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Categories and what they mean:
Quote:

Any %:
completing the game doing as few or as many missions as the player wishes whilst completing the main story.
Timing ends after killing the warrior and using the vault key

100%:
A completion of the game which also completes all optional side quests before fighting the Warrior.
Timing ends upon handing in the final mission [If the last mission you do is killing the warrior timing ends upon using the vault key]

101%:
A completion of the game which also completes all optional side quests before fighting the Warrior and continues to complete the "You will die [seriously]" quest which is only unlocked after defeating the warrior.
Timing ends upon handing in the completed quest to Tannis in Sanctuary.

New Game:
Using a completely new Axton, Maya, Zero or Salvador character (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game With DLC:
Using a completely new Gaige or Krieg character WITH Gearbox weapons. (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game +:
Allows the use of "Badass ranks" (as these are gained from other play-throughs) Played from either level 1 up to killing the Warrior.

Double Run:
is a playthrough of the game from level 1 up to killing warrior in TVHM. [No Badass ranks]

UVHM Run:
Using a pre-made character of level 72 in Ultimate Vault hunter mode with a Lascaux (Blue SMG) and a Vladof Rocket Launcher. [No Money Limit] [No Badass ranks]


Character Save Files:
New game with DLC:
Gaige Perfect Sniper
Krieg Perfect Sniper

Thanks to Shiningface for supplying the NG with DLC saves.

UVHM:
Gaige
Axton
Zero
Maya
Salvador
Krieg

Thanks to OmegaDude1983 for supplying the UVHM character saves.

Quote:
Simply paste into "My Documents/My Games/Borderlands2/WillowGame/SaveData/[Random numbers] folder and rename it to a number which is not in use.

Example:
If you have save0001 - Save0012 Name the file to "Save0013" The matching "Save0013.sav.bak" will be created upon starting the game.


Records:

Leaderboard for everyones best times

NOTE: All records contained in this list are RTA timed runs with times for each loading screen removed from the final time.
Quote:
[A=Axton, M=Maya, S=Salvador, Z=Zer0, G=Gaige, K=Krieg]

New game (Any %):
  A:            2:42:53  By  TheFunCannon
  M:            2:37:58  By  TheFunCannon
  S:            2:45:45  By  TheFunCannon
  Z:            2:29:34  By  TheFunCannon / Part 2

New game With DLC (Any%):
  G:            2:12:52  By  TheFunCannon
  K:            2:52:34  By  TheFunCannon

New game With DLC (101%):
  G:            5:52:09  By  TheFunCannon

NG Co-op w/DLC:
  2P:          1:52:28  By    TheFunCannon and Zykoros
  4P:          1:54:19  By  Abahbob, Blackwayv, ShiningFace and TheFunCannon : ShiningFaces POV / TheFunCannons POV

Double Run:
  G:            4:31:51  By  TheFunCannon


UVHM72:
  A:        1:59:47  By  TheFunCannon
  M:        1:59:32  By  TheFunCannon
  S:        2:05:45  By  OmegaDude1983
  Z:        1:57:32  By  TheFunCannon
  G:        2:03:45  By  TheFunCannon
  K:        2:12:13  By  TheFunCannon

Note : Runs marked with "0:00:00 By -------" means a run has not been completed for this category.
The highlighted YELLOW Time is the fastest run of all listed


Tricks, Guides and Patcher:

Quote:
Routing: While this changes all the time mainly due to my segmented run requiring more and more Tiny Improvements to save mere seconds, we do have general routing guides in video form created by Professor Broman,
Part One
Part Two
Part Three

Tricks: can generally be found by either going to my Youtube which has most of the skips / glitches OR you can just read through everything in this thread Smiley or just post your question most of us are perfectly happy to give you the answer.


Patcher:

DrMalcom's V1.8.4 to 1.1.0 Patcher.
Quote from 'drMalcom':
Remove the DLC's you don't need from the DLC folder inside the "data/Bl2_1.8.4_to_1.1.0.xdpatch" directory. I don't know which one is Gaige).


