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otdq: 2016-07-13 12:44:31 pm
Yeah so. There's a bunch of weird stuff with wolves btw. They're super broken.

Here's the gist, regarding how wolves operate, and how the glitch operates:

1. There are two kinds of wolves:
    (a) those that are instantiated to stand and wait when the chapter is loaded (4 of them along the path), and
    (b) those that spawn when Naiee enters darkness.

Haven't found much wrong with (a) above...it's the (b) that I'll be talking about.

2. The biggest issue with (b) is that spawned wolves aren't killed off when you Restart From Checkpoint. They just keep coming. This means that, depending on where the wolf is, and when you respawn...
- you can get killed before the game restarts, resulting in a normal restart, but you hear the death sound. Also, you might see the wolf run around for a sec, or running away in the distance.
- you can get killed during the fade-in, triggering a fade-out but retaining control of the brother who didn't get killed
- you can get killed during the fade-in, NOT triggering a fade-out, meaning you're just walking around while your brother is lying dead on the ground
- if the wolf is far enough away, you can get killed AFTER the fade-in, meaning you restart directly into a typical wolf-induced death

3. It's also possible for the wolf to change targets upon a Restart, and attack Naia rather than Naiee. This shouldn't be possible in a typical playthrough, as only Naiee is able to spawn them in the first place. I'm not yet entirely sure what specifically causes the change in targeting.

4. Wolves spawn from various "entry points" around the perimeter of the woods. If you use console and type "show splines", you can see where these entry points lie.

5. It's possible to tell the game WHICH entry point to spawn a wolf from. It seems that it draws a line/ray from Naia through Naiee, and then spawns a wolf from the entry point nearest that line. (that said, a wolf can never spawn "in front" of Naia if Naiee is behind him.)

6. SO. There's a glitch which involves timing a Restart From Checkpoint such that a wolf will be *on top of your spawn point* when you restart. In order to do this, you must choose a specific wolf entry point, and restart at a certain time.
This can have some crazy results, and can affect either brother.

- Brother stuck in wall at the position he was at before Restart, then climbing out and ending up OOB. I've done this with both Naia and Naiee.
- Brother stuck in some other position (in or out of bounds, possibly even underground) nearby the position he was at before Restart. I've done this with both Naia and Naiee.
- Brother frozen and softlocked on start point. I've only had Naia softlock.
- Naia way the hell out in the distance, and wolves fail to spawn and kill Naiee despite no torch being around. (skip to 11:20 or so to see Naia's location) This one is absolutely nuts. The log indicates wolves are spawning, but I don't know what's going on at all.

7. It's possible to spawn two different wolves and to have them target one brother each, but it requires spawning a wolf, restarting, then spawning another wolf, and restarting. If we can find a good setup, it should be theoretically possible to do this, and result in both brothers being able to get OOB.

Wolves, man.
Finally got the sub 1:15 Smiley

any% in 1:14:39

Lost 10 seconds to dog and 16 to boss fight lol. Chapter 5 glitch was perfect though. Gonna leave this game at that for a while.

Edit history:
Yodenko: 2016-09-04 04:48:12 am
Hey Guys

For everyone interested in learning to speedrun this game, i recently did a tutorial in my stream. I'm using the basic strats without some pro tricks otdq did in his WR run. There is some bad english in it but overall it turned out pretty well for the fact that its completely freestyle and first take.

Tutorial vids:

- Intro
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7

Have fun with it!
Cool stuff Yodenko. Smiley

I've been chipping away at this wolf thing since I first posted about it last July. I'd mostly given up on it...but then I saw that Barrier Skip had been achieved.

So I tried again.

This is an absolutely bonkers insane glitch. I'm so pumped.
This is awesome, great found otdq, I also loved your reaction on vod ^^

I've told you guys about goats glitch and the problem of height I have while doing it (see previous page), but I've not been able to stream it since my computer is slowly dying. About that, I was wondering, is it possible that the glitches are fps related ? It could explain things...

Anyway, I should try to get a PS4 version of the game, I would be able to stream it and maybe get some help.
Hey thanks SamuraiBlue!

Yeah, I've actually seen that Goats thing from a few different people now, and I have no idea why it's happening. It might be an fps thing? Is your computer not great? (I know you said it's dying, but :D)
Here it is once more, and expected. It's hard, but I think it's getting easier with practice.

To do this:

1. Get to the first checkpoint in the woods.

2. Turn around and walk back to the position in the video above. There's a small "corner" in the wall geometry that I use as a marker when positioning Naiee.

3. Walk away with Naia.

This positioning is somewhat important...you need to spawn a specific wolf spawnpoint, and you dictate that by "pointing at it" with an arrow drawn from Oldbro to Youngbro. If you want to see where that spawnpoint is, you can type "show splines" in the console.

4. Pause exactly 17 frames (or 0.283s) after the wolf spawns, and restart from checkpoint.

There's no visual cue since the wolf spawns in the woods, so you need to rely on the sound alone.

I tore the game files apart, and found the two spawn snarl sounds that the game chooses from randomly when spawning a wolf. Cropped to 0.283s, they sound like this and this. If you hear any more, or any less, the glitch will likely fail.

5. When the game restarts from checkpoint, you will see Naia in the woods...but Naiee will hopefully be off frozen in the sky somewhere. Tap Naiee's "use" button to briefly spook him out (and to re-enable his collision component) - gravity will kick in, he'll fall into the river, and trigger the cutscene.

This skip is brutal hard. Good luck.