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Categories and what they mean:
Quote:

Any %:
completing the game doing as few or as many missions as the player wishes whilst completing the main story.
Timing ends after killing the warrior and using the vault key

100%:
A completion of the game which also completes all optional side quests before fighting the Warrior.
Timing ends upon handing in the final mission [If the last mission you do is killing the warrior timing ends upon using the vault key]

101%:
A completion of the game which also completes all optional side quests before fighting the Warrior and continues to complete the "You will die [seriously]" quest which is only unlocked after defeating the warrior.
Timing ends upon handing in the completed quest to Tannis in Sanctuary.

New Game:
Using a completely new Axton, Maya, Zero or Salvador character (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game With DLC:
Using a completely new Gaige or Krieg character WITH Gearbox weapons. (Recording includes selecting "new game" from menu), Played up to Killing the Warrior. [No Badass ranks]

New Game +:
Allows the use of "Badass ranks" (as these are gained from other play-throughs) Played from either level 1 up to killing the Warrior.

Double Run:
is a playthrough of the game from level 1 up to killing warrior in TVHM. [No Badass ranks]

UVHM Run:
Using a pre-made character of level 72 in Ultimate Vault hunter mode with a Lascaux (Blue SMG) and a Vladof Rocket Launcher. [No Money Limit] [No Badass ranks]


Character Save Files:
New game with DLC:
Gaige Perfect Sniper
Krieg Perfect Sniper

Thanks to Shiningface for supplying the NG with DLC saves.

UVHM:
Gaige
Axton
Zero
Maya
Salvador
Krieg

Thanks to OmegaDude1983 for supplying the UVHM character saves.

Quote:
Simply paste into "My Documents/My Games/Borderlands2/WillowGame/SaveData/[Random numbers] folder and rename it to a number which is not in use.

Example:
If you have save0001 - Save0012 Name the file to "Save0013" The matching "Save0013.sav.bak" will be created upon starting the game.


Records:

Leaderboard for everyones best times

NOTE: All records contained in this list are RTA timed runs with times for each loading screen removed from the final time.
Quote:
[A=Axton, M=Maya, S=Salvador, Z=Zer0, G=Gaige, K=Krieg]

New game (Any %):
  A:            2:42:53  By  TheFunCannon
  M:            2:37:58  By  TheFunCannon
  S:            2:45:45  By  TheFunCannon
  Z:            2:29:34  By  TheFunCannon / Part 2

New game With DLC (Any%):
  G:            2:12:52  By  TheFunCannon
  K:            2:52:34  By  TheFunCannon

New game With DLC (101%):
  G:            5:52:09  By  TheFunCannon

NG Co-op w/DLC:
  2P:          1:52:28  By    TheFunCannon and Zykoros
  4P:          1:54:19  By  Abahbob, Blackwayv, ShiningFace and TheFunCannon : ShiningFaces POV / TheFunCannons POV

Double Run:
  G:            4:31:51  By  TheFunCannon


UVHM72:
  A:        1:59:47  By  TheFunCannon
  M:        1:59:32  By  TheFunCannon
  S:        2:05:45  By  OmegaDude1983
  Z:        1:57:32  By  TheFunCannon
  G:        2:03:45  By  TheFunCannon
  K:        2:12:13  By  TheFunCannon

Note : Runs marked with "0:00:00 By -------" means a run has not been completed for this category.
The highlighted YELLOW Time is the fastest run of all listed


Tricks, Guides and Patcher:

Quote:
Routing: While this changes all the time mainly due to my segmented run requiring more and more Tiny Improvements to save mere seconds, we do have general routing guides in video form created by Professor Broman,
Part One
Part Two
Part Three

Tricks: can generally be found by either going to my Youtube which has most of the skips / glitches OR you can just read through everything in this thread Smiley or just post your question most of us are perfectly happy to give you the answer.


Patcher:

DrMalcom's V1.8.4 to 1.1.0 Patcher.
Quote from 'drMalcom':
Remove the DLC's you don't need from the DLC folder inside the "data/Bl2_1.8.4_to_1.1.0.xdpatch" directory. I don't know which one is Gaige).