Cbenni's 1.7.0 to 1.6.0 to 1.3.1 to 1.1.0 Patcher: This Patcher will roll your game back to versions 1.7 / 1.6 / 1.3.1 &  1.1.0, should you wish to restore your game to the most recent version you can roll forward using the patcher or let stream update the game itself.
Patcher

VERSION 1.7.0 : If you are rolling back from version 1.7.0 you will need to play the game in offline mode otherwise the game will crash when trying to use more recent files (which are downloaded on start up) on an older game version.

Huge thanks to Cbenni and TheRTB for their previous patchers.


Vault-Hunters:

People who currently or in the past have run the game

Abahbob
Blackwayv
Cbenni (Retired from BL2)
Chfou
ChopperLopie
DonkeyKong
filly_vinyl
HeeroJay
Imysty (Retired from BL2)
Judgy (Retired from BL2)
Mr Derpish
negaphil
OmegaDude
Peach Waldo
Penta
PixelKaye
(Pbra)Ganza
ProfessorBroman (Retired from BL2)
TallKid
TeaWrex (Retired from BL2)
TheFunCannon
ShiningFace
stenkaempen
UberGoos(e) (Retired from BL2)
Vortale (Retired from BL2)
Your_Name_Here (retired from BL2 AFAIK)

If I forgot anyone I Apologize
Thread title:  
Edit history:
Judgy: 2013-01-22 01:02:08 pm
Judgy: 2013-01-22 11:06:12 am
Judgy: 2013-01-22 11:04:13 am
Judgy: 2013-01-22 11:02:36 am
Judgy: 2013-01-22 11:01:47 am
Judgy: 2013-01-22 11:01:00 am
Borderlands 2 Glitch Hunter/ router.
Currently at work with like 2 mins left of my break do I'll make this quick I believe I have a moths that we can Crete "saves" for testing points of the game where we need certain objectives still active will explain more later but could save us having to do half a run each time we want to test an event Smiley

Edit # Wow iPhone Auto correct lol

My idea is as follows get to a section you want a save for example : Say you wanted to retry Bloodshot stronghold @ lvl 7 so each time you started again you went back to level 7 and all objectives were reset I believe this can be done by getting to where you need to be at the level you want, save and exit, then close the program completely. (This has now saved the data for the "save")


Method:

*Go to your Borderlands 2 Local data (  C:\Users\"Username"\Documents\my games\Borderlands 2) **Might be different on Various Operating system versions (XP,Vista ,7 , 8 ETC) this is the directory on 7.

*Select the WillowGame Folder and copy it to a different location and Rename it to a suitable name Eg. "LVL 7 Axton Bloodshot-S" this data will now never be edited by the game and will store your characters information Forever so that you can copy the contents back should you wish to load that data.

*When you do want to restore it Open the folder containing the "save" you wish to restore and copy all 4 folders (Config, Localization, Logs and SaveData) back into the original WillowGame folder.

Simples!!! not an actual save function good enough for individual jumps but good enough for planning and retrying sections with various set ups Wink

#Edit Didn't Really think earlier but technically this makes it possible to do a segmented run Smiley
Borderlands 2 Glitch Hunter/ router.
Some other stuff to add today most useful first

Skip skag fight in W.E.P : pretty self explanatory use the platform to get to the other platform with a nade jump can be quite a precise jump hence the first time fail  this amazed me I didn't think that a granade boost would launch me that far (^_^)



Safe Spot for Super-Badass-Loader: You can fire at him but he cant hit you it seems his bullets or whatever are too big to get through the gap, He also does not Jump towards you if he's firing so you can stay here



Fight Bloodwing Out of Area (Soldier only): If you die and respawn on the bloodwing fight you can use this to get him down on health (Takes longer than fighting normal but less risky)
**Also Something to note is that I have the infinite ammo glitch on and my "Dahl" PINK Weapon is not effected by the bug it's possible that all "Pink" guns are the same



Other OoB on W.E.P: As of yet I have not found a way that these are useful but they might have a use somehow. (first one has more to it if you balance on the right parts of the wall / the third shows the most potential)



More soon (^_^)
Edit history:
Fragmaster01: 2013-01-22 04:44:03 pm
Fragmaster01: 2013-01-22 04:43:23 pm
Wiggle wiggle
So, I played around with the infinite ammo glitch. Findings!

