All the things
I keep thinking about this game, so I figured I may as well get things rolling by starting up a thread.
I believe the most reasonable categories for this game are SS and IL. Segmented is difficult because the game autosaves every time you beat a level (I need to check if this can be turned off), but I suppose you could make a segment out of every single level sequentially. For IL however, things aren't straightforward, and I can't really think of a precedent that would match. The problem is that this game features collectibles/upgrades. This presents problems in at least two ways: do you keep things in a "New Game+" format where you can assume you have all upgrades, and for non-"New Game+" levels do you allow for any kind of upgrade or collectible path prior to the current target level?
For assuming all upgrades are unlocked/available, this can terribly break some levels since you can skip things you would normally be required to do on a first traversal through a level. Not really an issue for us as speedrunners, but I can understand that some players would want to see how levels would be beaten quickly with just what's available to you on first traversal.
For "initial run" levels, it can potentially boil down to having to forcing players to grind until all available upgrades can be purchased at their current level in order to maintain the utmost advantage. This is not impossible, but annoying and a bit silly. In this way it's almost more reasonable to perform everything as a segmented run as described above, which just proceeds normally without forcing backtracking or grinding.
Single segment runs may be a bit long, but the game is also just plain hard when completing it with minimal collectibles. I don't have an estimate for how long a straight run would take, but an ideal run would make it through without dying (obviously). I haven't tried anything on Easy/Squire difficulty, but to go through several hours of playing without any major screwups against somewhat random mobs will be quite an ordeal. Also, those pre-level loading screens are really long and annoying.
Lastly, which should be the primary system for this? As far as I know, the only difference between the versions is that 360 uses 2 discs as opposed to 1 on PS3. Loading times may also be quite different, but I don't have any way to test this.
I believe the most reasonable categories for this game are SS and IL. Segmented is difficult because the game autosaves every time you beat a level (I need to check if this can be turned off), but I suppose you could make a segment out of every single level sequentially. For IL however, things aren't straightforward, and I can't really think of a precedent that would match. The problem is that this game features collectibles/upgrades. This presents problems in at least two ways: do you keep things in a "New Game+" format where you can assume you have all upgrades, and for non-"New Game+" levels do you allow for any kind of upgrade or collectible path prior to the current target level?
For assuming all upgrades are unlocked/available, this can terribly break some levels since you can skip things you would normally be required to do on a first traversal through a level. Not really an issue for us as speedrunners, but I can understand that some players would want to see how levels would be beaten quickly with just what's available to you on first traversal.
For "initial run" levels, it can potentially boil down to having to forcing players to grind until all available upgrades can be purchased at their current level in order to maintain the utmost advantage. This is not impossible, but annoying and a bit silly. In this way it's almost more reasonable to perform everything as a segmented run as described above, which just proceeds normally without forcing backtracking or grinding.
Single segment runs may be a bit long, but the game is also just plain hard when completing it with minimal collectibles. I don't have an estimate for how long a straight run would take, but an ideal run would make it through without dying (obviously). I haven't tried anything on Easy/Squire difficulty, but to go through several hours of playing without any major screwups against somewhat random mobs will be quite an ordeal. Also, those pre-level loading screens are really long and annoying.
Lastly, which should be the primary system for this? As far as I know, the only difference between the versions is that 360 uses 2 discs as opposed to 1 on PS3. Loading times may also be quite different, but I don't have any way to test this.
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