I love YaBB 1G - SP1!
This is just something that I've thought about a little bit and wondered what others might think on the issue.
What I'm wondering is how one might mathematically rate the quality of a speedrun. I'm not looking for a Dead Poets' Society "calculate the perfection of the poem on the x-axis and blah blah blah" type of thing. I'm not looking to give 4:57 OoT a 9.7 in Mistakes, a 9.3 in Technical Moves, 9.4 in Enjoyability, etc.
My gut instinct was to use a ratio of some kind. Like, the ratio of the speedrun time to... something else. I'm not sure what the second measurement would be. Maybe, the average time it takes to complete the game the first time. Or maybe you'd use the time it takes once the player knows how the game was intended to be beaten.
What I was thinking about was Metroid Prime... Take the 1:04 and compare that to the ~20 hours to beat the game the first time. VERY impressive. Or you could compare it a player using the intended way to play, no tricks or sequence breaks, just a straight playthrough. Maybe 4 or 5 hours, I dunno. Those would be ratios of about 1:20 (or 5% of the first playthrough) and 1:5 (or 20% of the intended time) respectively. You could also think of Half-Life, where huge chunks of the game are skipped so you get a really low time compared to the first playthrough or the intended playthrough. The goal for a speedrun I guess is to get a lower ratio or percentage.
Kind of a weird thing to think about I suppose, but having a concrete way to measure the quality of a speedrun could help in discussion and in understanding WHY it is a quality speedrun at all.
What do you guys think? Is there any way to assign a quantitative value to the quality of a speedrun? If so, what is the best way to measure quality? Should such a measurement be pursued at all, or would the scientific mindset hamper enjoyment of speedruns by removing the "magic"? Or are speedruns inherently scientific (when it comes to planning routes and problem-solving to come up with tricks) and so a scientific measurement of speedrun quality would only make sense?
So many questions and so little time (the little time is because of college applications :'(). Discuss!
What I'm wondering is how one might mathematically rate the quality of a speedrun. I'm not looking for a Dead Poets' Society "calculate the perfection of the poem on the x-axis and blah blah blah" type of thing. I'm not looking to give 4:57 OoT a 9.7 in Mistakes, a 9.3 in Technical Moves, 9.4 in Enjoyability, etc.
My gut instinct was to use a ratio of some kind. Like, the ratio of the speedrun time to... something else. I'm not sure what the second measurement would be. Maybe, the average time it takes to complete the game the first time. Or maybe you'd use the time it takes once the player knows how the game was intended to be beaten.
What I was thinking about was Metroid Prime... Take the 1:04 and compare that to the ~20 hours to beat the game the first time. VERY impressive. Or you could compare it a player using the intended way to play, no tricks or sequence breaks, just a straight playthrough. Maybe 4 or 5 hours, I dunno. Those would be ratios of about 1:20 (or 5% of the first playthrough) and 1:5 (or 20% of the intended time) respectively. You could also think of Half-Life, where huge chunks of the game are skipped so you get a really low time compared to the first playthrough or the intended playthrough. The goal for a speedrun I guess is to get a lower ratio or percentage.
Kind of a weird thing to think about I suppose, but having a concrete way to measure the quality of a speedrun could help in discussion and in understanding WHY it is a quality speedrun at all.
What do you guys think? Is there any way to assign a quantitative value to the quality of a speedrun? If so, what is the best way to measure quality? Should such a measurement be pursued at all, or would the scientific mindset hamper enjoyment of speedruns by removing the "magic"? Or are speedruns inherently scientific (when it comes to planning routes and problem-solving to come up with tricks) and so a scientific measurement of speedrun quality would only make sense?
So many questions and so little time (the little time is because of college applications :'(). Discuss!
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