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Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, Character: Simon, New Game+]
Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, Character: Soma, New Game+]
Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, New Game+, Multiplayer]
Verifier Responses
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare, James 'Aftermath' Downing, & Todd 'Mecha Richter' Foreman!
Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, Character: Simon, New Game+]
Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, Character: Soma, New Game+]
Castlevania: Harmony of Despair (Any %) (Individual Level) [No Zips, New Game+, Multiplayer]
Verifier Responses
Quote:
A/V: was good so no cheats detected
Soma run
The soma Run was very well made, it was a good idea to use the ray bean and fire wheel to reduce enemies in you way, also great skull jumps, since then can get the stages so much faster, it was really interesting to see the air kick + ground dash to see an "air dash" since you gain speed.
what i noticed is that the in the author's comment it says on the timer in stage 6: 1:10:82 when in the game it says 2:10:82 dunno if its typo or anything, hopefully this can be cleared
total time for this run in-game: is 5:72:34 which can also be read as 6:12:34.
either way for now i say: ACCEPTED
Simon Run
PJ awesome run, really, this is how everyone should use a belmont, being a hard CV fan this was my favorite run to watch since its simon, gotta love the dagger spam it was god-like. It was a really good idea to lure the enemies to make use of the double jump since you cant use the skelleton heads shortcut like soma can.
the total time for this run was of: 6:17:27
This run has been: ACCEPTED
Multiplayer run:
it was a really great run to watch, and fast too haha, but there is not much i can say about this one, because you guys just did way too good, it was cool too see mecha playing as well haha.
This run has been: ACCEPTED
Soma run
The soma Run was very well made, it was a good idea to use the ray bean and fire wheel to reduce enemies in you way, also great skull jumps, since then can get the stages so much faster, it was really interesting to see the air kick + ground dash to see an "air dash" since you gain speed.
what i noticed is that the in the author's comment it says on the timer in stage 6: 1:10:82 when in the game it says 2:10:82 dunno if its typo or anything, hopefully this can be cleared
total time for this run in-game: is 5:72:34 which can also be read as 6:12:34.
either way for now i say: ACCEPTED
Simon Run
PJ awesome run, really, this is how everyone should use a belmont, being a hard CV fan this was my favorite run to watch since its simon, gotta love the dagger spam it was god-like. It was a really good idea to lure the enemies to make use of the double jump since you cant use the skelleton heads shortcut like soma can.
the total time for this run was of: 6:17:27
This run has been: ACCEPTED
Multiplayer run:
it was a really great run to watch, and fast too haha, but there is not much i can say about this one, because you guys just did way too good, it was cool too see mecha playing as well haha.
This run has been: ACCEPTED
Quote:
Soma (Aftermath), Singleplayer:
A/V: Great
No cheating detected.
Overall the levels were very well done. Most of the corner boosts were hit across all levels. The only large mistake, which was still pretty minor, was Aftermath mistiming a dive kick in the first Medusa Head room in Chapter 6. This resulted in a slide which cost him about a second. He did make up for this later in the level by hitting almost every corner boost that level.
The only problem I have with this IL set is Chapter 2. At the end of the level after the boss dies Aftermath spins the camera around frantically while waiting on the chest to spawn.
Lastly, the note about the author's comments that the above verifier has pointed out was most probably a typo.
Times for each Chapter are as follows:
0:01:18.27
0:01:13.85
0:00:34.62
0:00:40.43
0:00:54.35
0:02:10.82
Decision: Accepted. While I'd rather not have the spinning camera in Chapter 2 there is no signs of cheating. Total time is 0:06:52.34
Simon (PJ), Singleplayer:
A/V: Good. Not as good in terms of video quality as Aftermath's videos, but still good quality.
No cheating detected.
All the levels were really well done. There was a slight bump of the camera in Chapter 1, but that isn't anything to gripe about. The only mistakes, if you can call them mistakes, are some missed corner boosts.
Times for each Chapter is as follows:
0:01:19.64
0:01:19.88
0:00:54.22
0:00:56.03
0:00:56.22
0:02:11.28
Decision: Accepted. Really well done, PJ. Total time is 0:07:37.27
Soma (Aftermath), Simon (PJ) with guest appearances from Soma (Mecha Richter) in Chapters 3 and 5; Multiplayer
Aftermath's videos:
A/V: Great
No cheating detected.
