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Game Page: http://speeddemosarchive.com/CastlevaniaLoD.html

Castlevania: Legacy of Darkness (Any %) (Single Segment) (Normal) [Character: Henry]

Decision: Accept

Congratulations to 'DeMoNFLiP84'!
Thread title:  
Run Information

Castlevania: Legacy of Darkness (Any %) (Single Segment) (Normal) [Character: Henry]

Verification Files

http://v.speeddemosarchive.com/cvlod/

Please refer to the Verification Guidelines before posting. Verifications are due by March 3, 2014.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.

After 2 weeks I will read all of the verifications and move this thread to the main verification board and post my verdict.
Fucking Weeaboo
As the current record holder on the site, I have to be the first to verify this run.

My Run timed via In-Game Time
Start Time: 12:00AM
Stage 1 Clear : ~7:35AM
Stage 2 Clear: ~9:35AM
Stage 3 Clear: ~2:25PM
Waterway Clear: ~4:15PM
Outer Wall Clear: 6:48PM (Sun Card Used) - Moved to 6AM
Moon Card Usage: 1:58PM - Moved to 6PM
End: ~6:30PM

Start to Sun Card: 18h 48m
Sun to Moon Card: 7h 58m
End: ~0h 30m
My Time: 25h 136m or 27h 16m

New Player Run:
Start Time: 12:00AM
Stage 1 Clear: ~8:20AM
Stage 2 Clear: ~9:40AM
Stage 3 Clear: ~2:25PM
Waterway Clear: ~4:10PM
Outer Wall Clear: 6:21PM (Sun Card Used) - Moved to 6AM
Moon Card Usage: 2:05PM - Moved to 6PM
End: ~6:15PM

Start to Sun Card: 18h 21m
Sun to Moon Card: 8h 05m
End: ~0h 15m
Their Time: 26h 41m

Beats my time by ~35m IGT.

Calculated by Real Time
My Time Start: 0:29 (Gain Control)
My Time End: 18:07 (Text box appears for 6th child)
Real Time: ~17:38

Their Time Start: 0:35 (Gain Control)
Their Time End: 17:53 (Text box appears for 6th child)
Real Time: ~17:18

Beats my time by ~20 seconds.


General comments:
Pre-Video: A few seconds of a failed run exist at the start and should be trimmed.

Stage 1: This is actually pretty sloppy. Takes too long breaking the emblem at the start. Runner makes no use of the quick reload glitch. About the only good thing is the luck of getting 2 powerups during the first skeleton fight.

Stage 2: Runner is more aggressive and thus makes up the time lost on Stage 1.

Stage 3: Again, quick reload glitch should be done to save time on the cerebuses. (cerebui?)

Underground Waterway: Could be a bit more aggressive with jumping, but of course being careful not to OHKO yourself by jumping in the poison.

Outer Wall: Minor slipups, but good route to the child. A bit timid on the fall though, though I understand missing is game over.

Underground Passage: A little loose with movement here at points.

Overall, the run is indeed slightly faster than my 5+ year old record. But there's definitely spots for improvement yet.

Also, strange things happen to runners who break the first two rules of IMAMYTH Club. Some game obscene amounts of weight. Some suffer years of Raneluck. And some...just disappear. MUWAHAHAHA.

*AHEM*

Sorry. Congrats on having a run faster than me, hopefully improvements will come.

Accepting for now.
A/V good, no cheating detected

I have to wonder why the runner didn't use a glitch that has been known for a long time, but this is still a solid run and improvement.  The quick reload glitch wouldn't have saved crazy amounts of time anyway, so I'm willing to look past it and accept this run.
Decision posted.