Cbenni's 1.7.0 to 1.6.0 to 1.3.1 to 1.1.0 Patcher: This Patcher will roll your game back to versions 1.7 / 1.6 / 1.3.1 &  1.1.0, should you wish to restore your game to the most recent version you can roll forward using the patcher or let stream update the game itself.
Patcher

VERSION 1.7.0 : If you are rolling back from version 1.7.0 you will need to play the game in offline mode otherwise the game will crash when trying to use more recent files (which are downloaded on start up) on an older game version.

Huge thanks to Cbenni and TheRTB for their previous patchers.


Vault-Hunters:

People who currently or in the past have run the game

Abahbob
Blackwayv
Cbenni (Retired from BL2)
Chfou
ChopperLopie
DonkeyKong
filly_vinyl
HeeroJay
Imysty (Retired from BL2)
Judgy (Retired from BL2)
Mr Derpish
negaphil
OmegaDude
Peach Waldo
Penta
PixelKaye
(Pbra)Ganza
ProfessorBroman (Retired from BL2)
TallKid
TeaWrex (Retired from BL2)
TheFunCannon
ShiningFace
stenkaempen
UberGoos(e) (Retired from BL2)
Vortale (Retired from BL2)
Your_Name_Here (retired from BL2 AFAIK)

If I forgot anyone I Apologize
Thread title:  
Edit history:
CBenni: 2013-09-17 06:33:45 am
CBenni: 2013-09-16 08:07:36 pm
CBenni: 2013-09-16 08:07:03 pm
CBenni: 2013-09-16 08:06:42 pm
penta, mostly RTB, hazdogga and me. PM me if you have some chance of obtaining a working 1.0.x or 1.1.x version, ill come back to you.
Basically, I have written a patch creator and will write the patcher belonging to it tomorrow. Once we get a working version, the person who has it runs the patch creator and we are basically done.

Also, I did some testing with Judgy today about how to do buck up glitch in coop, and later created an explanation video with broman:

With this method, one would just not sell his very first shield in a coop run and use that as the low capacity shield.
However, I think there is a faster (not easier...) way of doing buck up in coop consistently, requiring only one shield.


Peach and I tried to do it just as in solo. Buck up glitch in coop is just as easy:
The person to be bucked up takes off his shield (into backpack), initiate travel, spawn dt at 4 seconds on the timer - ezpz
It is very consistent, we havent had any issues with weird AI.
In solo, take off your shield, spawn dt, traven when he bucks you up - just as easy.

On a side note, you can only buck one person up at the same time - if you have 2 dts active, only one will use buck up from what we found out.
I did some research on the amp shields and how they would affect the damage output on patch 1.1.x which is being developed.
I compiled my calculations to a handy/confusing spreadsheet from which you can see the percentual damage increase for 15, 17 and 20 level shields.

http://bit.ly/1dlz4Aw
Borderlands 2 Glitch Hunter/ router.
New Stuff:

Southern Shelf:

Pro Ascension: Using the house to jump to the ledge you can get up to the second level quicker then the pipe skip I made before. Takes time to learn maybe an hour of trying and you can get it consistent.


Chain skip Grenade "safe" route: Using this route you do not need to risk failing off the thin ledge next to the chain (requires 1 grenade).


FrostBurn Canyon:

Co-op Quick route: This could be used to get the other 3 players to the later part of the map (tends to have high exp enemies) the trigger runner would drop the lascaux's by where the badass psychos spawn.


Co-op Chests: These could be used to get the items from the red chests in each and also in the first video you land in a area with high exp enemies too so possible farming opportunity. The second video you could do this as you are getting to the end of the Firehawk fight while lilith is talking to waste some time / get more items for money.





Hopefully more soon testing of Bloodshot strong hold will take a looooong time Tongue 

Okay I've found two alternative paths for Bloodshot Stronghold highlighted in this video:
http://www.twitch.tv/peach_waldo/c/2949814

The first one is a barrel grenadejump in the same room as the current bloodshot stronghold skip which saves you a grenade and might be faster, I haven't timed it. Apparently Judgy had found this a while back but felt that it was too risky to even mention but it could be used in some runs (you need a shield capacity of around 300 to attempt it)

The second one is just a faster way to get back in bounds which also gets you closer to roland aswell. Check the video for more details.
On request, I made another gibbed Mechromancer, with the full set or important weapons, an even better shotty, with TVHM unlocked. This can be used to test skips without having to play through the game first.
Download NG Mechro: https://dl.dropboxusercontent.com/u/13337387/mechro_ng.zip
Download NG+ Mechro: https://dl.dropboxusercontent.com/u/13337387/mechro_ngplus.zip

cu, CBenni
The nade jump on the new exit of the bloodshot skip is kind of hard for me, I don't know why. Sometimes I get it and sometimes I don't.

