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CavemanDCJ: 2013-12-09 12:32:25 am
CavemanDCJ: 2013-11-25 12:48:00 pm
CavemanDCJ: 2013-11-25 12:47:23 pm
CavemanDCJ: 2013-11-17 01:21:39 pm
CavemanDCJ: 2013-11-09 07:06:27 pm
CavemanDCJ: 2013-11-05 04:45:28 pm
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CavemanDCJ: 2013-11-05 04:40:54 pm
CavemanDCJ: 2013-08-22 06:59:20 pm
Totally Radical Awesome Game
Bunny Must Die is a rather difficult doujin metroidvania with two different character options: Bunny and Chelsea.
Bunny can stop and rewind time, use multiple weapons, and parry any damage Street Fighter 3 style.
The ability to run, wall jump, and turn right (lol) are pickups, making low% a challenge.
Scattered around the game are heath pickups, time pickups (grant new time powers, as well as extend the time bar) and bunny dolls, which allow you to retry a screen upon death.

Chelsea can't parry or wall jump, but she can float in the air for a bit like Princess Peach. She also has a ladder, which is used for both movement and damage dealing.
She can't pick up weapons, instead she starts with a shooting thing which she can power up by defeating bosses.
Her default walk speed is faster than Bunny's, but she cannot run. She can acquire a space jump, Metroid style, however.
Instead of time, Chelsea uses a mana system to power her special moves. She can get a pickup granting her limited time powers though.
Her pickups are health, mana, and elixirs, which restore health upon death.

There are two different versions of the game to run; The original Japanese doujin release (JP), and the localized release by Rockin' Android (RA).
Text speed makes no difference in running, as you can insta-skip all text by pressing escape in both versions. However, there are differences besides that.

For Bunny, the JP version has a slight edge due to differences in boss health, and time stop mechanics.

The version differences for Chelsea are much greater. in the RA version mana regens, the ladder costs mana, and space jumping does not. Elixirs are also different.
in the JP version, one elixer will heal you fully, regardless of your max health. In the RA version, health is restored on a 1:1 basis, IE 1 elixir restores 1 block of health, and 10 elixirs will restore 10 blocks of health.
It currently isn't known which version is faster for Chelsea, but the RA version is assumed to be more difficult.

Also, you can wrong warp.

Current Records:
Bunny any%: 6:31 by Saver -
Bunny any% No WW: 13:28 by Saver - http://www.twitch.tv/crystalsaver/c/3328085
Bunny 100%: 28:25 by PinkPajamas - http://www.twitch.tv/pinkpajamas/c/3305002
Bunny 12% (aka low%): 21:35 by Saver - http://www.twitch.tv/crystalsaver/c/3116260
Chelsea 100% 34:24 by PinkPajamas -

The game is alot of fun and a very good speed run, and I would love to see more people pick it up.
Thread title:  
Edit history:
Patashu: 2013-08-22 07:08:07 pm
Patashu: 2013-08-22 07:03:14 pm
TAS
http://www.nicozon.net/watch/sm14752107
http://www.nicozon.net/watch/sm14786973
http://www.nicozon.net/watch/sm14841791

It is worth watching as it is fast paced and technical.

Also, some TAS notes/version differences

Quote from solairflaire:
I'll mention this so people know. On the fight with the last pumpkin boss, you can bypass the invulnerability just before it goes into pissed off mode by stopping time and dash kicking it to death. For some reason, dash kicks while time is stopped bypass invulnerability.

I would also recommend dash kicking the tank boss and the cat, especially the cat. Dash kicks are a lot more powerful than people think. On Chelsea's final phase, it's possible to get in some early damage by dash kicking her before she "stops time" at the start of that phase. I've also seen a video somewhere where someone stomps on Chelsea's first form under a platform and she basically moves on to phase 2 right away.

The official English translated version, which I believe can only be acquired on Desura at the moment, has a few changes from the original. Most are irrelevant, slight graphical changes and such. But there are a some bosses with altered health and patterns. The "first" boss who guards the dash boots, her pattern is slightly different. The Count has increased health. The 2nd Pumpkin boss (the one with the falling pumpkins) has the extra pumpkins appear on his level and take an arc around the room and explode if they hit the ground. And finally, I believe Chelsea's final form has reduced health. They also disabled reversing time in the pumpkin fights. They might have done that for all bosses.

Also, in the official English version, Chelsea's ladder actually costs mana to use. This nerfs her abilities greatly. Though she does regen mana, very very slowly. Otherwise, Chelsea's game seems to be the same.

