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Categories and what they mean:
Quote:

Any %:
completing the game doing as few or as many missions as the player wishes whilst completing the main story.
Timing ends after killing the warrior and using the vault key

100%:
A completion of the game which also completes all optional side quests before fighting the Warrior.
Timing ends upon handing in the final mission [If the last mission you do is killing the warrior timing ends upon using the vault key]

101%:
A completion of the game which also completes all optional side quests before fighting the Warrior and continues to complete the "You will die [seriously]" quest which is only unlocked after defeating the warrior.
Timing ends upon handing in the completed quest to Tannis in Sanctuary.

New Game:
Using a completely new Axton, Maya, Zero or Salvador character (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game With DLC:
Using a completely new Gaige or Krieg character WITH Gearbox weapons. (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game +:
Allows the use of "Badass ranks" (as these are gained from other play-throughs) Played from either level 1 up to killing the Warrior.

Double Run:
is a playthrough of the game from level 1 up to killing warrior in TVHM. [No Badass ranks]

UVHM Run:
Using a pre-made character of level 72 in Ultimate Vault hunter mode with a Lascaux (Blue SMG) and a Vladof Rocket Launcher. [No Money Limit] [No Badass ranks]


Character Save Files:
New game with DLC:
Gaige Perfect Sniper
Krieg Perfect Sniper

Thanks to Shiningface for supplying the NG with DLC saves.

UVHM:
Gaige
Axton
Zero
Maya
Salvador
Krieg

Thanks to OmegaDude1983 for supplying the UVHM character saves.

Quote:
Simply paste into "My Documents/My Games/Borderlands2/WillowGame/SaveData/[Random numbers] folder and rename it to a number which is not in use.

Example:
If you have save0001 - Save0012 Name the file to "Save0013" The matching "Save0013.sav.bak" will be created upon starting the game.


Records:

Leaderboard for everyones best times

NOTE: All records contained in this list are RTA timed runs with times for each loading screen removed from the final time.
Quote:
[A=Axton, M=Maya, S=Salvador, Z=Zer0, G=Gaige, K=Krieg]

New game (Any %):
  A:            2:42:53  By  TheFunCannon
  M:            2:37:58  By  TheFunCannon
  S:            2:45:45  By  TheFunCannon
  Z:            2:29:34  By  TheFunCannon / Part 2

New game With DLC (Any%):
  G:            2:12:52  By  TheFunCannon
  K:            2:52:34  By  TheFunCannon

New game With DLC (101%):
  G:            5:52:09  By  TheFunCannon

NG Co-op w/DLC:
  2P:          1:52:28  By    TheFunCannon and Zykoros
  4P:          1:54:19  By  Abahbob, Blackwayv, ShiningFace and TheFunCannon : ShiningFaces POV / TheFunCannons POV

Double Run:
  G:            4:31:51  By  TheFunCannon


UVHM72:
  A:        1:59:47  By  TheFunCannon
  M:        1:59:32  By  TheFunCannon
  S:        2:05:45  By  OmegaDude1983
  Z:        1:57:32  By  TheFunCannon
  G:        2:03:45  By  TheFunCannon
  K:        2:12:13  By  TheFunCannon

Note : Runs marked with "0:00:00 By -------" means a run has not been completed for this category.
The highlighted YELLOW Time is the fastest run of all listed


Tricks, Guides and Patcher:

Quote:
Routing: While this changes all the time mainly due to my segmented run requiring more and more Tiny Improvements to save mere seconds, we do have general routing guides in video form created by Professor Broman,
Part One
Part Two
Part Three

Tricks: can generally be found by either going to my Youtube which has most of the skips / glitches OR you can just read through everything in this thread Smiley or just post your question most of us are perfectly happy to give you the answer.


Patcher:

DrMalcom's V1.8.4 to 1.1.0 Patcher.
Quote from 'drMalcom':
Remove the DLC's you don't need from the DLC folder inside the "data/Bl2_1.8.4_to_1.1.0.xdpatch" directory. I don't know which one is Gaige).


Cbenni's 1.7.0 to 1.6.0 to 1.3.1 to 1.1.0 Patcher: This Patcher will roll your game back to versions 1.7 / 1.6 / 1.3.1 &  1.1.0, should you wish to restore your game to the most recent version you can roll forward using the patcher or let stream update the game itself.
Patcher

VERSION 1.7.0 : If you are rolling back from version 1.7.0 you will need to play the game in offline mode otherwise the game will crash when trying to use more recent files (which are downloaded on start up) on an older game version.

Huge thanks to Cbenni and TheRTB for their previous patchers.


Vault-Hunters:

People who currently or in the past have run the game

Abahbob
Blackwayv
Cbenni (Retired from BL2)
Chfou
ChopperLopie
DonkeyKong
filly_vinyl
HeeroJay
Imysty (Retired from BL2)
Judgy (Retired from BL2)
Mr Derpish
negaphil
OmegaDude
Peach Waldo
Penta
PixelKaye
(Pbra)Ganza
ProfessorBroman (Retired from BL2)
TallKid
TeaWrex (Retired from BL2)
TheFunCannon
ShiningFace
stenkaempen
UberGoos(e) (Retired from BL2)
Vortale (Retired from BL2)
Your_Name_Here (retired from BL2 AFAIK)

