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Castlevania II: Simon's Quest (100 %) (Single Segment)
Castlevania II: Simon's Quest (Any %) (Single Segment) [Deathless]
Castlevania II: Simon's Quest (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Congratulations to 'Furious Paul'!
Castlevania II: Simon's Quest (100 %) (Single Segment)
Castlevania II: Simon's Quest (Any %) (Single Segment) [Deathless]
Castlevania II: Simon's Quest (Any %) (Single Segment)
Verifier Responses
Quote:
100% was my favorite. The Any% had one spot where I was getting upset. The runner was waiting for a knight to move into a position where they could throw a holy water then advance and hit with the whip. I would have rather seen them spam Holy water till the thing was dead because the wait just looked bad. It was still fast but just seeing the runner stand and wait. Sure the water could have been about the same time being that the knight was clearly not cooperating at all. But that is really my only gripe about any of the three runs. And it is simply what is fast vs what looks fast.
Easy accept for all 3 from me.
Edit: also, menus were sloppy, but that is like nothing being this game is not menu happy like some (lagoon, pokemon, and many other).
Easy accept for all 3 from me.
Edit: also, menus were sloppy, but that is like nothing being this game is not menu happy like some (lagoon, pokemon, and many other).
Quote from UraniumAnchor:
A/V good on all three, no cheating spotted.
Routes seemed well planned, and pretty well executed. Most of what went wrong was at least partially RNG related (that one guard in the any% is definitely the biggest offender here, as the above verifier mentioned) but there were a couple times when I felt like a lot of time was wasted on the floor clip in situations where cutting his losses would have been a better choice. That said, they're quite good and it will take a good amount of effort from somebody to improve them.
Accept all three.
Routes seemed well planned, and pretty well executed. Most of what went wrong was at least partially RNG related (that one guard in the any% is definitely the biggest offender here, as the above verifier mentioned) but there were a couple times when I felt like a lot of time was wasted on the floor clip in situations where cutting his losses would have been a better choice. That said, they're quite good and it will take a good amount of effort from somebody to improve them.
Accept all three.
Quote from theseawolf1:
CV2 Deathless:
Initial grind and night is solid, no surprise there.
First drop cooperates enough to not lose time.
Kiss mah boots, whip seller! KISS EM!
No Sacred Flame, huzzah!
Excellent use of that route, the leeway is almost nil, but it saves a night of downtime.
Excellent Heart Mansion
I need to mention the efficiency of overworld travel on this route.
That one drop attempt in the Rib Mansion is almost never worth it. One try though, not a huge deal.
Excellent cooperation by the soldiers in Death’s Mansion
Ugly Gargoyle Drop tempered by good Death drop and a solid TAS kill of death
Security Strat on the Knight in Camillia’s Mansion is interesting
Manly manly strats on the approach to the Orb in the last mansion.
One last drop in Castlevania, niiiiiice!
Whips it good.
CV2 100%
Wtf with the opening?! Reversed arrow on the menu, Laurels at the get go? Whats that all about? Mad memory issues, yo! AAAAAAAoh wait its a normal thing. Carry on.
Hehe, the Dagger is actually pretty useful.
Diamond use in Death’s Mansion is a bit odd, just whip the bastard!
The gargoyle trick is pretty sweet though.
The rest plays through as normal, with the obvious detours for items.
CV2 any%
Solid all around. Well executed (that one knight in Death’s Mansion is always a pain) and navigation is spot on.
Any% Marsh March and man mode for 10 minutes afterwards is studly as hell!
I would ACCEPT all 3 runs. I look forward to future developments on this game.
Initial grind and night is solid, no surprise there.
First drop cooperates enough to not lose time.
Kiss mah boots, whip seller! KISS EM!
No Sacred Flame, huzzah!
Excellent use of that route, the leeway is almost nil, but it saves a night of downtime.
Excellent Heart Mansion
I need to mention the efficiency of overworld travel on this route.
That one drop attempt in the Rib Mansion is almost never worth it. One try though, not a huge deal.
Excellent cooperation by the soldiers in Death’s Mansion
Ugly Gargoyle Drop tempered by good Death drop and a solid TAS kill of death
Security Strat on the Knight in Camillia’s Mansion is interesting
Manly manly strats on the approach to the Orb in the last mansion.
One last drop in Castlevania, niiiiiice!
Whips it good.
CV2 100%
Wtf with the opening?! Reversed arrow on the menu, Laurels at the get go? Whats that all about? Mad memory issues, yo! AAAAAAAoh wait its a normal thing. Carry on.
Hehe, the Dagger is actually pretty useful.
Diamond use in Death’s Mansion is a bit odd, just whip the bastard!
The gargoyle trick is pretty sweet though.
The rest plays through as normal, with the obvious detours for items.
CV2 any%
Solid all around. Well executed (that one knight in Death’s Mansion is always a pain) and navigation is spot on.
Any% Marsh March and man mode for 10 minutes afterwards is studly as hell!
I would ACCEPT all 3 runs. I look forward to future developments on this game.
Decision: Accept
Congratulations to 'Furious Paul'!
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