* Hyperion weaponry becomes impressive for long-range fighting, since the usual drawback of inaccurate first 2 shots doesn't apply when you have all the bullets. The Hyperion Fire auto-shotgun from one of moxxi's quests kills enemies at great distance easily(you wouldn't get it in a speedrun, it's just what I was testing with).
* The skill to reduce recoil is very necessary. If you're going to be holding down that trigger(or rolling that mousewheel when using Law), you need your shots to go where they should.
* When looking for weapons, prioritize single-shot semi-automatic shotguns. The ones that do huge damage, but have low magazine counts.
* Weapons that take multiple bullets per shot aren't useful with this glitch. It reduces the ammo consumed by 1, but if you're using 2 shots to fire, that's still spending ammo. Thus, the X2/X3 shotguns aren't useful, nor are E-Tech weapons.
* The Reload Speed/Magazine Size class mod isn't useful anymore. Get the Fire Rate one instead.

Your endgame arsenal should be Law for long range fighting, a single-shot semiauto shotgun for close range, and a Hyperion Fire or Corrosive shotgun for elemental nonsense at any range. 4th slot is a rocket launcher for high HP enemies.

What sort of grenades do you use when running? I prefer Slag Transfusion, for safety and extra damage, but that's really rare to manipulate on a single segment.
Judgy - have we mentioned you're a machine lately? Nice. It feels like something's there in WEP OoB. (A Windows protip for ya: your dir is at "%HOMEPATH%\Documents\My Games\Borderlands 2" - just paste that into Explorer. %HOMEPATH% is a Windows environment variable that maps it out right depending on which OS you're on.)

Vortale - lulz, opening the last chest. (Really no point if you're finishing at level 26 or whatever. Tho it makes me wonder if there's a chest worth farming somewhere in Eridium Blight or Arid Nexus.... )

Something I've been thinking about is build optimization with this glitch. Is Axton's turret really worth it, vs. Gunzerker or Mechromancer speed upgrades, Assassin deception letting you skip fights, all the various DPS/recoil reduction/fire rate builds etc etc? Seems like the main value now of the turret is getting to 12, and as a distraction. It just feels like the game refuses to let you be *too* low level. They keep upping the XP on kills whenever you're lower level than you should be. So I wonder how far that actually goes - do you get more XP at -5 levels than -4? -6 than -5?

Also, they are SO gonna patch the infinite ammo. It makes me wonder, is there a good way to set the Borderlands 2 version in stone on Steam?
Edit history:
ProfessorBroman: 2013-01-22 08:08:04 pm
ProfessorBroman: 2013-01-22 07:49:03 pm
Fragmaster! Thanks for testing all those weapons on the infinite ammo glitch!

usernameguy- I can vouch that Mecromancer is fantastic with the IF ammo glitch, I ran the game with a lvl 10 rocket launcher all the way up to lvl 20 until i died and lost my Anarchy boost.  I was one shoting everything that wasn't bad ass the entire time with no need for a new weapon.  Looking further into this and the fact you can stack Anarchy to get up to a %700 damage boost (if going deathless, which would be a priority) you can really just use whatever garbage drops you get and equip them on the fly or grab a cheapy launcher off a gun stand thats 5lvls below where your at in game and WRECK FACE. On top of that you get the Deathtrap which is basically a mobile turret. My vote goes to mecro for the run.  I'll be streaming my run if I can get my computer to co-operate if not I'll record and post.

