i was saying boo-urns.
prepare for a long post.
i've been planning several castlevania runs for a while. most of them have some questions that i'd like answered, so i figured i'd lump them all into one big post, you know, for convenience.
castlevania: i do own this nes cartridge, but i am not currently in the possession of a working nes. a friend of mine has one that works occassionally. my question is, however, can i do a run of this game on the "nes classic" gameboy advance cartridge? i'd still do a single segment just like a run of the nes version, even though the "classic" version allows you to save it.
castlevania 2 (simon's quest): again, i own the cartridge (impressive, i think, as it was released shortly after i was born). hopefully my friend's nes will pull through. i absolutely love this game and would be thrilled to be able to play it at all, and speed running it should be awesome.
castlevania 3 (dracula's curse): sadly, i don't own this game.
super castlevania 4: that friend of mine i refer to has a copy, so hopefully he'll (AHEM) allow me to (AHEM) borrow it and speed (AHEM) run (AHEM) it.
symphony of the night: a beautiful, beautiful game. i'd much rather do a segmented run of this game than a single segment. my question for this is how would the timing work? would you take my final save time and then add the real time of the last segment, or would you real time each segment individually and add them up at the end (so the timing matches the current run)? i don't know how radix timed the segmented one, so i want to make sure that mine is timed the same way. that's all.
circle of the moon: the game that got me rehooked, by the way. this game has several secret modes to it. the main ones i'm interested in doing are the fighter (gradius) mode and magician (fireball) mode. does sda care about these two (or the other two, for that matter), or would only the original 'vampire killer' mode be accepted?
harmony of dissonance: worst. sound technology. ever. (hmph, talk about dissonance. but where's the harmony? </pianist>) however, quite an enjoyable game, after a few hours of not such an enjoyable game. but i digress. i have done a few test runs on this...but the question is can i do a run of just the "worst" ending? that way is much faster, and i already have a test run in progress that should complete this in less than an hour (maybe even under 50 minutes).
there is another question, though. fans of this game (they do exist) may know of the concisely named "door glitch." it has one basic use (for me, at least) - getting the lizard tail pretty early. this shaves several minutes off of my time. is it acceptable, however? basically, it involves opening a door, and dashing backwards just when the room transition occurs. this will cause you to go back into the room from which you entered the door, only shifted back a ways. in the case of the lizard tail, it puts you inside of a wall that you can walk out of to get the lizard's tail. normally, you'd have to go in a huge circle, fight a boss, and THEN get the item. does anybody else have some insight on this glitch, specifically on the legality of it?
edit: here's a video - http://rapidshare.de/files/1525103/hod_door_glitch_2.avi.html
also for harmony, i have done a few maxim runs. would anybody care to see one? my test time was a 29:18, but i'm shooting for under 25. i might do a single segment just because, but i might not as i play very recklessly with maxy.
aria of sorrow: i guess i actually don't have a question on this one. i do want to point out, however, that i often hear people talking about skipping undine by jumping and ramming soma into a wall, blah blah blah. you don't have to. just double jump out of the water. sheesh.
changed my mind, i do have a question on aria. anybody want a single segment on this beast? it would only get the "bad" ending unless i get really really lucky. (read: it will only get the "bad" ending)
aria of sorrow boss rush: does sda want this? after about three days of working on it, i lowered my time from a 4 minute something to 1:25:56. not as good as zanapher's 1:21:93, obviously, but A) i know i can lower my time, and 2) i will allow sda to host it. that is, if sda wants to.
sorry about the length of this post, i talk a lot. i appreciate your time and look forward to any answers i receive. once i set up my capture card, i can begin recording these runs.
thanks again.
i've been planning several castlevania runs for a while. most of them have some questions that i'd like answered, so i figured i'd lump them all into one big post, you know, for convenience.
castlevania: i do own this nes cartridge, but i am not currently in the possession of a working nes. a friend of mine has one that works occassionally. my question is, however, can i do a run of this game on the "nes classic" gameboy advance cartridge? i'd still do a single segment just like a run of the nes version, even though the "classic" version allows you to save it.
castlevania 2 (simon's quest): again, i own the cartridge (impressive, i think, as it was released shortly after i was born). hopefully my friend's nes will pull through. i absolutely love this game and would be thrilled to be able to play it at all, and speed running it should be awesome.
castlevania 3 (dracula's curse): sadly, i don't own this game.
super castlevania 4: that friend of mine i refer to has a copy, so hopefully he'll (AHEM) allow me to (AHEM) borrow it and speed (AHEM) run (AHEM) it.
symphony of the night: a beautiful, beautiful game. i'd much rather do a segmented run of this game than a single segment. my question for this is how would the timing work? would you take my final save time and then add the real time of the last segment, or would you real time each segment individually and add them up at the end (so the timing matches the current run)? i don't know how radix timed the segmented one, so i want to make sure that mine is timed the same way. that's all.
circle of the moon: the game that got me rehooked, by the way. this game has several secret modes to it. the main ones i'm interested in doing are the fighter (gradius) mode and magician (fireball) mode. does sda care about these two (or the other two, for that matter), or would only the original 'vampire killer' mode be accepted?
harmony of dissonance: worst. sound technology. ever. (hmph, talk about dissonance. but where's the harmony? </pianist>) however, quite an enjoyable game, after a few hours of not such an enjoyable game. but i digress. i have done a few test runs on this...but the question is can i do a run of just the "worst" ending? that way is much faster, and i already have a test run in progress that should complete this in less than an hour (maybe even under 50 minutes).
there is another question, though. fans of this game (they do exist) may know of the concisely named "door glitch." it has one basic use (for me, at least) - getting the lizard tail pretty early. this shaves several minutes off of my time. is it acceptable, however? basically, it involves opening a door, and dashing backwards just when the room transition occurs. this will cause you to go back into the room from which you entered the door, only shifted back a ways. in the case of the lizard tail, it puts you inside of a wall that you can walk out of to get the lizard's tail. normally, you'd have to go in a huge circle, fight a boss, and THEN get the item. does anybody else have some insight on this glitch, specifically on the legality of it?
edit: here's a video - http://rapidshare.de/files/1525103/hod_door_glitch_2.avi.html
also for harmony, i have done a few maxim runs. would anybody care to see one? my test time was a 29:18, but i'm shooting for under 25. i might do a single segment just because, but i might not as i play very recklessly with maxy.
aria of sorrow: i guess i actually don't have a question on this one. i do want to point out, however, that i often hear people talking about skipping undine by jumping and ramming soma into a wall, blah blah blah. you don't have to. just double jump out of the water. sheesh.
changed my mind, i do have a question on aria. anybody want a single segment on this beast? it would only get the "bad" ending unless i get really really lucky. (read: it will only get the "bad" ending)
aria of sorrow boss rush: does sda want this? after about three days of working on it, i lowered my time from a 4 minute something to 1:25:56. not as good as zanapher's 1:21:93, obviously, but A) i know i can lower my time, and 2) i will allow sda to host it. that is, if sda wants to.
sorry about the length of this post, i talk a lot. i appreciate your time and look forward to any answers i receive. once i set up my capture card, i can begin recording these runs.
thanks again.
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