Enjoy!
You can toggle the HP display on enemies by setting the top line in the script to 'true' instead of 'false'. I turned it off by default because someones its hard to see the boxes with the HP text overlaying it.
Unfortunately another side effect is that PSX-Jin's "gui.box" function causes slow down when larger boxes get drawn, theres now way for me to fix it, but for the most part it runs full speed (just don't cast richters ricochet ball super lol, full screen hitbox causes 5fps).
PSX-JIN-rr is required and can be obtained here:
http://psxjin.googlecode.com/files/psxjinv2.0.2.zip
Script:
http://pastebin.com/a8VCEbKz
BLUE = Player vulnerability
GREEN = Player subweapon and sub attacks (like richters special moves)
WHITE = Player attacks (whip/swords etc..)
RED = Everything else (enemies, candles, etc...)
Enjoy!
You can toggle the HP display on enemies by setting the top line in the script to 'true' instead of 'false'. I turned it off by default because someones its hard to see the boxes with the HP text overlaying it.
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