MGS for PS1 forever.
A 10% bonus to a new run is silly. Lets take the Warrior Within run old and new.
3:39 multiple segments
3:19 100% single segment
When I wrote up my comments for 3:39 I admitted that there were a few minutes worth of mistakes in it (3-5). SnapDragon's 3:19 also has mistakes in it. His -20 minutes from my run I would say is 20 mins worth of new tricks and shortcuts if both he and I did at least 3-5 mins worth of mistakes.
I'm proposing that shortcuts and tricks don't matter...only the amount of minutes/seconds of mistakes. The reason why I say this is because some games just don't have shortcuts you can take that will shave chunks of time off and many people who view a run and who have not played the game may not know that a shortcut is a shortcut. Example: a friend of mine was playing Half-Life 2 and I made the comment that I had no idea where he was at. He had asked me a question about it since he knew I had watched the speedrun. The reason why I had no idea where he was was because in the speedrun the player completely bypassed the area.
However, even if tricks and shortcuts aren't even put into the mix when it comes to the quality of a speedrun, given that his is single-segment while mine is not would increase the quality factor by at least 10 fold.
While the new run is much better a 10% bonus means nothing. A run could be improved by a minute and people would think that's it's extraordiary or it could be improved by 30 mins. Because of this I think what I said earlier is a much better way of deciding quality...no matter what # the run is. (3 hours --> 5 mins of mistakes, etc.)
3:39 multiple segments
3:19 100% single segment
When I wrote up my comments for 3:39 I admitted that there were a few minutes worth of mistakes in it (3-5). SnapDragon's 3:19 also has mistakes in it. His -20 minutes from my run I would say is 20 mins worth of new tricks and shortcuts if both he and I did at least 3-5 mins worth of mistakes.
I'm proposing that shortcuts and tricks don't matter...only the amount of minutes/seconds of mistakes. The reason why I say this is because some games just don't have shortcuts you can take that will shave chunks of time off and many people who view a run and who have not played the game may not know that a shortcut is a shortcut. Example: a friend of mine was playing Half-Life 2 and I made the comment that I had no idea where he was at. He had asked me a question about it since he knew I had watched the speedrun. The reason why I had no idea where he was was because in the speedrun the player completely bypassed the area.
However, even if tricks and shortcuts aren't even put into the mix when it comes to the quality of a speedrun, given that his is single-segment while mine is not would increase the quality factor by at least 10 fold.
While the new run is much better a 10% bonus means nothing. A run could be improved by a minute and people would think that's it's extraordiary or it could be improved by 30 mins. Because of this I think what I said earlier is a much better way of deciding quality...no matter what # the run is. (3 hours --> 5 mins of mistakes, etc.)