Edit: also you make me wish I had PC
Hi, um, extremely new here, been strongly considering to run this game too and getting really interested in the strats I'm seeing. Haven't watched the first draft run yet, planning to do that soon to see what I might be able to pull off.... anyway, I'm not sure how much I can contribute yet, but if nothing else, I can try to answer usernameguy: I don't think there is offhand, aside from possibly trying to install and play Borderlands 2 in offline mode. Using a hard copy to do so, mind. But it depends on the glitches you want. Stuff like the Gunzerker's weapon glitch, Infinite Ammo (if patched) or if trying to acquiring The Bee's part of the run, then an earlier version's definite. Otherwise, the current version would seemingly work fine if it still allows the glitches one wants for a run, or if it's a glitchless run.

Also, while time consuming, another thing that might help, though it's a lategame thing. Anyone thought of trying to doing the KSS Glitch (Evil Smasher), and then Infinite Ammo? It might be slower, but just a thought.
Edit history:
Judgy: 2013-01-23 10:41:39 am
Borderlands 2 Glitch Hunter/ router.
Username - we were having similar thoughts during Vortales latest stream and it was mostly agreed (as far as i remember) that Axtons turret is now only really worth the Agro it takes away, However with the " Ammo" Glitch makes most guns so O.P that removal of agro is not needed as much as most enemies are either 1 shotted using a RPG or if the player should get downed Second winds are near instant.

as a result of this recommendations for other class runs are more than welcome Smiley

Darksol88 - KSS Glitch could be used if the mission wasn't lvl 47 (TVHM) the game gets beaten @ lvl 22 currently I did like the idea though Smiley (should another weapon of similar effect be found then definately) 

@Profbro Is it a PC you don't have or Just a PC version of Borderlands 2 that you don't have?
Gunzerker seems like the better class to use, especially if you want to be save/death warping. I'd like to see a run using the launch version and the damage glitch.
Edit history:
Judgy: 2013-01-23 02:25:04 pm
Borderlands 2 Glitch Hunter/ router.
Bloodshot Quicker!!!!!! : shorter path and Quicker/easier in Bounds (didn't throw first grenade straight down so i got less boost but second was perfect)

Discovered this little gem while surfing the YouTube, OOB in W.E.P at bloodwing.



Also, your_name_here the gunzerker has the potential to turn of the infinite ammo glitch, also the offhand damage trick seems to not work while using infinite ammo.  That and the offhand weapon still uses ammo and requires reloading.  From the testing I did it seemed like it was one glitch or the other that would work but not both. Gunzerker would be better for save/death warping though, can't disagree with that.  Also, I must admit I have not tested every combo of gun out there so there might be one that would still work with the damage swap, will keep testing.

Judgy - My PC would light on fire and explode after one frame of any current game.
To my knowledge, there isn't. The glitch's based on sound-based weapons in general (the 1340 Core's Shotgun or the Morningstar, for example), which can sometimes copy its effect onto any other weapon. The Evil Smasher runs off the same mechanics, as well as its effects. But for the level range, you have a point that it'd be impractical compared to the infinite ammo glitch, which can be done as soon as you start seeing rocket launchers. Only exception I can see is maybe a NG+/TVHM run, where you could have one in the secret stash from a prior file and thus have one from the start of the game.

I might need to do some testing myself.
Edit history:
Judgy: 2013-01-23 04:35:23 pm
Borderlands 2 Glitch Hunter/ router.
Quote from ProfessorBroman:
Discovered this little gem while surfing the YouTube, OOB in W.E.P at bloodwing.

Judgy - My PC would light on fire and explode after one frame of any current game.