If I forgot anyone I Apologize
Thread title:  
Edit history:
TheFuncannon: 2014-06-01 10:43:28 pm
New NG w/DLC Gaige WR: 2:23:15 (2:31:41 RTA)

http://www.twitch.tv/thefuncannon/c/4379697#
Sorry boys, I've got turret syndrome
UVHM Save Quit Optimizations: http://pastebin.com/2uXfT8FS

Not the full list, but what's relevant to UVHM. If anyone would like to add, let me know, I know I skipped some common SQ skips that new game runners should know about.
PSN: MassDamageLT
@heerojay
nice list, UVHM related.  should be also noted that it has death warps (the no SQ) quits. actually these are done by no exit. i think there may be still some to be found. death warps work somewhat different, im not sure, but it may depend on checkpoint priority in the area. different for SQ than for death warps.
Put on the shelves since 2012
New NG Zer0 WR: 2:32:01 (2:42:57 RTA)

http://www.twitch.tv/shiningface/c/4358660
http://www.twitch.tv/shiningface/c/4358662
http://www.twitch.tv/shiningface/c/4358670

and here's a VOD of the w/o loads process if anyone is curious

http://www.twitch.tv/shiningface/b/533911383
Sorry boys, I've got turret syndrome
Quote from ikk:
@heerojay
nice list, UVHM related.  should be also noted that it has death warps (the no SQ) quits. actually these are done by no exit. i think there may be still some to be found. death warps work somewhat different, im not sure, but it may depend on checkpoint priority in the area. different for SQ than for death warps.


There's a few death warps in there as well. There's a bunch I haven't included because most NG runners know about these.
I changed the Skill trees for Krieg (save0006) and Zero (save0003)
Attachments:
New NG w/DLC Gaige WR: 2:20:38 w/o loads (2:29:17 RTA)

http://www.twitch.tv/thefuncannon/c/4420123
New Double Run WR: 4:52:16 (5:06:45 RTA)

http://www.twitch.tv/thefuncannon/c/4408010
Hi, I've been learning and doing runs on the latest patch (I still play casually with friends and don't want to have to switch between versions all the time).
I'm having a problem where the vladof launcher effect stops working randomly (ie. shots start consuming ammo).
It seems to be related to particular sections of the game; I had it happen around the Badass Constructor during the ascent to the Bunker, and again at the Info Stockade (come to think, there was a badass constructor there too...related? No idea).
I can get the effect back by re-merging the vladof into my gun, but it's causing me a great deal of frustration and deaths.
I was just wondering if anyone else had experienced this issue or had any ideas for working around it (apart from patching to an older version, which I may just end up doing).
Quote from ekimekim:
I'm having a problem where the vladof launcher effect stops working randomly (ie. shots start consuming ammo).


Infinite ammo from weapon merging has an interesting downside. The game tracks the free shot across all vladofs in the game. What this means is that any enemy that spawns with one takes your infinite ammo away once they fire their weapon.

The only fix is to kill the enemy (or despawn it) and redo the glitch.
Put on the shelves since 2012
You should just patch to 1.1 to run the game, it's incredibly easy to switch your versions. It takes like 10 seconds.
New NG Zer0 WR: 2:29:34 w/o loads (2:41:27 RTA)

http://www.twitch.tv/thefuncannon/c/4435225
http://www.twitch.tv/thefuncannon/c/4435231

2 parts because OBS crashed during the re-stream.
So here is a problem that i have come accross when timing the loads after i was completed and subtracted from the RTA my time was SLOWER than IGT so i have a problem with this new timing system
Speed > Safety
Would you mind tossing the video up on here Omega? I might be able to take a look at it sometime before SGDQ and after thus upcoming sunday. Or if someone else wouldn't mind checking it out, that would be good too.
Quote from TheAngryPanda:
Would you mind tossing the video up on here Omega? I might be able to take a look at it sometime before SGDQ and after thus upcoming sunday. Or if someone else wouldn't mind checking it out, that would be good too.


My video of the run or a video of me timing the run?
omegadude the RTA is slower because it counts out loads (which IGT doesn't) but doesn't count out menu time (which IGT does) so your loads are faster than your menu time
Hello!

I'm new to speedrunning this game. Thought about doing an Any% run with Maya. But how does the skill tree looks like in a speedrun ?
has anyone ever thought of running op8 uvhm?
Op8 is kinda arbitrary since the run is the exact same thing as op0 UVHM runs, except you lose time to damage. You can in theory, it just has no real purpose outside of the novelty of a "harder" run.
New NG w/DLC Gaige WR: 2:19:56 w/o loads (2:27:35 RTA)

http://www.twitch.tv/thefuncannon/c/4505542
New 2 player Co-Op WR: 1:58:06 (2:06:36 RTA)

http://www.twitch.tv/thefuncannon/c/4525706

New game is officially sub 2.
http://www.twitch.tv/blackwayv/c/4674516
Newest co-op strats. Might make a tutorial for Axton soon.
I am pretty sure judgy found that jump a bit before AGDQ2014
Retimed UVHM Axton w/o loads 2:04:01 http://www.twitch.tv/omegadude1983/c/4170942

Retimed UVHM Gaige w/o loads 2:06:58 http://www.twitch.tv/omegadude1983/c/4203377

Retimed UVHM Maya w/o loads 2:04:52 http://www.twitch.tv/omegadude1983/c/4194468
UVHM Sal w/o loads 2:05:45 http://www.twitch.tv/omegadude1983/c/4711312