As in the NG run we have 4 grenades to do the skip and we use 2 before that point, I'll try it once and if I fail I'll just do the current way.
I failed it a bit aswell but I got it pretty consistent if I just threw the grenade at my feet instead of doing it while moving.
Edit history:
Hazdogga: 2013-09-18 04:50:44 am
Avid watcher
So if we agree that amp shields are stronger than Anarchy universally, then it's time to come up with a new build for Gaige. Smiley

Also, patch is incoming soon... hopefully!
That shouldn't be the case though judging by the spreadsheet I did about it.
There might be scenarios where the amp shield (mostly bad RNG and deaths) would outweigh the power of anarchy but on a good speedrun anarchy will always be better than no anarchy.
However the accuracy loss from anarchy might make the numbers on the spreadsheet slightly unrealistic, I still consider it the best data we've got currently.
Speed > Safety
If you guys incorporate the 1.1.X patch into the patcher, can you also leave 1.3.X there as well in maybe a separate folder for those of us that will undoubtedly experience stability issues with the game? 1.1.X is notorious for instability.
Edit history:
penta: 2013-09-18 10:19:53 am
Like Peach said, if you go down, all the amp shield dmg is gone, so if you have a bad shotgun and no stacks, you'll probably die.

The need for anarchy and a good shotgun will still be present but much less demanding in the sense of allowing you to continue/finish a run.

Edit:

Guys I'll try to summarize the pros and cons of the 1.1 patch here:

Pros:
- Amplify shields giving its full bonus dmg to all pellets.

- Wilhelm has less health

Cons:
- Possible softlocks on the following main quests:
  >Plan B
  >Wildlife Preservation
  >The Man Who Would Be Jack
  >Where Angels Fear to Tread

- A bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.

- A bug that can sometimes cause players' skill points to be reset when loading their character

- Deathtrap CAN restore an enemy's shields
So we have been debating if it is actually worth creating a patch for 1.1.x, since some of these issues might make the game unrunnable and annyoing. On top of that, we have yet to find a person who has the patch and fast enough internet to send it to me >_< I would appreciate ANY help with this, I would really like to at least test out making the patch and test how bad the softlocks are...
Edit history:
Judgy: 2013-09-18 11:35:11 am
Borderlands 2 Glitch Hunter/ router.
I can send you a .iso of my borderlands 2 disc which is 1.0 and "not installed" files, unlike the ones that you would find in your steam folder, I don't have 1.1.x so it's your choice
Edit history:
TheAngryPanda: 2013-09-18 11:47:15 am
TheAngryPanda: 2013-09-18 11:47:02 am
Speed > Safety
Just looking at that cons list posted, I really don't think the 1.1 patch will be worth going through with. Something stable is a better base for running a game like this, especially regarding the co-op runs. It just seems like it's too much trouble for what it's worth.

On a WR pace run, wilhelm isn't an issue anyways because you'll have a good gun (usually...). 1.1's amp damage is nice, but it doesn't benefit from anarchy % increase does it? So by that logic, again, on a WR pace run it would seem to fall short of being that impressive. I just don't see the point in it honestly, but maybe I'm just not seeing the whole picture here.
@Judgy do that, I have a 1.0->1.1 patch.
@AngryPanda, especially before we hit 200 anarchy, amp damage increases the damage output by SO MUCH (50%-500%) so it might really be worth it. Yet amp shields have lower capacity making you very suceptible to getting 1-shot.
The amp shield depends on luck also. In my PB i got a 880 amp shield and survived with it pretty easily. And before that I had a 600+ one and survived with it until Sawtooth cauldron with no biggies.
Pizza Expert & Gamer
So I gotta question about the drop weapon reload...How do I bind it to my controller? I cant seem to find a way to get it on there so I can speed run with my controller.
Broman has it bound to space on his pc keyboard - you cant bind it to your controller.
Pizza Expert & Gamer
Thanks Cbenni, Thats what I thought I just wanted to make sure I wasnt losing my mind. Smiley
Edit history:
iMysty: 2013-09-21 11:11:46 am
iMysty: 2013-09-20 06:56:13 pm
iMysty: 2013-09-20 06:43:58 pm
iMysty: 2013-09-20 06:42:57 pm
Found a new route for Bloodshot in UVHM.
It requires 8/9 grenade jumps. (You don't have to do the grenade jump before just after the crawl space)
By doing this route. You can get into Rolands jail cell by running through an invisible wall. You can activate the Roland Cutscene on this side and then quickly run toward the area transfer.