How did i miss that i got on them pipes myself and didnt find that :S will test that out some more and oh yeah Pc like that are not good lol
Also quick question Prof what happens if you do the glitch while gunzerking? or can't you? (i mean activate the glitch while in GZ)
I found that because on my runs I've been dead ending on Bloodwing so I was looking for easier ways, to kill. Smiley

When zerking the primary or on had weapon keeps the infinite ammo.  The off hand weapon is still usable but consumes ammo and must be reloaded.  I could not get the damage swap to work it may have been patched but I have no confirmation.  The big danger with zerking is that if you switch guns while zerking it turns off the glitch permanently until you save and reload.  When I was testing it I actually got worried that somehow I had broke my game.  But like I said, I am on xbox and PC may still allow damage swap.
Edit history:
Judgy: 2013-01-27 05:07:25 am
Judgy: 2013-01-27 05:07:12 am
Judgy: 2013-01-23 05:56:13 pm
Judgy: 2013-01-23 05:54:30 pm
Borderlands 2 Glitch Hunter/ router.
no you misunderstand (it's not easy to explain more my fault lol)

start with the "∞ Ammo" Glitch disabled
Activate gunzerker
while gunzerker is active try active the glitch

i just wonder how swapping a weapon while you have 2 out will effect it.

Info Stockade / Avoid Saturn: This can be quite precise but once you know where to throw the grenade it can be done quite easily (would require area to have few / no loaders around) once on the highway the constructor and loaders will spawn.



########      EDIT !!!!!!!!!!!!!!!!

After Vortale trying this skip in his stream we found out its pretty much useless as you have to 1 Use the elevator as an objective and 2 Use the Front door as an objective pretty much makes it obsolete Sad
Ok, got it Will test tomorrow! also FUCKING GENIUS SKIP ON SATURN!
Edit history:
ProfessorBroman: 2013-01-24 12:11:20 pm
ProfessorBroman: 2013-01-24 12:05:23 pm
Ok, so I was unable to replicate turning the glitch off so that must have been a fluke, tried for and hour or so and it never happened again so chances are, no problem with that and zerking.

Also, plenty of more research on damage swap conclusion:
-It DOES still work, so i'm an idiot for saying otherwise
-I managed to get the glitch to work with and SMG with a fire rate of 7.6 so that's neat
-The glitch seems to work best with the glitched weapon (non rocket launcer) is explosive as well, the other elemental times are hit and miss, fire seemed to be the most picky
-setup like this
    slot 1 (glitch Weapon)
    slot 2 (rocket launcer)
-Activation, make RL your active weapon then gunzerk

Big thanks to your_name_here for bringing this up again otherwise it would have gone untested!

edit: on a humors note anyone want a lvl 1 legendary pistol knuckledragger dropped one for me
Edit history:
Judgy: 2013-01-24 01:01:36 pm
Borderlands 2 Glitch Hunter/ router.
Nice work there Prof this game is getting torn apart (^_^)

#Edit
Two things very quickly:

Slabs hideout without front door trigger: This was proposed by UserNameGuy the idea being to get into slabs place without the battle trigger which would skip the fight inside, while you can get into slabs place using the shown route you cannot talk with him until certain objectives are completed (namely the fight your trying to skip)



W.E.P Door Skip: It needs to be noted that as far as i can tell you need to do every objective within W.E.P to be able to fight Bloodwing and advance the story While the video shows the method to glitch the door in Reality you would need to activate the door control Then do the skip this will allow you to progress a lot further through the level before you need to wound the loaders thus saving time.



This will be all for today I'm afraid VERY Tired from late nights breaking the game and work so gunna give finding stuff a break for the night more coming soon Tongue
Dang, yeah - the proximate trigger to getting Brick to reveal himself must be, like, "# enemies from last wave == 0". Nice work anyhow - it's getting impressive how often a grenade jump + running around gets you OoB.

So what we're looking for are triggers that activate simply because you've arrived somewhere. These other kinds of enemy-count triggers won't work. The two that come immediately to mind are the one for triggering Badmaw, and the other is the one beyond the Death Wall, to start spawning all the loaders. I'm sure there are others. (Maybe arriving in the Fridge, eg.)

Unfortunately it's looking like Gearbox was very conscious of this potential weakness, and stuck TONS of invisible walls around Badmaw, and probably the Death Wall too.