I'm basically saying, use the original for a TAS. Even those minor changes make things slightly slower.

edit: I redownloaded the game from Desura. I am now able to reverse time against the pumpkin bosses. So either they changed it back at some point, or the game downloaded incorrectly for me.


Categories for Bunny:
any%
100%
low% (6 items - 3 keys, 2 time powerups and 4th key OR wallkick boots. Gears are skipped. This gives you 12%. There is an achievement for 14% or less, so a 14% category is somewhat justifiable too)
NGDJ Challenge (skip gear, dash boots and wall jumping)
Totally Radical Awesome Game
Oh man, skipping the jade tower minibosses is going to be so sweet. Thanks for that Patashu
INTJ
I'll try to look into this game. It's the only metroidvania I ever finished. Immediately when watching your current best I've remembered the amazing music.. Definitely want to see whether I can squeeze this in ^^
Edit history:
Solairflaire: 2013-08-26 06:21:55 am


I mostly put this together to show what an any% run would look like with what I know. I'm not sure if getting the stomp boots is faster, but they make a lot of the run easier and the 2nd to last form of Chelsea a lot more consistent. In an SDA submission, I'd get 1 less health upgrade and not get the 2nd bunny doll. I might even skip getting the 3rd time upgrade.

One thing I ran into while recording. When I started recording, the game suddenly slowed down by 5 fps, from 60 to 55. I have no idea why this happened. It is always 5 fps whenever I record. This does actually slow the game down too. Does anyone have any ideas why? I used Fraps and haven't encountered this with any other game.
Edit history:
PinkPajamas: 2013-09-01 05:32:50 pm
PinkPajamas: 2013-09-01 05:32:38 pm
PinkPajamas: 2013-09-01 05:32:26 pm
Bunny 100% 31:58


I've been working on this game since it was requested for in one of the SGDQ 2013 donation comments. I've got a 100% bunny run recorded, any% splits (that are worse than solairflaire's), and 100% chelsea splits/route. I'll start streaming it once I've got a microphone to record my voice with (within the week hopefully).

Something to note with the 100% category (and I guess low% too). The percent shown on the final screen is the number of items you have collected since your last save and not necessarily the number of items you had at the end of the game. This actually means the 100% category is collecting all items and saving after you have done so. This also means you can get 0% by never saving (as seen in the TAS).

I use the 2006 version since not only is that the one I'm used to, it still seems faster because of the quick kills I can pull off with it.
I'm thinking of uploading the 2006 version and sending the link to people who ask and can prove they have the new version. Would that be an okay thing to do?

ps: 100% chelsea is a very cool route, but a very boring run since you basically have infinite life and very little way to speed boost.
Quote:
Something to note with the 100% category (and I guess low% too). The percent shown on the final screen is the number of items you have collected since your last save and not necessarily the number of items you had at the end of the game. This actually means the 100% category is collecting all items and saving after you have done so. This also means you can get 0% by never saving (as seen in the TAS).


There's no reason to force people to save just so the % display at the end shows 100% (or 12% for low%). Anybody could just watch the video and verify that the runner got all the items by counting them (or the minimum for low%). The % display at the end should be treated the same as an inaccurate timer; it should be ignored.
Finally got a good Chelsea 100% run recorded without forgetting 1-2 elixirs.
Got a good recorded run of bunny any%, 16:10!
Accidentally did the last split early.
I skipped the stomp boots because newer strats against death and chelsea obsoleted them.
I lost about 30 seconds to almost beating chelsea at the end. Lots of tiny mistakes were made in this run as well. Sub 15:30 is possible with overall better running.
INTJ
This looks really impressive oô
bunny any% 15:24!
I'm thinking of improving my 100% record first before I try to go for sub 15
http://www.twitch.tv/pinkpajamas/c/3140155
or if you prefer a youtube imbed:
INTJ
Really nice run oô..

How risky would it be to not go out of your way for the two or three life power ups?
Edit history:
PinkPajamas: 2013-10-28 05:00:15 pm
The route is definitely possible without any health powerups, but the most dangerous parts of the run would kill the run if any mistake at all was made. This includes the block/parry jumping in the green rooms, which is the most difficult non-boss part of the game, and the damage boosts for the Chelsea 7 skip, which is literally the last thing in the run. The Chelsea 7 skip is especially relevant since it saves 10-60 seconds (40 seconds in the case of my newest record). If I get good enough at the game I will cut them out, but it will be the last thing I improve. As for now, I'd prefer to actually have runs that I can actually finish.