If in a run it was attempted and fucked up, you are right next to where you would continue the skip normally. So all in all it's something worth going for in a run.
It's all down to timing.

Timing of the double grenade jump
When throwing the first grenade in the air. You should count to around 4ish. Around the 4second mark, throw the second grenade at the floor. You want to get maximum height from the first grenade explosion (the second thrown grenade). It's tricky.

The video has been cut and spliced as the double grenade jump took me a couple times to get and at the end with first recording I stopped recording before I activated the cutscene and had to do it all over again in a seperate video.



EDIT: By being inside of the jail cell you don't have to wait around during Rolands dialouge. You can run straight to the area transfer.
Borderlands 2 Glitch Hunter/ router.
We also found a few other things for anyone who wasn't there to see them you can check out the entire 4 HOUR VoD lol http://www.twitch.tv/tjudgyk/b/463713448

Personally i think that double grenade jumping Could be a game changer if we pick the right places to deploy it , which means the game may need going through again with a fine comb.
Edit history:
CBenni: 2013-09-20 07:18:06 pm
CBenni: 2013-09-20 07:17:55 pm
Thanks to a combined effort of many people, including, RTB, Judgy, hazdogga, royalgamer06 and many more, I have been able to put together a patcher that can patch not only between versions 1.6 and 1.3, but even between 1.6 and 1.1 (thus, even between 1.3 and 1.1). This finally gives us access to amp glitch both in solo and coop. Currently I am giving the patch only to a small group of perople to test it for general stability and thing needing fixing, and as soon as we decide this patch is ready for the open, we will release it publicly. I am still looking for people who are happy to test that patch, doing a few runs/playthroughs maybe, generally testing what the new old patch brings us.

There has been some discussion about whether or not this patch is viable, and right now it looks like it as long as we either find ways to consistently prevent softlocks or to resolve those. These softlocks are:
- Plan B (I do not know what softlock is here, as it hasnt occured to me yet)
- WEP (Door to bloodwings feather doesnt open when you press the button, might be resolved by a grenade jump as seen in mystys post, we gotta test that still)
- Opportunity (Same as with plan b)
- Angel (Again, hasnt occured yet)
As you see, we havent done enough testing yet. We need to find out how much time this patch actually saves. The only attempted run by Bahroo ended because of gunluck in sanctuary, after wilhelm (he indeed does have less HP) so we have insufficient data here.

About the less HP of wilhelm: I didnt think of it as a great deal to write down, but I am pretty sure Axton can solo Wilhelm in 4p-coop now! That can save immense amounts of time...

Nuff said, PM me if you want the patch files.
Edit history:
TheAngryPanda: 2013-09-20 08:06:42 pm
Speed > Safety
Yeah, if these softlocks are a super rare occurrence, that definitely changes my opinion on the patch and i'm all for it. I might be up for testing here in a couple days CBenni, will definitely let you know asap.

Also, regarding the double nade jumps, I'll do some searching around for some good locations as well Judgy/Mysty. Hopefully we can break some of these maps even more than you guys already have. Cheesy
Could anyone link me a download of some splits?
Edit history:
penta: 2013-09-21 03:21:56 pm
So guys, I did my second incomplete playthrough on version 1.1. I played until opportunity (stopped because bad RNG).

No softlocks until there and on my first playthrough I got to Saturn with no softolocks as well. It seems these softlocks are kind of rare or just are not activated doing the speedrun route.

Edit: Did a full run with no problems at all.