Side note on WEP: it's possible that the triggers in the WEP are chained - so you need to open the door to hit the next trigger; and that trigger to hit the trigger after that. So like, you need two conditions - 1) the gate to be open and 2) you enter the area in question. But maybe not ALL of them are dependent on the previous one like that. Or maybe Gearbox is just that impressively anal.

Sigh. This would all be a lot easier to do with a map editor in hand.
Edit history:
Judgy: 2013-01-24 03:19:36 pm
Borderlands 2 Glitch Hunter/ router.
Quote from usernameguy:
Side note on WEP: it's possible that the triggers in the WEP are chained - so you need to open the door to hit the next trigger; and that trigger to hit the trigger after that. So like, you need two conditions - 1) the gate to be open and 2) you enter the area in question. But maybe not ALL of them are dependent on the previous one like that. Or maybe Gearbox is just that impressively anal.


It's not only the objectives that are effected by this door, if you skip the door without using the switch to open it none of the buttons for doors /etc will work after it either. so basically the game bricks itself and you can only get as far as the door to the cave that has bloodwings nest (but you don't have the "find bloodwing" objective so you can't do anything anyway. so ultimately YES all the objectives are chained and cannot be sequence broken (hope this clears some things up) Smiley

And yes if we had a way to open maps like in Unreal Editor or similar it would be so useful Smiley
Hey! Reporting in for the 10+ ours of testing I did on the gunzerker yesterday.  I have conclusions.

Probably good class for Segmented Run
    - Extremely RNG depended, other classes simply need a Vladov RL and then a fill in the blank RL to really get things going, but with the Zerker you need a third weapon that can be difficult to grab.  (you can just use the Tinderbox for a while BUT eventually you fight loaders and then using fire is well...horrid...even with the damage boost)
      -Once you get the weapons that you need you pretty much destroy everything, but without them your only slightly more resilient and gunzerking feels increasingly weak.
    -This class still feels the burn of being underleveled but that is easily rectified by having the right weapons. (RNG again)
    -The health and movement increase are nice but honestly I found using "Inconceivable" to be of more benefit due to the extra shots you get with the offhand glitch weapon, and "Incite" works when hit by enemies which is honestly really bad for you late game Tongue

All of this said I should add a note that the target I'm working for in this game is to do as little grinding as possible, if that can be eliminated it would drop an hour or so off the game getting us to sub -4 which is psychotic sounding to say the least, but I believe it can be done.  Once Salvador was close to lvl and had on lvl guns, he was just as good as anything else.  It's amazing to me how balanced the Devs managed to get this game even with the glitches.
I'm sure this could be THE class for someone if they wanted to do more testing with it.  I will be testing Zero today and return with some more conclusions tomorrow. 
What was the verdict on using the DLC to lvl or exploit in the game?
Exoray
Runs using DLC are generally different categories to runs not using it. This can become messy with games like this that offer it in so many different ways.
When it comes to this game we're probably going to have runs divided into the main game and DLC missions separately.

If you run the main game, you should never head into DLC maps/quests. If you make a run for one of the DLC packs, you should never go into the main game.

We could theoretically have main game with gearbox weapons DLC as a separate category from pure main game (i.e. if you had bought that pack before then you just start off by immediately dropping everything from it).

As for the infinite skill point thingy, since this requires input from a secondary party it sounds like this wouldn't be allowed in a run.
Borderlands 2 Glitch Hunter/ router.
Nice Work again Prof testing all the weapon glitch / Gunzerker stuff  and yeah what Moooh just said kinda beat me to the post as it were Tongue
So in a coop run (or an NG+ solo run), you would be able to have infinite skill points? And, if it becomes faster to do grinding in a DLC area, then "with DLC" becomes a category?
Exoray
With DLC would probably be a tag only if you are using DLC for starter weapons and such.
The Pirate Booty DLC would for instance probably be a run that only plays the DLC maps and quests, separately from the main game. So you would never grind in a DLC area if you were running the main game. If we didn't do this, runs would probably be obsoleted as soon as a new DLC comes out.