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ConHuevos: 2012-10-07 09:19:39 am
Ciento Dos Huevos
Script:

FCEUX:
http://pastebin.com/hYKc6vMW

Bizhawk:

http://pastebin.com/h4Z6iHBD

EMULATORS:

FCEUX:

http://fceux.com/zip

Bizhawk:

http://code.google.com/p/bizhawk/downloads/detail?name=BizHawk-1.1.1.zip&can=2&q= (1.1.1)





Enjoy!
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Edit history:
ConHuevos: 2012-10-07 09:25:40 am
Ciento Dos Huevos
Updated the script, I made a mistake with Dracula's hitbox, he has 2 boxes, and one of them is invulnerable but can hurt you, it's marked with a white axis within the box and a white outline.


The white box can still stun the rest of the boss though. GJ
Faster than the speed of love
The goodness just keeps coming.... I get the feeling, between its age, simplicity, and popularity, anyone who's run this more than once pretty much knows all this already, but it's still nice, and I'm not sure I realized the red skeletons' hitboxes were always full-height. I also like how Simon has a hitbox while walking in "map mode", it's like an early in-engine cutscene. (Also, is hitbox not the right term? I noticed no one else called them that; is there a difference or is it just semantic?)
Ciento Dos Huevos
Technically it's a collision box.  Hit box is usually the termed used to describe a collision box that can hurt something, hurt box being a box that causes damage if it collides with a hitbox.

I've been sort of misuing the term 'hitbox' and I just thought it's time to be technically correct, hence the collision box titles now.
Faster than the speed of love
interesting
Collision box seems like a possibly confusing term to me because it implies physics, and indeed the hitboxes for various things often don't line up with how they collide with ordinary objects, which often doesn't line up with what you see, but that's more of an issue in 3D games (although I'm still kind of blown away that in Super C there's only one pixel that registers damage).