PJ's videos:
A/V: Good
No cheating detected.
Overall the multiplayer runs were really well done. There were some parts where one player was slightly slower than the other (Due to input errors or circumstances that were out of their control) but it's a given that there will be instances of this when it comes to multiplayer. There's very little room for improvement with the current strats and these runs are already amazing.
I would like to see Mecha Richter credited in the runs, as well as his view for the levels he participated in, but seeing as he was only called in for starting position advantages (i.e. in Chapter 5 Mecha Richter spawned in the player 1 position so Aftermath could spawn in the player 3 position to go up the Shanoa-only path) I can see why videos weren't submitted for his point of view.
Times for each Chapter are as follows:
0:01:20.68
0:00:58.50
0:00:35.31
0:00:41.14
0:00:45.42
0:02:12.05
Decision: Accepted. Total time is 0:06:33.10
Final thoughts: Amazing runs all around. These runs get my stamp of approval. I've gone through these videos multiple times with a fine comb to try to find a reason to reject them but I don't see why they shouldn't be on the site. Also. the above verifier forgot that adding time is different than adding regular numbers. lol
A/V: Great
No cheating detected.
Overall the levels were very well done. Most of the corner boosts were hit across all levels. The only large mistake, which was still pretty minor, was Aftermath mistiming a dive kick in the first Medusa Head room in Chapter 6. This resulted in a slide which cost him about a second. He did make up for this later in the level by hitting almost every corner boost that level.
The only problem I have with this IL set is Chapter 2. At the end of the level after the boss dies Aftermath spins the camera around frantically while waiting on the chest to spawn.
Lastly, the note about the author's comments that the above verifier has pointed out was most probably a typo.
Times for each Chapter are as follows:
0:01:18.27
0:01:13.85
0:00:34.62
0:00:40.43
0:00:54.35
0:02:10.82
Decision: Accepted. While I'd rather not have the spinning camera in Chapter 2 there is no signs of cheating. Total time is 0:06:52.34
Simon (PJ), Singleplayer:
A/V: Good. Not as good in terms of video quality as Aftermath's videos, but still good quality.
No cheating detected.
All the levels were really well done. There was a slight bump of the camera in Chapter 1, but that isn't anything to gripe about. The only mistakes, if you can call them mistakes, are some missed corner boosts.
Times for each Chapter is as follows:
0:01:19.64
0:01:19.88
0:00:54.22
0:00:56.03
0:00:56.22
0:02:11.28
Decision: Accepted. Really well done, PJ. Total time is 0:07:37.27
Soma (Aftermath), Simon (PJ) with guest appearances from Soma (Mecha Richter) in Chapters 3 and 5; Multiplayer
Aftermath's videos:
A/V: Great
No cheating detected.
PJ's videos:
A/V: Good
No cheating detected.
Overall the multiplayer runs were really well done. There were some parts where one player was slightly slower than the other (Due to input errors or circumstances that were out of their control) but it's a given that there will be instances of this when it comes to multiplayer. There's very little room for improvement with the current strats and these runs are already amazing.
I would like to see Mecha Richter credited in the runs, as well as his view for the levels he participated in, but seeing as he was only called in for starting position advantages (i.e. in Chapter 5 Mecha Richter spawned in the player 1 position so Aftermath could spawn in the player 3 position to go up the Shanoa-only path) I can see why videos weren't submitted for his point of view.
Times for each Chapter are as follows:
0:01:20.68
0:00:58.50
0:00:35.31
0:00:41.14
0:00:45.42
0:02:12.05
Decision: Accepted. Total time is 0:06:33.10
Final thoughts: Amazing runs all around. These runs get my stamp of approval. I've gone through these videos multiple times with a fine comb to try to find a reason to reject them but I don't see why they shouldn't be on the site. Also. the above verifier forgot that adding time is different than adding regular numbers. lol
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare, James 'Aftermath' Downing, & Todd 'Mecha Richter' Foreman!
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