There are 4 life powerups I get in the run which cost about 1+8+5+5 = 19 seconds. A lot more time can be saved in other ways.
INTJ
Fair enough, I absolutely understand that sentiment - Once you are bored/confident enough you can still try Wink

How much randomness is in this run?
Edit history:
PinkPajamas: 2013-10-28 05:34:17 pm
Not a lot. Dracula and Chelsea 6 are the only real random parts of the run. For Dracula it's pretty much a difference of 1 cycling (2/3 chance) or 2 cycling him (1/3 chance), and with Chelsea 6 you can reverse time to get a pattern you want (3/5 patterns work well).

100% and low% have a bit more randomness in them with the dolphin room and some enemy movements that don't appear in any%, but that's mainly due to both of the runs being longer :).
Edit history:
PinkPajamas: 2013-11-04 03:34:32 pm
Got it down to 14:30

Looking back on it I pushed myself way too hard to get extra seconds when the run turned out good anyway. I guess I'm going to have to do more runs and practice to perfect it. I wonder if I can even pull off sub 14...
Nice job on the run pink! I might eventually try for sub 14 using this method for any %, but I've been pretty busy this past week.  I can't wait to show off my surprise this week / weekend.
Totally Radical Awesome Game
I want to update the OP to be more informative. Could you guys PM me links to current runs, as well as any information you think I might not have?
Edit history:
Saver: 2013-11-05 06:54:45 pm
Saver: 2013-11-05 04:10:52 pm
Saver: 2013-11-05 04:10:46 pm
Saver: 2013-11-05 04:10:35 pm
I'm keeping track of these record on my twitch page as well.

Bunny Must Die (J) All Bosses:   
12%:  [21.35.8](http://www.twitch.tv/crystalsaver/c/3116260) by Saver 
Any%: [14:30.0]( by PinkPajamas 
100%: [31:52.x] by PinkPajamas 
 
Bunny Must Die (E) All Bosses:   
12%:  ? 
Any%: [15:09.8] by Saver   
100%: ? 

Chelsea and the 7 Devils (J): 
Low%: ? 
Any%: ? 
100%:  [34.24.1]( by PinkPajamas 
 
Chelsea and the 7 Devils (E): 
Low%: ? 
Any%: ? 
100%: ?

Edit: I forgot to mention that the Rockin Andriod version is slightly slower than the original version, hence why I started them in different categories in case the overall difference would matter.
Edit history:
PinkPajamas: 2013-11-05 08:16:48 pm
PinkPajamas: 2013-11-05 08:13:51 pm
I think the Bunny categories between versions should be kept separately as real time and in game time with the Japanese/Doujin version being RTA and the International/Rockin' Android version being kept in real time. The doujin version is better for RTA because of dracula having less health, the alice time stop strat, and the fact that the internation version plays about 1 second/minute slower.

I've also been thinking about changing the timing to in game time minus time "lost" to saving. I remember my 15:24 time was slower than saver's 14:44 time by 10 seconds from non-ingame things like cutscene text skipping and lag. I did a lot better with cutscene skipping on my 14:30 run so I don't know how much it really matters. It's also kind of annoying to rewatch a run to count the number of saves when new records being made at a fairly frequent pace.
Edit history:
Saver: 2013-11-05 08:54:06 pm
Saver: 2013-11-05 08:53:31 pm
Bunny Must Die (J): Any% 8:46.4 RTA by Saver (trying to get a sub 8:30 video going)
Bunny Must Die (E): Any% 8:38.56 IGT by Saver (working on this for today/tomorrow)

...I broke the TAS didn't I...
wat
green door skip found?
Yes. 

Let me say that the process of studying and repeating the game took me over 35 good hours to analyze the data I found the past week (and shockingly it's still not completed yet, hence why the surprise is a bit delayed (sorry about that) ).  To put it bluntly, this game just went nuts.

I got a 7:47.38 IGT for Bunny Must Die (E) Any% (9:15.7 RTA) recorded.
Once I get the sub 8:30 (J) video done, and once I complete the rest of the data, I'd like to share it with everyone and possibly go into deeper analysis and discussions.  Due to to massive headache you'll soon encounter, I'd like you, Pink, to help out with taking the first crack at finding the deeper 100% route with me if you are willing Cheesy  The new any% route took me around 10 hours to figure out, so I can only imagine how long the 100% route will be -_-.

Would this be the best place to post the results of my data when its completed?
of course
Woah :O I'm interested in what Saver has done!