I love YaBB 1G - SP1!
As this is my first post, I just have to say that this site is awesome. It's great to actually be able to WATCH a record rather than just seeing a number.
Now to business... As my first foray into speedrunning, I've been working on one of my favorite games of all time, Castlevania II. I've investigated pretty much every possible route I could think of, and I'm 99% sure that the route I've settled on is the most optimal humanly-reproducable one (without using warp glitches as in the TAS). However, since this game hasn't seen a lot of discussion on the forums (at least not that a search revealed), I'd like to get some feedback from others about possible techniques.
First off, I'm assuming the fall-through glitch is banned here, since it's sort of a "get outside the level" type glitch. Another glitch that I'm curious is legal or not is one I found in room where you get the flame whip. If you avoid holywatering the highest block of the entrance, you can use the bobbing platform with a well timed jump to jump up through the celing without having to backtrack across the platforms, which should save maybe 30 seconds or so. Does this seem like it would be acceptable here?
I currently have a taped run that comes to about 40:05 (with a few more screwups than I'd like, and without that ceiling glitch) which I'll probably just send in to TG if I decide to do another run, since it's "good enough" but feels a little rough around the edges, but that might just be perfectionism nagging.
This post is getting a bit long, so if anyone wants a detailed account of my route, just say so, or if you have any insights or techniques about this game you're willing to share and think would help shave off some time, I'm all ears.
Now to business... As my first foray into speedrunning, I've been working on one of my favorite games of all time, Castlevania II. I've investigated pretty much every possible route I could think of, and I'm 99% sure that the route I've settled on is the most optimal humanly-reproducable one (without using warp glitches as in the TAS). However, since this game hasn't seen a lot of discussion on the forums (at least not that a search revealed), I'd like to get some feedback from others about possible techniques.
First off, I'm assuming the fall-through glitch is banned here, since it's sort of a "get outside the level" type glitch. Another glitch that I'm curious is legal or not is one I found in room where you get the flame whip. If you avoid holywatering the highest block of the entrance, you can use the bobbing platform with a well timed jump to jump up through the celing without having to backtrack across the platforms, which should save maybe 30 seconds or so. Does this seem like it would be acceptable here?
I currently have a taped run that comes to about 40:05 (with a few more screwups than I'd like, and without that ceiling glitch) which I'll probably just send in to TG if I decide to do another run, since it's "good enough" but feels a little rough around the edges, but that might just be perfectionism nagging.
This post is getting a bit long, so if anyone wants a detailed account of my route, just say so, or if you have any insights or techniques about this game you're willing to share and think would help shave off some time, I'm all ears.
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